kryo

kryo

Joined Member # 662525
23 Posts 2,624 Replies 35,160 Reputation

I was just playing my last game, and I came across a new cheese that's just begging to see the light of day, so here goes. When you blockade a planet that has trade going on with another planet, something interesting happens. All alien mini-freghters that arrive at the planet will stop dead in their tracks, never to move again. You can merrily remove the blockade once all the freighters have been stopped, and they will remain right there, one sector from the planet, generating just a ha

1 Replies 176 Views

Just came across an interesting one in my last game that can be used as an exploit. If you blockade a planet that is getting trade, alien minifreighters will stop when they reach it and will be forever stuck until they are destroyed. The good side of this is that they continue to give whatever amount they were generating when they stopped, so someone could use this to always get the maximum amount from all his (alien-established) trade routes.

302 Replies 13,256 Views

Populsion Theory> Artificial Gravity + Cold Fusion> Impulse Drive> Antimatter> Warpdrive Defense Theory> Battlearmor + Deflectors> Shields + Space Militarization Weapons Theory> Phasers> Energy Channeling> Interstellar Tactics Battleship Thats the ONLY way. You have to hit the prerequisites to get battelship, unless you trade for it. [Message Edited]

5 Replies 297 Views

[quote]Another option id for the previous owner of the game to email stardock with the new owner's e-mail asking Stardock to change or update the e-mail[/quote] Or, as I said above, just log in wincustomize and do it yourself. The only things you would need SD's help to do is change the name and alias on the account... but changing those isn't as vital to using the game as gaining access to the account in general.

8 Replies 214 Views

Nothing to be confused about, the statement you quote is (partly) wrong. Military resources simply give the stated bonus on your mining starbase (starts at 5% and goes up as you add modules) as a direct boost to your ships' attack and defense ratings. For example, if you have a newly claimed military resource at 5%, an anti-matter missile will be boosted from its base attack of 100 to 105. The other resources have much more complicated ways of being applied to your empire, such

1 Replies 167 Views

[quote]I was thinking that defense might increase the deterrent value of the blockade, so I pumped out a bunch of defenders supplemented by a couple of BC that raced over from nearby stars once the friendly Drengin declared war on the minor.[/quote] Nope, all that matters is that the Dregin aren't at war with YOU so they don't attack your blockade :)

13 Replies 373 Views

THIS IS NOT THE RESPONSIBILITY OF STARDOCK I'm sorry if you think it is people, but if you decide to sell GalCiv to a used game retailer (which IMHO you'd have to be insane to do, because GC is a great freakin' game), it is YOUR and only YOUR responsibility to relinquish your account to whomever next owns it. All you need to do is include your email and password with the game as well as directions for going to wincustomize.com and changing that information. If you don't want to do this

8 Replies 214 Views

I prefer the production capacity view, since the population view generally turns into a big blobby mess of colors after a good bit into the game... but I can still use it to see all of an enemy's planets as soon as I meet them (without having to find them firsthand) :D

2,185 Replies 477,282 Views

FYI windows has a built-in program called msconfig that can manage startup programs, etc. but there's no shortcut so you'll need to make one or just use the run box. I heartily agree on the nomination of metapad, though. Been using it for 3-4 years and I'd never go back.

5 Replies 40,614 Views

Non-difficulty adjusted ratings, for ray, alex , and anybody else who wants them :) 2 Cotal -- 196.0 18 Jon50 -- 23.5 1 Ray the Wanderer -- 22.6 24 TJL1 -- 12.4 11 Jeff Desilva -- 10.3 19 Hurley -- 9.4 5 Jaws the Wayfarer -- 6.4 22 TheoLeo -- 6.3 7 vincible -- 5.8 13 The NewfyScotian -- 5.6 14 Killa Koala -- 4.9 17 Qui-Gon Jinn -- 3.9 10 Staffa -- 3.6 3 Solitair -- 3.2 23 arobertson -- 3.1 25 established -- 2.9 12 kryofx --

10 Replies 418 Views

[quote]Like me....[/quote] But TJL1, who actually plays on a lower difficulty than you, is higher (than me too!) because he playes big maps... like I said, difficulty is a factor, but only a fairly small factor ;)

10 Replies 418 Views

Actually it has little effect for these since only a couple of the top 25 players play below crippling. I'll probably tweak the formula a bit though if I do more, but again it isn't so much a measure of how 'dedicated' the player is as it is how much time they devote to GalCiv (operating on the premise that harder games take longer to play--you have to think a lot more instead of just setting things up and clicking through to victory). Besides, map size and frequency of submission have a *lot* m

10 Replies 418 Views