[quote who="Seleuceia" reply="69" id="3173491"] Quoting XATHOS, reply 64So, you should treat trolls with dignity because they are oh so productive like the rest of the userbase? Gotcha. I think he was saying that just because a noob doesn't understand the game and doesn't know what they are talking about, skilled players don't have the right to be mean to them... [/quote] Or he did it just to, you know, troll. [e digicons]:troll:[/e]
XATHOS
[quote who="IskatuMesk" reply="45" id="3173484"]Hmm. I do see the shadow map pixels on the colony capital, and on the small turrets with the ragnarov, but certainly not as prominent as some of mine. [/quote] What kind of card do you have? My laptop has a crossfire setup on it. I could see if this ends up the same way on that end (later, maybe). Regardless, like I said, it could be a driver issue. I'd wait until the next Catalyst drivers a
[quote quoting="post"] Really should have made this thread when the first Sins was released as it has always bugged me. I much prefer a rather static view throughout the course of the entire game, and having right click to rotate the camera always causes me to accidentally mess up the camera angle occasionally when right clicking to enable auto-explore on scouts and other stuff. Is there any .ini file somewhere to edit so i can delete this "hotkey", or perhaps even remove cam
[quote who="Mecha-Lenin" reply="65" id="3173454"] That's some foul language young man. You moderated porn forum?[/quote] No language is foul. It's just a bunch of uptight people. It's only an issue if it's abused like crazy. And I didn't moderate anything, I ran the day-to-day of a general entertainment forum (it grew out of a base).
All they did was implement the loyalist specific music? That's not even enough to call it a hotfix.
[quote who="harpo99999" reply="96" id="3173476"]the only files I had uploaded to them were my modding utilities, reference files and some mods that I had permission for the uploading of from the modders. so in my opinion it is a screwup BY mediafire and I will NOT support a mob of useless sheep that will lock an account for no good reason. [/quote] There are a few other free sites that don't cap their download speed. I ran across another one awhile back but I
In particular, what was updated in those files? That's probable a bad question to ask since people barely had a day to play around with this stuff.
[quote who="ARESIV" reply="53" id="3173432"] QFT[/quote] You said so yourself, it's truth.
Max graphics. I don't see a single issue. TEC Rebel Titan [img]http://i50.tinypic.com/16icm79.jpg[/img] [img]http://i47.tinypic.com/2gtulbq.jpg[/img] [img]http://i45.tinypic.com/o8ifc8.jpg[/img] [img]http://i48.tinypic.com/wl9dtj.jpg[/img] [img]http://i50.tinypic.com/2wfph1x.jpg[/img] [img]http://i48.tinypic.com/5jtgnq.jpg[/img] TEC Colony Capital [img]http://i49.tinypic.com/2upqmbm.jpg[/img] [img]http://i48.tinypic.com/1
[quote who="Lavo_2" reply="42" id="3173393"] Depends on your definition of "more". For some people, this allows for far more customization of maps, allowing them to bypass a file's entity values. For some it results in less variety, as you cannot, for example, have a random star which can have a different moveAreaRadius and hyperspaceExitRadius based on the star which is spawned; you are now forced to enter in these values or face error messages.[/quote] You have more control
[quote who="OddskiBoddski" reply="62" id="3173397"]Urgh. Just because someone doesn't know what they're talking about doesn't mean that you have to tell them that in an ass-holish fashion.[/quote] So, you should treat trolls with dignity because they are oh so productive like the rest of the userbase? Gotcha.
[quote who="ZombiesRus5" reply="924" id="3173390"] Quoting XATHOS, reply 923I noticed that extra values were added on the ship and research files when I tried moving over some into Rebellion. I imagine the same thing applies for planet files, too. yes, quite a few files have new lines, though a lot are inconsequential. [/quote] Enough to fuck up any hope of direct porting. [e digicons]:annoyed:[/e]
You know, if you don't want flying monkey portraits, I could always do flying squirrals: [img]http://images.wikia.com/rockyandbullwinkle/images/e/e5/Rocky_1.jpg[/img] [quote who="Ryat" reply="7342" id="3172906"] Because, shocking I know, not everyone likes the changes we made.[/quote] Then they don't have download or buy it. Who cares what a very small minority thinks?
[quote who="Savyg" reply="185" id="3173111"] Of course with digital distribution it hardly matters anymore, self publishing is no longer impossible. [/quote] Key part here. Everything else doesn't matter. DD is the new format for small indy studios to get things done. We still have issues with publishers like Ubisoft jamming their fucking terrible DRM into games and destroying decent titles with it (see Heroes VI), but I digress.
[quote who="Seleuceia" reply="60" id="3173356"]XATHOS: FROGBOY IN DISGUISE Okay probably not...but that's what Brad would say to Mecha...more professionally, of course...[/quote] I spend about 3 years in administration of a forum. Trust me, I've had my fair deal with trolls. Some minor trolling for lulz is fine, and to be expected, but constant shit is annoying. I just IP ban them and be done with it.
[quote who="Seleuceia" reply="17" id="3173351"]Only 3 entity files were changed, trust me it ain't a balance patch....[/quote] What files?
The engine did get updated. I expect more options would be available because of it.
[quote quoting="post"] Therefore I'm out of this forum. There are maybe 4-5 active posters on this forum who know anything about balance. Now minus 1. You clearly don't want any advice or discussion on balancing, because you are doing great job yourselves. Keep it up! Bye Bye [/quote] I'll make it simple for you: fuck off. That enough for you?
[quote who="IskatuMesk" reply="37" id="3173329"]I have high shadows on (lower shadows seems to reduce the shadow map resolution further). It's only the self-shadowing that seems to freak out. Anyways, I'm going to revise the Kraken and see if I can manipulate the plating in a way that reduces that effect. Thanks for the refs, too. These will be most useful in my update project.[/quote] AMD or Nvidia card? It could be more of a matter of the driv
I noticed that extra values were added on the ship and research files when I tried moving over some into Rebellion. I imagine the same thing applies for planet files, too.
[quote quoting="post"] So, Sins was one of my favorite RTS back in 2008 or whenever it came out, so I was really excited to hear that a new expansion would soon be released. Titans! New capital ships... new races even. The anticipation was killing me, and I happily threw down $40 for the pre-order. This is it? I've gotten better value out of DLC packs. What content there is... is well done. But there just really isn't enough of it for me to recom
[quote who="Seleuceia" reply="12" id="3173253"]HOTFIX...technicality, DOESN'T COUNT... [/quote] Yarlen mentioned balancing changes in the 1.02 patch. We just hit 1.02. It's not a hotfix.
Who cares? Achievements are completely worthless unless they unlock bonus game content (which most don't).
[quote who="IskatuMesk" reply="35" id="3173019"]It's visible zoomed out. And the problem is very apparent on larger meshes (like the ones I posted early in the thread). The flickering is pretty distracting.[/quote] I haven't noticed an issue over them (nor do I seem to have issues on my side). Then again, I run with high shadows on. If you do modelling, I imagine you'd notice it quicker than the rest of us. Anyway, Sins got updated again. Ya
Sins got updated within the last half hour. I believe this is the balancing patch that Yarlen mentioned. Rebellion 1.02 Refs: http://www.mediafire.com/?gzuga1m9g73300z