Lord KiRon

Lord KiRon

Joined Member # 668590
3 Posts 26 Replies 15,378 Reputation

Well I just started to play the game in 1200x1024 resolution with x4 AA using NVIDIA 6800GTX card and latest drivers. And I have to say that some graphics images used in cut sceens look bad - like low res images "blown" to high resolution (you get simular efect if you try to stretch 640x480 .BMP to be background in 1600x1200 mode in Windows. Example: first anomaly detection screen, the engine of starship looks to "pixelized" or better

15 Replies 6,900 Views

I know the game is not completed yet but tooltips are missing in many places even on pain screen. But especially in all game creation screens, I preffer to know for example what "small galacxy" means and so on.

0 Replies 1,168 Views

Well after ship can not detect any more anomalies it gives a message - that's cool addition. However if later you double click on ship and try to make it go again while still no anomalies around the checkboxs just disapear and no message given. After that if you close the ship commands dialog you get "can't see any anomalies" messages as many time as you clicked on "autosurvay" button earlie - this is bug. Btw: a bit unrelate

2 Replies 3,339 Views

Very old discussion. No it's not "game killer" I as many users preffer SP mode. Many other users preffer MP mode , it's ok , so they will not buy the game. Stardock compared work and money on MP mode versus a espected amount of users that will not buy without it and made a descission. Good or bad we will see , I think it's well can't say "good" but defenatly not catastrofic choice.

28 Replies 30,177 Views

I hope it's not too late But I was thinking about "flagship" ship . As far as I know it does nothing in current game just a name on the first ship you have. I was thinking of another idea - to be able to "assign" flagship. Such ship would have combat bonuses , don't take fleet points and destruction of it would lower morale for some number

5 Replies 4,151 Views

I noticed that you have to uninstall Beta3 before upgrading to Beta4 after that many of the bugs I reported just stoped to happen. I believe the issue related to the people using TotalGaming (like me) and happens because changed program file - before game was installed into "TotalGaming.net" folder now it installs into "TotalGaming" folder. So using old shortcut run some strange mixed bread <img src="http://images.stardock.com/gc2

7 Replies 3,966 Views

Ok here it is : Debug Message: Error parsing file C:\Program Files\Stardock\TotalGaming\GalCiv2\screens\InvasionWnd.dxpack. Object of type Button with OBJID Invasion_Left_Top has out of bounds tiling info. TileStartX: 16, TileEndX: 6, Width: 16 Debug Message: Error parsing file C:\Program Files\Stardock\TotalGaming\GalCiv2\screens\InvasionWnd.dxpack. Object of type Button with OBJID Invasion_Left_Top has out of bounds tiling inf

3 Replies 2,711 Views

Ok but here is at least 2 problems : 1. Button inactive until you build Spaceport. 2. If you select to build a ship before you have spaceport it at least not shown as being built on the planet. Or was this intended ?

3 Replies 2,544 Views

I noticed that some areas are still show "fog of war" on minimap (colored in "undescovered" grey) even if you moved ship (in my case ColonyShip) there by default . But if I enable ship view (ship button above minimap) on Minimap it start show not only ships but "missing" areas too. And another thing , I am not 100% sure so I am not making separate thread but it seems like minimap positions are off from real positions near the bord

1 Replies 2,101 Views

Well I am not sure if it's a bug software or UI design bug but I have a lot of problems removing things in ship design vew when creating new design . Mostly it's a problems with selecting things I wish to remove on ship view but sometimes the "Remove" button just wan't work at all. Actually I thinkj there is also logical error with selecting things on ship design view - if you click on the item (on ship) you never know if it will select

0 Replies 1,407 Views

Well I am not sure what exactly wrong (what programers intended) here but something is Let's say I have a planet without Spaceport (new game) and try to build a shop - I can't do it from Planet interface (Star map, planet selected) but I can select it from shipyard interface (button on main screen) but it does not build anything .

3 Replies 2,544 Views

Well it's a bit hard to explain , but let me give an example: 1. I send (rightclick on star map) Colony Ship toward some point on the map. 2.In GalCiv1 and Beta3 that ship aftter reaching the destination would become "available" (centered on it waiting for next command and such). 3.But in Beta 4 it just "sits" there "busy" so there is no easy way to find it and to know that it reached destination <img src="http://images

0 Replies 1,161 Views

I have a lot of crashes at this point (games plays fine after univers generated) and the data in logs very different , it's not same errors. Where I can send logs to ? I saved quete a few

5 Replies 3,672 Views

In "talk with alian" diplomacy screen you have a few "options" like "viewscreen" and such in drop down box. There text strings contain '\n' character at the end and obiously do not located on new string as it should.

0 Replies 917 Views

I had a poor game , had 1 planet , only default ship and such , all the others was way better but in all (GNN?) reports I was reported as 1st place (most powerfull civ and such).

2 Replies 2,841 Views