Yarlen

Yarlen

Joined Member # 1814047
110 Posts 1,737 Replies 3,002 Reputation

Not yet, but basics are standard RTS controls plus: WASD for camera movement; F1+ for accessing the various menus across the top of the screen (in order); left-click to select; right-click to order.

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[confluence title=""]https://stardock.atlassian.net/wiki/spaces/SSEFW/pages/1419509923/Sins+II+Dev+Journal+5+-+The+Sova+Carrier[/confluence] [confluence title=""]https://stardock.atlassian.net/wiki/spaces/SUP/pages/1421017089/Stardock+Facing+Blogs[/confluence]

13 Replies 74,310 Views

Thank you for the feedback! :) We're not focused on balance yet, so you'll continue to see this evolve during development. Regarding your comments on scale, the total fleet supply will be moddable; the artificial limit on total units in the game will be removed (or increased) if we missed it in this last update. Zoom levels haven't been adjusted yet either on many items (it's on my personal list of things to do). :)

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Thank you for the feedback! Some quick notes: OP: You know it! Thanks! Thanks again! Excellent! W00t! There is a six...somewhere.... Thanks! Yup. :) Thank you! :) OP2: Fixed now; is the delete key. See below Balance is not something we're focusing on right now. The game will auto-queue exotics to b

7 Replies 35,825 Views

[quote who="mouritsen94" reply="11" id="3871985"] Are you guys planning on removing construction ships altogether? I liked them being destructable in Rebellion. [/quote] Those will be coming back in a future update. :)

22 Replies 52,172 Views

[quote who="Smarti12" reply="7" id="3871840"] Quoting Yarlen, reply 6 re: Corsev - It has been deprecated (all of the new Sins: Rebellion capital ships have been). Any comments on why this change was made? I have no opinion either way, but I'm wondering whether you guys didn't end up lik

22 Replies 52,172 Views

For our next installment of the key units of the Trader Emergency Coalition we have the Marza Dreadnought. The Marza started its life as a mining ship, capable of blasting part asteroids for their raw materials to fuel the Trader worlds' economic expansion. As the war dragged on, it became apparent that the TEC needed a capital ship capable of laying siege to enemy worlds. The perfect choice for this role was to retrofit the Ma

11 Replies 62,118 Views

We are interested in hearing about which victory conditions players would like to see return in Sins II. Occupation victory didn't seem all that popular, so we were thinking of ditching it. However, if enough players are interested, we could look at it again.

9 Replies 48,335 Views