o yes and btw I am a total noob at messing with code, the last time i did that Gal Civ 2 never worked again...... I'd say "oh, just dive right in, this code is _very easy_ to change." But then so is the GalCiv2 code, so ... What I will say is: this code is easy to change, just make sure that you back everything up before you
PunningPundit
... that was meant as a joke. Then I will publicly apologize. I will suggest that smilies were invented specifically to deal with this sort of confusion...
Can anyone say WING COMMANDER MOD! Sure, but why would I bother? It has taken you more effort to be a jerk than it would have to do nothing. Why on Earth would you use your energy in that manner?
Thanks Therax! I had already started a new game and got high enough up the tech tree to figure it out, but that will be helpful for future mods. I have noticed that the AI tends to massively overbuild cruiser carriers; this small mod makes the game significantly more competitive. Not to mention fit better with my own tastes... Does anyone know if units can be added? Or must they be modded over existing units? I'm thinking that certain mods might be fun if you could have (say) 10 ty
Is it "maxNumCommandPoints"? If so, I can double that value and call it good... If only there were a cheat mode to test with...
I have been playing this game for a bit; I love carrier combat. What I really want to do is mod the game so that each carrier has 2x the number of squadron slots that it currently has. It should be a simple matter of opening up "CAPITALSHIP_TECHCARRIER.entity", changing a "2" to "4" and starting a new game. I don't see the entry for that, though. Any help?
Right now you should be able to use z,x, and c to change zoom levels, as well as caps lock (or the button on top of the HUD). Can you get through the tutorial using those? I can, thanks. What I can't do is actually zoom. That is: I can toggle between 3 levels of detail, but I cannot pull back or forward. I eagerly await the fix to this...
actually, im just a grammar nazi. Fair enough, though as a former editor I feel the need to point out that it isn't my grammar you're criticizing, but my sense of time. So, if you want to be specific , I built the new computer, using my old hard drive, played the game, formated th
I just DLed the game, built a new computer, loaded the game up uhm... how did you manage that? I bought it, DLed it, built the new computer, re-dl it. Really, is that the most important thing? Other than showing off the awesomeness of Stardock's distribution method...
I just DLed the game, built a new computer, loaded the game up, fired up the tutorial and... The game requires a scroll wheel. Indeed, you can't get past a certain part of the tutorial without one. Since I lack a scroll wheel on my trackball (and don't want one anyway), this is a problem... Is there another way of zooming in? If not, I can say that Homeworld faced the same problem and decided to allow zooming by pressing and holding both mouse buttons while moving the mouse ball.
I am 1/3 of my way through a 3 week onboaring process at a new company; your list seems fairly spot-on. I was about half-way though doing my follow-up Email when I was called with the offer. I made sure I still did the follow-up Email, changing it just a bit to account for the offer... The tips on this list are pretty much what my headhunter told me about 2 months ago-- applying them was what got me my current job. I wish I'd known them lon
I've been futzing about with modding the racial picks section, and I'm wondering how my opponents make use of the new options. For instance: If I make a new option that costs 1pt, and gives a 100% PQ bonus to each colonized planet, someone would have to be either insane, or stupid to not pick it. Would the AI? Can the AI even be said to come into play at this point? Ideally, each opponent would have one "primary" category that they try to maximize (coded in the RaceConfig.xml), and s
Psst... did anybody tell Brad that he already has our money? He's got our money for this game. He wants it for the next game also. At this rate, he's gonna get it, too...
I hate to nitpick, but every time I see a quiz like this, I hate the questions. Question 1 should be "of the two, which do you think is the better way to reduce crime?" Question 2 should be reworded along similar lines. The same person (*coughs me coughs*) could answer "Yes" to both responses to question 3. As I understand it, the conservative position on question 4 is that the smallest government is the most most
While they were causing the California power outages back in '01, they were literally cackling over turning off grandma's Air Conditioning. There are tapes. Evil, oh yes. And if even one of those grandmothers died (a distinct possibility), that makes them premeditated murderers...
One other thought: When you make an offer, and the AI dialog box turns "Green", lowering your offer ought to make it turn "Red", no matter what else it would have accepted previously...
I have noticed that with a high enough diplo, the AI is willing to trade away it's last planet. This happens more often during a peace negotiation, but it ought not happen at all...
Me? I just open up the file and quadruple the power of moral buildings. They work just fine...
That was rad. I definitely like the nuts 'n bolts approach to AARs you're using. In fact, you've convinced me to turn down the number of planets I tend to play with...
And what is the point of asteroids? They add some resources to the nearest planet, but unless that planet is in the same system, you're screwed. An asteroid that sends material across space to another system sends only a tiny percentage of its potential, maybe 1 out of 5 resource points. So where does the other 4 go? They go towards the maintenance of the ships which send the resources to the planet. See, when the planets are near, you can just shove the aste
I would like it if the different races started with affinities to different climate types. For instance the Torians could start with the ability to colonize heavy gravity planets but be unable to colonize the basic planet type(m class for all you startrek fans). Good idea! To push this idea even further, each races could have a specific gravity and atmosphere in which they felt most comfortable. They would have no pen
Thanks for asking! I’d love to see some attention paid to the UI, specifically: I want some keyboard commands. Lots of them, in fact. Space Miners ought to automate like “workers” from CIV. When there’s nothing to do, they ought to head to a planet, and when there’s stuff to do (I have new asteroids to mine, or research new asteroid mining tech) I want them to automatically break orbit and go do it. I want to a “weapontypes.xml” file, which would allow me to create
I watch the battle viewer for the stats. I like to know who is doing what, and what sorts of ships are getting hit first...
It may be that you're using a custom race (therefore "not Yor"), and the ability says something like "If "not Yor" then movement =3 ) If so, this is a bug...
This is my putting in a plug for the Devs making this change for the next patch of GalCiv2DA...