I like it too, except I still like the long left click for action instead of the double left click so that the option to cancel it before it is acted upon is available. Cheers, Jack
Lucky_Jack
Paul, Sounds good, but for one little detail. In the arena I came from one performs most of the above tasks (except for computer scientist, software architect (these were shunned), computer engineer, or software accountant (we found these people seemed to exist for their own purposes, seldom meeting the implied requirements of the job - sort of like "code police", they had flawed archaic rules that they tried to make everyone follow)). We felt this was good beca
Did GalCiv show up on anyone's "start" shortcut? It didn't on mine. I had a suspicion that it was intended to be that way for the alpha tests, but I got to thinking about it and decided I had best ask about it. Cheers, Jack
Personally I like the idea of a long left or right mouse click (2 seconds or so) with an icon that appears that shows that a target for autopilot is being selected giving an option to cancel it with the esc button while still holding the mouse button down. Cheers, Jack
A lot of the issues that occurred in the OS/2 version required an immediate response (perhaps all of them did). In the real world the required response time varies with the issue and/or situation. Would this be possible in GalCiv? I have the impression that only an immediate response to an event is practical. Cheers, Jack
Nice shots. Will these be available in the final alpha build? Thanks for sharing them with us. Cheers, Jack
Good point. Also, not being able to trade with everyone initially is a problem. But... that is how the civilization of this world of ours progressed. Cheers, Jack
Hot digity dog!!! :D Jack
This is a rather jumbled expression of my opinion and feelings about the "Software Engineer" vs "programmer" issue. A more cohesive expression will take much more time, dialogue, and reflection, which might be better off done in some other location. Engineers of all types work with available parts, tools, and techniques, hence there is a structure within which they must work. Their projects stay within well defined boudaries. Programming can exceed the bounds of curr
Then perhaps your fix takes care of both cases. I will try to reproduce it when the next build is available. Thanks, Jack
No, if you mean what was in the upper right corner. The mini-map was there. Cheers, Jack
So, how many people pay any attention to the ads anyway? I would think ineffective advertising would die a natural death. :VOMIT: Cheers, Jack
Cari, I was just looking at the DGM NG and saw the post where someone had a problem with DGM. I know a number of us had trouble with DGM when it was first came to being. Can someone there add support for SmartException into DGM? Packaging it with DGM might be advantagous in that it becomes easier to provide support for TCM, LWM, SF, and any new stuff that comes along. Thanks, Jack
Some mice even have a "scroll point" designed to work with scroll bars, both vertical and horizontal. The neat thing about this feature is that if you have the support for it you can use either the scroll point or the traditional method of scrolling without futzing with mouse settings, etc. My mouse has three bottons and a scroll bar, but no "wheel". I have never seen one with a wheel. Cheers, Jack
Yes. No ships were on autopilot when I was running this test. Cheers, Jack
With MOO I am always naming my first system "Kistler", and using "Jack" as my player name. Conceit, I guess. Cheers, Jack
bossman peon miser digger spacer accountant programmer (and don't anyone ever suggest "software engineer") CB & CEO The Magnificent One Pasha Ra Q Senator Ceasar Tsar (or Czar, or Tzar, ...) Cheers, Jack
...ships return to a ... This means I loose control of a ship until it returns to a sector I conttrol? I don't like loosing control that way. Cheers, Jack
This problem started out as a curiosity. Why did the "FIND" button or the tab key only select two ships, even when there were others that had not expended all of their move points? At first, I thought it might just be an artifact of this being Alpha level code, but now I think this is a legitimate bug. If two (or more? I haven't tried three) ships are in the same sector and still have moves left and other ships in other sectors also have moves left, and one of the tw
Sorry for the typo in my prevous post. "simplification tolls by such" should read: "simplification tools by such". Cheers, Jack
I just thought of another good example of FON. An "investigative reporter" is at the scene of a news report that people are objecting to the closing of a beach on labor day (the first Monday after the first Sunday in September in the US). The reporter is waring a heavy coat and the trees in the background are swaying in the wind. The reporter never refers to the temperature, or wonders why anyone would want to use the beach on such a cold day, but voices the complaints th
The "real world" is that you have multiple news sources that each has its own agneda. A similar thing in CalCiv could be done that would make life very interesting for the human player. One news agency gives the story with one slant, another news agency gives another slant. Just like today. Your choice of which ones to believe influences your decisions, affects the games responses, affects the news of the outcome, etc. etc. etc.. This would certainly be an improvement over the
So Trillian is a shell above the lower level messaging functions. This is an enhancement not provided by AOL, MSN, etc. I think AOL should be careful about trying to attack Trillian in a legal manner. There are too many examples of one product adding a higher level shell over another group of products that have been supported in the courts. Examples? Try IBM's DB2 and the simplification tolls by such companies as "Candle". IBM's policy is that if a customer uses a higher leve
"You had to make your way to them" is not quite clear. Since I greatly enjoyed the OS/2 version of GALCIV from V1.0 through V2.5 (I missed the golden version) I can add this to Brad's explanation: You make your way to them by colonizing systems between home and there extending your range. You also researched techs and built wonders (and improvements?) that added to the range of your ships. A side note, should ranges ever be considered again: I feel that the initial range
Because of the defacto standards that have evolved since PC games first came out I find that I expect the behavior Fredrik listed. This makes the current GalCiv behavior feel (to me) clumsy and error prone. Lets make sure the "autopilot = 2*LMB" meaning is clear. To me it means I position the mouse where I want the ship to go and double click the left mouse button. True? As for making it configurable, I think the system settings ("control panel" -> "mouse" -> "butto