i dont have the built in tech library that people have talked about. My build large structure technology prerequisites are messed up. and i dont have a turn on cheats on the lower left of my menu screen.
david bukalski
nope i see 1.05
i went to stardock central and downloaded the updates. it shows that i downloaded the updates in stardockcentral. but my game continues to run the old galciv that i started with a year ago. how do i get the update to take affect.
i downloaded the upgrades from stardockcentral. when i go to stardock central it shows that i downloaded the files. but my game continues to run the old original galciv. can anyone help or tell me if theres a support number i can call.
dang...its not there. this brings up an issue that ive been struggling with. although i went to stardock and downloaded the upgrades to galciv they didnt actually take affect on my game. if i go to stardock it shows that i downloaded the upgrades but my game continues to stay the same old original galciv that i bought. does anyone know whats happened or who i can call for support.
how do you turn on cheats so i can use ctrl-u
OOOHHHHH....no wonder my numbers were showing a loss. i was doing it with only one freighters income. the base costs 10000 for the full trade route cycle each freighter gains 2000 income while in its zone of influence both going and coming. but i have 10 freighters doing that so each base causes 20000 in trade income and 10000 net profit over the trade cycle(756 turns)
what does that mean when you say the estimate is 7bc per month and why is that different from the trade screen saying each route is worth 29bc
so economy bonuses stack somehow with trade bonuses because you went to your stat page and quoted your economy bonus as 176%
well max as far as your strategy goes i would rather do what i did. i was trading from a really good planet that was in the lowest right corner of the map all the way to the upper left corner of the map on a 24x24. it was a 756 turn route wich was bringing in quite a lot of money. your idea was good about stabilizing the money from trade by having a small route with bases along the entire lenght but it doesnt take care of the fact that the bases dont pay for themselves as far as i can t
still not that great. but come on even in your situation your probably gonna come out even monetarily. thats gotta be wrong. you get a couple of bc for a couple of turns but you spend tons of turns wasting money on maintenance.
ok heres the situation. i have 10 freighters all doing a 756 turn route. this is decent income. now i thought about adding trade oriented starbases along the route. i opted to put put a whole bunch of them at the very end of the route so that they would have the greatest effect when the route was worth the most. the only problem i see is that a base costs 13bc/turn but only adds benefits for 10turns when freighter is in sector going to the alien planet(and whe
ok im looking at stardock central right now and it says ive already installed v1.13 but im pretty sure thats not correct because i cant get the large scale building technology. also when i go to the menu screen it says option 1.05 at the top which i think should be 1.13 at this point. does anyone know how to find out what version implaying
ok now where is my maintenance cost coming from. i dont have any planetary improvements at all.
i wanted to see if my trade oriented starbases were worth the upkeep. my trade income was at 300. my maintenance was at 660 only part of which was from the trade starbases. i destroyed 4 trade starbases. i went through 4 turns. when i looked at my economy numbers they were exactly the same. 300 trade income, 660 maintenance. whats the deal...why didnt these numbers change.
hmm well that makes me feel better. i was really worried that i might lose my starbases to some unknown force.
i saw one of my starbases and it was sparking...which i now realize means its damaged heavily. i looked at my other starbases they were also damaged. does anyone know how my bases all over the universe may have been damaged
ive looked on the tech tree and i seem to have all the prerequisite technologies. im trying to get large scale building. so i can get AMM's eventually i have tri strontium alloy advanced engineering 1d phasing why hasnt large scale building appeared as a techonology for me to research
wait a second....when i go to my civilizations stats it shows that the percentage increases in attack power are stacking together and are being displayed as something that affects my entire civilization. right now ive got a +18% to ship attacks. do you think thats something that will appear during battle and not at all times.
what.....thats the dumbest thing ive ever heard. So all these increases in attack power, hitpoints, armor are only affecting the survey ship that hits them. Can anything other than survey ship even explore anomalies. because if their the only ones that can explore anomalies than that is just retarded.
i have TONS of survey ships traveling around on auto picking up anomally benefits. I get all these +1 hit point, weapon/defence percentage boosts. then i look at my ships and they have the same stats as a ship would without any bonuses. whats going on. is this a bug
how do i put my survey ship on auto survey
thanks. and yes everyone has been great about answering my questions. I loved civ 1-3 and considered myself as good as anyone but this game is very much different. Many more minor/slight details. And the entire fact that your empire does everything at the same time. you cant have one planet focus on research while another does manufacturing. You have to do your production focus across the entire empire.
ok ive got stardockcentral on my computer. ive downloaded the update for version 1.1 onto my computer. ive clicked the update button. ive restarted my computer and still when i start a game of galciv its version 1.05 what do i have to do to get the new 1.1 active.
ok ive got stardockcentral on my computer. ive downloaded the update onto my computer. ive clicked the update button. ive restarted my computer and still when i start a game of galciv its version 1.05 what do i have to do to get the new 1.1 active.