I just tried the demo. And I like. Tomorrow I shall start a quest to acquire a copy.
Fulgrymm
WTH There is no demo for MoO 3, it's like they knew it sucked and wanted people to waste their money first and find that it was terrible.
ROFL That's exactly the same thoughts I was having that made me go out and buy the full thing.
The Administrators would be the filter that stops them from doing that. If I remember correctly, they inspect any suspicious games and Exile you if you're caught cheating.
Well, I've downloaded all of your mods so far and like all of them. Except for the Cheatstation one though, because I'm relatively certain that will cause an anomalous score. I think I'll make some tech mods of my own, in particular I'll make range increasing techs (because I'm rather annoyed with my current game because I couldn't colonize systems that were far away in time and they ended up in someone else's hands). And perhaps some economy boosting mods, there's only one tech that I know of t
Well, the last two games I submitted, I didn't use the Terraforming improvement period, my PQs were high enough with just Soil Enhancement, Habitat Improvement and Life Seeding.
[quote]I actually lieked MOO3...but that's just me 2 BC's [/quote] Well, I'm pretty sure there's a demo for it. I'll try that, that's what I did for GalCiv. [quote]Do you know star control 2 or ur-quan masters? So check this out Link This not like SC, but it reminds it somehow[/quote] That's interesting, it looks remarkably like a primitive version of Stellar Frontier.
How about Party mods? I'm using the one that was in the library and my current government is the Scientologists, they're similar to the technologists except their bonuses for research and sensors are +30 and +2, respectively. I don't want to go through the effort of conquering the very powerful Arcean Dominion and Torian Confederacy only to find that I get yet another anomalous score.
Besides the MoO series I mean? I like MoO 2, but that's too old to be in any stores right now and I'm not going to risk trying MoO 3 after the reaction just about everyone had.
Realism over gameplay. I guess that's fine in a slow game like GalCiv but that'd be abysmal in a game like Freelancer.
I don't like that, I mean, why does it have to happen gradually? Can't it just be automatic, like slapping on a new shield generator?
LOL If I were a photoshop god, I'd make a mod that changes that pic up with maybe a pic of Alderan and have it line up properly.
Bah, I always manage to finish my homework in time to play games, that's not a problem.
OMFG, that must be a guiness record or something. You really should consider upgrading that a little bit. That's insane, next there'll be someone who got it to work on their 286.
You can uh, play with the sliders to keep you entertained.
Well, if any ships have been completed that turn or if you've put ships in orbit of planets, that would cause such an increase. Or even more likely, some of your opponents fleet got wiped out causing your fleet to be the stronger one, hence the higher rating.
Also, if your relations are at Hostile, they will declare war, but only if they're stronger than you. They'll leave you alone and start sucking up to you if you are strong enough to crush them beneath your heel.
Heh, you think Celerons are total crap too. Well, people have been running it on PIIs, so a Celeron that is only 100 MHz slower than what is required should do fine, just don't play on Gigantic galaxies.
Really? That's exactly the opposite of the standard strategy everyone seems to have developed here. I don't do this myself, but what seems to work for most people is setting military production to 100% and set government spending to 100% and pump out colony ships like crazy and colonize as many planets as possible. But, that probably isn't necessary in the demo since you're limited to tiny and small galaxies. Every time I played the demo, the game ended before anyone declared war or anything and
The max capacity of transports is 1 billion, combat transports 5 billion, and colony ships is infinite. When you invade a system, try using different invasion tactics until you get better soldiering abilities. I've taken systems with a pop of 12 billion with standard tactics with only 1 billion of my troops. Load up colony ships with at the bare least 100 million people before you send them off to colonize. Planet quality and morale go hand in hand actually. If you build things like soil enhance
How so? You were just kind enough to solve their overpopulation problem for them :P
For what purpose? Like Chia-Earth or something? Or just for the sake of having an intimidating looking thing that isn't necessarily and actual threat, like a paper tiger fleet to scare your enemies?
Well, that answers a question I had. I have the Abandoned Terraformer and Enhanced Terraforming mod, causing all of my planets to be PQ 50+ when I finished. I think I should restrict using Enhanced Terraforming and Omni Terraforming to planets that are subpar and reduce the availability of Abandoned Terraformer.
They build things like Shipyards and Quality Control in their planets, and they may have techs and anomalies that improve their ships.
You're supposed to use StarDock Central and input your Drengin.net serial number and find it in the Prerelease section.