btw Brad please go and give hell to whoever from Stardock is responsible for approving stuff in the library. takes way too long ^^
Coplann
indeed
ah ok, gonna release a corrected version then in a bit. btw, if you notice errors or encounter problems with any of my model feel free to drop me a line here. will try to correct everything I can. ^^
going to work on the Omega Class destroyer from Babylon 5 next. my first tries with GC2 were with one high-poly version of it and animation of the rotating hull section worked. of course I had no hardpoints added there yet so dont know i those are effected. I will try I guess.
thats a known fact. my first try on modding was with a high poly Omega Class Destroyer with rotating hull section. worked very well. the only thing that didnt work for me was animated textures (tried to morph through multiple textures). I wonder if animated GIFs would work for this.
I know C#, C/C++, Java, Pascal, R, Prolog and have fundamental knowledge about realtime rendering. guess I just need to work on my D3D skills. but Iam not finished with my diploma and Iam located in europe anyway. maybe in a year... Id sure love to work on MoM2
question: anyone had orientation problems with the Nial? when I made it and tested it all was fine, but today I used it in place of the altarian ships and it was facing sidewards (like the cockpit was pointing upwards).
allow people to create ship design before the game for all ship sizes so during the game you always only add weapons/engines and defences
ja dauert immer so 5-6 Tage. Denke morgen oder übermorgen müsste zumindest eines oder 2 der Schiffchen approved sein. Ich schätze nicht, dass es bei Stardock einen Mitarbeiter gibt der den ganzen Tag nichts anderes macht. Schätze mal eher da wird einmal die Woche einer verdonnert sich die Sachen anzusehen und wenn dann 100 Mods darauf warten approved zu werden kann das dauern. ^^
ich hatte einige Schiffchen für GC1 gemacht und als ich im Forum gefragt wurde auch das OK gegeben, dass diese im ShipPack verwendet werden können. Weis aber nicht mehr ob du das warst. wäre cool wenn man eigene KI-Routinen schreiben und diese dann eigenen Rassen zuweisen könnte.
wie von Stardock gesagt werden alle Objekte eines Schiffes die keine geometrischen Daten ausser Koordinaten und Ausrichtung enthalten von GC2 als Dummies/Hardpoints erkannt. Bei Max halt Helpers --> Dummies und bei Blender gibts wohl sowas wie "empties". Denke bei AC3D wird es so etwas auch geben. Hoffe Stardock approved bald mal mein Modding-Beispiel, dass hilft dir dann vielleicht zumindest mit 3DS Max. Zumindest das platzieren und rotiere
Warleader Coplann >> Delenn
multiplayer!
just google for B5. plenty of pictures to be found. or take some from the B5 Collectible Card Game. ^^
thats some good information there Boogie. Gonna work with those on my next ship. Thanks!
good thing about the library is that people can leave comments directly at the download page and you can update your mods easily
ya empty works I guess. didnt know there was something like that in Blender. just said cube because in Max dummies look like cubes.
takes Stardock a while to approve them. when I say I uploaded them you will have to wait half a week at least until they appear in the library. ^^
try to add a cube, make it invisible and name it dummy01, dummy02 etc. Dont know if this will work, but I doubt the X-Format knows what dummies are so I dont think there is a special trick about them which only works with Max and going from the example Max-Model from Stardock the special ingame-functions of objects all seem to be related to the names they got.
he meant an installer (e.g. an executable file that does the installation automatically)
hm, Shadow Battlecrab, various drakh ships, Vorlon Transport/Dreadnought/Planetkiller, various ships of the League of Non-Aligned Worlds, some Narn/Centauri Ships (Sentri, Frazi, Vorchan, Q'Quan...) and of course EA ships (Nova, Omega, Olympus, Hyperion, Aurora Starfury, Thunderbolt...)...^^
Lintira class Minbari Flyer uploaded
the major work there lies in the placing of the hardpoints with the correct orientation. also you will need to ensure that the jewelry-items you create are centered correctly so they will connect to other ship parts the way you want them to. its not terrible difficult, but takes alot of time and is frustrating
mailing them right now
I uploaded the White Star and a modding example/walkthrough/tutorial describing everything I did to get the White Star into GC2 (as was requested by Galactic Ambassador). Should be approved in less than a week from now on. the tutorial will be under the Misc-Section of the Library as ziped PDF.