The purchase price of a ship being built in an Altarian shipyard should reduce each turn while the ship is being built instead of remaining constant.
Lucky_Jack
Obelisk, can you tell me what model CPU you have? The only thing that came out of the DxDiag output was that it was an Intel I7, but it didn't include what model. And I think you are going to have to open a ticket with the support people, Sorry, I did what I could.
Although this sounds like a bug reported during alpha and stated as fixed in the Beta 1 build, it is also possible that this could be a driver issue, Check the hints in the Support FAQ for how to troubleshoot and/or report it.
catongreantea, you will find the instructions for debugging and issue reporting (including crashes) in the Support FAQ , They will likely also want you to download, run, and attach the output from, SDSupportTool to your ticket, which you can download from http://sd.stardock.com/Support/supportToolTest/SDSupportTool.exe. Obelisk357, Pleas
All of that is true, but it has never hung the game on me before. This one was a true bit twirler and was easily reproduced by reloading from the autosave. Just in case this is somehow hardware related: This is on an Intel i7-4770 (without an integrated GPU) with a GeForce GT 640.
When upgrading a ship the cost of the upgrade is shown but after selecting which ship you want to upgrade to and telling it to proceed it does the upgrade without deducting the cost from the treasury. Edit: I should add that this is while playing as an Altarian.
During end of turn the AI attacked one of my ships. The game hung when I told the battle window to proceed (I have forgotten the button's name. Perhaps it is "done"). I have submitted what info I could, including the autosave, to StarDock in a "ticket".
[quote]I recently bought the Elite Founders edition via a retail store. [/quote] I was under the impression that it would not be available in any retail store at any time, let alone during alpha/beta testing, so the question is: What retail store was this?????
I have seen this too. It seems as if the game picks a ship with moves left, then if it is a stack, selects which ever ship it thinks is first in the list, The game should not do this. However, I have discovered a work-around for the time being that lets us get past this problem: click on the stack and you will see the selected ship change. Do this until you have the ship with moves left, then move the ship. This gets past the bug. Edit -- I have also tried to select the ship from with
[quote who="perigrine23" reply="2" id="3487204"] The only change that might add to this would be to bold massive building sized worms for emphasis. [/quote] Yes, the emphasis is what I was trying to get at. As is, the emphasis is missing. [quote who="perigrine23" reply="1" id="3487203"] The subject of this sentence is "the fish." Taken alone the clause would read: "In the largest schools, the fish can clearly communicate with us." I think this conveys their mean
Do you have a minimum of Windows 7 64bit and a current GPU driver?
I am starting this thread to contain reports of spelling, grammer, and other text issues. Colony event "Worms": Description: "The location of our colony on this planet is apparently the prime hunting grounds for a species of massive, building sized worms. This is by far the most fertile land on the planet, so we don't want to move if we don't have to. But on the other hand, massive building sized worms. What are your orders? Problem: It looks lik
The description text for this event is "A strange fungus on this planet has begun infecting our colonists with a mysterious illness that appears to be impossible to vaccinate against. Although our doctors can treat the symptoms easily enough, they have no hope of finding a cure, and the risk of contagion is high. With this disease strickening us, our colony will never see its full growth potential. What are your orders?" In the third sentence, perhaps the wording should be "With this
I found that CTRL-prtsc works as well, if you have a picture editor that will collect it off of the clipboard.
There is no information about how many colonists are on a colony ship, even in the ship details window. I have not built a transport yet, but I have to wonder if there will be any information about how many troops one of them has.
[quote who="Lucky Jack" reply="10" id="3487080"] I noticed in the first alpha build that the buttons on the save panel can be very confusing, There is a button called "done" that is counter-intuitive, If you want to save a game, don't use that button. All it does is exit the save window. [/quote] The same is true of the load screen. The "done" button is counter-intuitive and should perhaps be labeled "back" or something else. If you want to load a game, you MUST press th
I noticed in the first alpha build that the buttons on the save panel can be very confusing, There is a button called "done" that is counter-intuitive, If you want to save a game, don't use that button. All it does is exit the save window.
[quote]Is there a tutorial? Is there a manual? [/quote] It is still way too early for a tutorial or a manual. With GC1 and 2 these were made available near the end of the Beta test period.
The battle placeholder is very weak. There are many issues being raised on it. However, there have been promises of great things when the full battle support feature is included in the beta 3 build (per current schedule , updated 8/14/2014).
I also like the idea of being able to remove a planet's sponsorship of a star port from within the planet's screen. When building a new star port, this would help in locating the closer planets to the new star port to allow easier transfer of sponsorship,
I agree that the current place holder for the battle feature is weak. Is there any chance that we could have something like this until the real thing becomes available?
This issue persists in the Beta 1 level.
NVidia driver 340.52 and GC3 Beta 1 (0.40) seem to work ok together.
The latest game download (Beta 1, 0.40) seems to have solved this problem.
I just re-installed the NVidia GPU driver level 340.52 and brought up my current game and the horizontal lines are gone, at least from what I can see with a very cursory check.