Peace Phoenix

Peace Phoenix

Joined Member # 809893
0 Posts 365 Replies 12,580 Reputation

When you culture flip a planet which was at one end of a trade route, you get the decommision trade route message only when you go to the starport of this planet, not when the planet screen is displayed to you. And the number of the trade route is an huge integer.

211 Replies 71,899 Views

I don't understand your point. Have you tried to click on a title: - if nothing is build, the icon on the right correspond to all available improvemnt taht can be buid - if something is queued, it is selected in the queue, and you can move it up in the queue, move it down, buy it or remove it from the queue - if something is built, the list on the right will allow you to decomission it or to upgrade it why would you need a right click?

5 Replies 7,302 Views

Well, it is sticky if you follow this link https://www.galciv2.com/forums.aspx. But the problem is that this thread is not a thread from the beta reports subforums, but from the ideas subforum.

4 Replies 3,288 Views

In my current game, the Drath did have two planets and where under my influence. Without any warning, their planets became Arceans. I have recharge a savegame, and at another time, their planets become Korx. I have also witnessed Yor planet turning into Altarians while the Yors were the most influence in their space. It seems that surrending have occured each time. But: - I didin't have any news report about this - it isn't listed as an event for the race to whom they have s

211 Replies 71,899 Views

Not sure if it is already listed: On the main map, when using the selecting a planet and building a ship from the main map, the proposed ships are a bit strange: the left side is correct, but when you click on a custom ships, sometimes it will show another ship, that maybe used/build by the AI: I don't have named a ship like 2-freighter M0-6. But it is the kind of thing that is sometimes displayed in this quick ship build list.

211 Replies 71,899 Views

Bug on trade goods: Pain amplifier, Tri strontium steel and ultra spice display, when selecting them, a bonus in reserach, even if the description says otherwise. From looking at the XML file, it seems that the planetary screen have some problems to handle correctly improvements that haven't planetary bonuses.

211 Replies 71,899 Views

In the foreign relation screen, the one that allows you to set espionnage and destabilization, the "trade with us" is incorrect: I have a trade worth 7BC/week with the Drengin (who is the first displayed), and none with others. But when I look at any AI, it told that I have trade worth 7BC/week with any of them.

211 Replies 71,899 Views

On a slightly unrelated note, my son found an article from sometime back that said Stardock was in negotiation for the title Master of Orion. Are you sure it wasn't for Master of Magic instead?

35 Replies 51,015 Views

When looking the diplomacy screen with an AI, you are thinking that you can have BC over x month (since it shows 100 BC over 0 months) in a bargain, like in Galciv I. Too bad, you can't set a duration when trying to make a bargain.

211 Replies 71,899 Views

I have played a bit with ship design, and here are some thoughts: - as noted in the bug reports thread, you don't see anything when trying to upgrade a design you have made. But if you copy the ships files in the same directory than the predefined ships, you will see teh ship - as noted in the bug reports, when trying to do an upgrade, sometimes you can't add or remove any components - you can't duplicate a ship design. Which is a bit annoying if you want to have few ships that ca

3 Replies 3,225 Views

On Beta4a, trying to upgrade a ship design had a problem where you couldn't select and delete components. In Beta4b, when I try to upgrade a ship design the old ship does not even appear in the window. I have to start from scratch. Is that a bug or is that intended? Well, I think there is an issue with the fact that user desigend ships are saved in a

211 Replies 71,899 Views

Well, currently, there is a completion bug preventing to finished out-dated imoprovements that were in the queue. But I agree, it is really annoying when founding new colony (or getting underdevelopped from the AI) not to be able to build some basics improvements to raise production and morale first. I think there should be a way to switch the possible improvement to the outdated one. But in this case, it can lead to an increase of micromanagement since it would be generall

7 Replies 5,591 Views

Yes, I've won two games so far by culture flipping the Korx. I am not thinking about winning by flipping all worlds. I am thinking about Galciv I cultural win: being the most influential civ during x times.

211 Replies 71,899 Views

I have get flipped some AI planets. They were building ships. I have decomissionned the starport. The planet details no longer give the ability to build ship, which is normal. But the ships were nevertheless built few turn later, which is very anormal.

211 Replies 71,899 Views

I found a problem with queue and upgrade: if you have put some entertainment network in the building queue of a planet and discover the tech that allow to build the multimedia center, the entertainement networks that are in the queue aren't upgraded and are stuck with an ETA of 1 week: turns can pass, they won't be build. And they prevent following improvements in the queue to be build.

211 Replies 71,899 Views

Does the cultural victory work? My influence sphere is the whole galaxy (I am playing medium cakewalk), cultural victory is enabled but I don't see any countdown.

211 Replies 71,899 Views

Lowa, please let go of that fixation! If your hull gets bigger you can fit more. If the modules get smaller you can fit more. It doesn't matter which changes, the effect on gameplay is the same! You can fit more! True. And don't forget that you aren't annoyed with rounding on small integers if it is the hull that increases. More, think a

9 Replies 14,898 Views

I didn't think about it until you two guys mentioned it but I hardly ever use the mini-map during games. The main map is just too versatile to waste time looking at the mini-map. It seems that Stardock, by making the main map so great, have made the minimap nearly obsolete. Well, giving the fact that I can't zoom out with hot keys (I have already po

211 Replies 71,899 Views