Bjrn Sjlli

Bjrn Sjlli

Joined Member # 162269
0 Posts 0 Replies 60 Reputation

1) Yeah, but it's still a negotiation situation. You want something I have, and you think you have something to offer in exchange, thus you approach me for an offer. (If I agree, fine - it's a win-win since both parties are happy.) However, you do want to give as little and gain as much as possible, so you offer something, but have some leeway in order to close the deal. If it's a take-it-or-leave-it situation, I must assume that the race I'm dealing with doesn't have an inkling as to the art of

5 Replies 250 Views

I really can't see why I shouldn't be able to ask for more (have you never negotiated?). I can see that that would easily lead my opponent to withdraw his offer ("That doesn't seem like a good deal to us"), but that's where the danger of demanding more should lay. And yes, I should not be able to see what resources my opponent has, i.e. if I ask for an additional sum of, say, 100, and that's not available to him - he simply can't accept the deal, and I've lost my chance ;)

5 Replies 250 Views

1. If one of the other races wants to talk to me, the various fields to pick from are blank (money, systems, techs, etc.) When hitting reject (or accept), all the texts become visible. 2. I've been playing a game for a couple of nights, and all seem to have been going well. Tonight, however, without any warning, the game just exited upon hitting the turn button. No debug information or anything else. Just "poof". I can provide both a screen shot for (1) and the saved game for (

5 Replies 250 Views

In one of my games, I managed to trade a technology that I was currently researching. When I then tried to change my research to a different tech.....POOF! Exit to desktop :( Unfortunately I've had serious trouble with the MCP/SE, so SE isn't currently installed, and I can't send any files (not even the saved game, since it's no longer there). I assume it's something in the code that's creating a conflict, and probably easy to fix ;)

4 Replies 126 Views

Wasn't there a tech tree available on the net made by someone at one stage? In any case, I might have to power up the old pc and play a little GC/2 this weekend, maybe I find the tech tree among the files on that computer. I never got around to seeing a class 32 planet anyway. I never got higher than 27, even when I researched my way to omnipotence.

23 Replies 506 Views

Fredrik going for lowest: You couldn't get lower than 30? Amature LOL Seriously, is it possible to score "0"? AND Hows bout them intl characters? Them Scandinavians would like to insert the universially recognized characters of "äæöøå / ÄÆÖØÅ" ;) Not to mention the at-character of "@" (= altgr+2). I hope it's being considered for the beta.

2 Replies 124 Views

When you start a new game, you can choose what alignment the various races should have by adjusting the sliders. If you want to not know in advance, you use the randomize buttons. However, there's nothing to tell you wether one or the other is active (if you understand what I mean). Wether you choose to set the values yourself or you choose random, there should be some sort of visual feedback on the screen.

1 Replies 122 Views

I've turned the music off at one point. However, when I start a new game, the menu says that it's still turned off, but it's actually turned on. And the other way around, as in my present game.

1 Replies 102 Views

I keep hitting "Exit" to exit the dialog box, but that only leaves me quite frustrated ;) I suggest you change it to "Exit game" and "Continue game" or something like that. I know it's not a big deal, but I keep hitting that darn button anyway LOL

5 Replies 161 Views

I've experienced several times with different builds that the program exits just when I've finished researching a tech and the music's began. Turning music off seems to cure the problem, though that can't be the solution. Well, actually I usually play with music off anyway, but am I the only one who's had this experience?? I've kept the SE file, if any of you at Stardock wants it.

0 Replies 154 Views

The game has to allow you to unload a colony ship unto a populated planet. If you have a colony ship with no place to go, you need to take care of the people on board and take them to a safe place. Otherwise you should be punished on morale, or the people on the colony ship should automatically be added to the planet from where they came. I definitely would like to be able to add to a populated planet from a colony ship if I don't see any good planets around. In GC/2, some times you would ha

11 Replies 257 Views

What do you mean when you say that freighters are automatically recreated? Does it mean that the planet of origin stops building other ships to replace a lost freighter? If that's the case, I'd rather have a dialog showing the current status of my shipyard and giving me the option of building a replacement. Replacing a lost ship necesserily cost money. Again, will I be able to determine for myself wether or not to part with parts of my funds? If a trade route only yields say 1 credit of

16 Replies 561 Views

I haven't tried to submit scores, but I guess that the problem also applies to 'æÆ' and 'øØ' and other national keyboards. The norwegian (and danish?) keyboard layout also has @ as ALTGR+2.

14 Replies 476 Views