It's on the back of the jewel case, assuming your game came with one when you aquired it.
Fulgrymm
That would make it quite evil to subject people to such a fate. That would suit us just fine.
Very nice Gerakken, I'm very impressed.
And quietly dispose of him in the process.
Rather unfortunate. We should have been around when the game was just released and empires were popping up left and right.
I zip right past them so it doesn't bother me.
Nah, they're just the strong silent type. I'm like that with some games.
Yeah well being back at school hasn't been the most pleasant experience, so I'm using the little time off I get every weekend to mellow out.
[quote]If you are concerned about points, Fulgrymm, you should note that you will get a slightly lower score on sub-normal due to the reduction for sub-normal difficulty base scores.[/quote] It's not the points that matter so much to me, it's the time I have until the XPack is out, since I intend to go for a true military win this game.
Equivalent of roads like Trade Lanes in Freelancer? I can imagine something like that working in GalCiv, you'd have to build them yourself, and it would work like the +Speed modules but only if your ships are traveling along the lane. It'd be limited to travel between systems too I suppose, since it wouldn't make sense having roads to nowhere.
I'm waiting for the XPack before I submit another game. It takes a while to win a gigantic map on sub-normal.
No I mean from a civ deciding whether it should declare war or not, not a direct assault type of thing. Since you're military rating would go up, the AI will be less eager to feed you to their death furnaces.
from the demo? you were using the demo up until now? [Message Edited]
No need for such dramatic steps, just hit the refresh button and all will be well.
Huh? I'm missing something here, the logo is the same pitch black it was before :notsure: Oh nvm, I need to hit refresh more often. [Message Edited]
Do they increase the defense rating of ships in orbit or do they make it harder to invade? And if it's the former, would the increased defense rating be accounted for when the game determines your military strength? If so, it could be a life saver late in game when the AI civs have Dreadnoughts and you're still stuck using battlecruisers.
Sector scan makes it fly around the perimeter of whatever sector its in and auto-retreat makes the ship run to the nearest planet when is significantly damaged.
So, what if you conquered the other civ that had that wonder/trade good? Would you have two and then get double the effects? I'd like to say that's cheese, but the odds of that happening makes it more like a fluke.
LOL You answer like 4 months later, and yes, those minors are annoying to deal with. The only way I can normally build the good stuff before them is if I buy it at a rather expensive price.
Really? I've had a much easier time with scattered because then I don't have to research a bunch of stuff or wait years on a constructor to provide extra range when there's a habitable planet in almost every sector. But then again, that could be because I play on abundant.
oh cool, Dark Assassin joined us. all we need now is some overlords to abuse muahahaha
Wow dangerous indeed, did the AI happen to know how to build them by any chance?
Love your Imperial image, it practically symbolizes evil on its own.
We need to smash the golden people under our heels again before I'm satisfied.
Or wait until 1.1 comes out and get it for free. This is assuming of course that the cheats will still be there when 1.1 comes out.