Chipperoo

Chipperoo

Joined Member # 736550
0 Posts 1 Replies 287 Reputation

After viewing your above notes, I would reccomend that you lower taxes. I consider anything less than 70% morale to be a serious warning that needs IMMEDIATE attention. My general rule of thumb is to start the game at 100% military spending, 100% government spending, and the highest tax rate I can that will keep morale at 100%. Doing this, I can crank out 1 colony ship every 2 turns. After colonizing 3 to 7 planets, depending on the map conditions, (Or more accurately stated, after M

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1. The amount of research or industry a planet can produce is affected by both the amount and type of improvement put on that planet, and by the spending sliders located below the Tax and Government Spending sliders. The spending sliders tell how much is spent in Military, Social, and Research. (This is an empire-side spending plan) The improvements you put on each individual planet affect that planet only. 2. Income is produced through tax and trade. In the beg

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t on me and I apologize. However, if not, then allow me to refer you to the main GalCiv page at https://www.galciv.com I'm sure you'll find plenty of folks who'll introduce you to the game and the many benefits of membership to TGN.

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When this message appears, it is because a minor race has stolen the tech's of another major race (not you). They are interested in trading these techs with you for star systems. This does not mean that they will ONLY accept star systems. In the past, I've been able to trade tech for tech to gain all the missing tech's. Of course I've also been behind before in the tech race and have been only able to trade for a couple. I would NEVER give a minor race star systems for tech's unless

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You invade the same way you invade a minor planet. Build a transport, or a combat transport, launch it (you'll then be prompted with how many of your population you want to load), and either stack it in a fleet and await more transports or send it to the minors system. Prior to invading (sending in your transports), you must destroy any orbiting ships. With your fleet in position, you'll have to send in the "Warships" PRIOR to sending in the transports. This means you'll have to break up you

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