I'm playing the latest beta on Smart AI. Not one crash so far (I've never been able to say that before) and I'm pretty far along - up to Avatar tech. The game flow is great - I started playing around 4 PM and it's 10:30 now, so the game moves pretty quickly. Movement and animations seem ok so far. However, running into some quirkiness. I don't get any popups when my planets finish ship or improvements. In addition, I cannot move my ships on their first turn of movement. I can tell
Grifman
Does a great job at speeding everything up. I was playing on a huge galaxy and everything seemed fine - except explosions still seemed a bit of of whack. However, at the end of the game, I was missing my graphs of various factors - military, technology, etc. Grifman
1) For galactic resources, you have some obvious "sector bonuses" for military and social production/mining. But you also have a specific bonus depending upon the resource - morale, military, influence, etc. Are those civilization wide? Most everything (mining, defense, cultural, etc.) appear to be sector bonuses, but these don't specify anything. 2) Agenta centers - why have them? They seem to cost far too much and take far too long for what you get out of them. I haven't built
Ok, game is cool, finally figuring out how to win - at least on "average" :) But it appears I can only ask AIs to attack one another - but I want more: 1) I'd like to demand that two AI's stop fighting. I'm playing a peaceful trading empire, but I'm also very powerful militarily. Wars screw up trade. So I'd like to warn them to stop fighting, or I might get involved. 2) I'd like to request that AI break a treaty with another AI. I wanted to bribe the Altarians to attack
Actually, not to get off subject, but I see the Argentines as the "bad guys" in the Falklands War. Argentina was a military dictatorship, attacking the territory of another nation, and the inhabitants of said territory had no desire to be Argentines. And in reality, the war may have been a good thing for Argentina - the ineptness of their generals led to their their political downfall as leaders of the country. Grifman
Yeah, I've had that problem with the vertical stripes on the right hand side loading a saved game with prior builds. Grifman
A few I've noted: 1) When the AI gets in influence/cultural trouble it starts building Agenta centers. Too bad, it takes too long, so they're dead before they get even one built. It needs to do a better job seeing the influence train coming down the road . . . 2) Bad AI move - not totally stupid, because I can see a human doing this to. Yor and I had some good trade going on. We're one (Yor) and two(me), and he declares war on me - plus he's at war with almost everyone el
I've learned the hard way in this game - there is no free ride. Rightly so, the AI will not let you by with an inferior military - unlike many other games - not even a decent sized one to just act as a deterent. You have to stay up there. I don't think quality matters as much as quantity. Basically, early on, I set the graph that shows me military strength. The moment it starts to go up for any AI, I retool and start building warships, whatever I have at the time, mostly starfight
I haven't downloaded this yet, but the prior exe. you put out did a great job with performance. Nice smooth animations of ship movement, nice explosions - not freezing. Just wanted to let you know. Grifman
Hmm, funny, I never use hotkeys :) I'm a real mouser - just can't be bothered memorizing those keys. Hadn't gotten far enough along to see how it holds up late game - I'll let you know when I get there. Grifman
Ok, here's my latest, I've had about four today, thank goodness for the great autosave in this game - you don't miss much when it does crash: Stardock SmartException Logging Information ------------------------------------------- OS Version : Windows ME Video Card : NVIDIA GeForce2 MX 400 (Gateway - English) Application Exception code: C0000005 ACCESS_VIOLATION Crash Addr: 00422C3F 01:00021C3F C:\PROGRAM FILES\DRENGIN.NET\GALCIV\GALCIV.EXE Processor Re
I'm playing average AI's all around, so I thought I'd stay equal or get ahead with the tech bonus. Grifman
Early on I have more or equal population compared with the AIs. And the first tech I research is the one that gives me research labs, so these are the first improvements I build. Plus I always give myself a 40% tech research bonus for my race. But I always fall behind early on. Is there another early tech I am missing that boosts research early on? I can't seem to find it. But there has to be some answer - with my population and bonuses I should easily be ahead but I'm not. <br
Hmm, don't know, maybe I can check and see. But maybe I need to stop trying to win elections :) Grifman
I think this is the same crash as above with the new exe. I'm really not doing anything. It's happening during automated ship movement each time. Stardock SmartException Logging Information ------------------------------------------- OS Version : Windows ME Video Card : NVIDIA GeForce2 MX 400 (Gateway - English) Application Exception code: C0000005 ACCESS_VIOLATION Crash Addr: 0057D267 01:0017C267 C:\PROGRAM FILES\DRENGIN.NET\GALCIV\GALCIV.EXE Proces
PS, got a strange event - not a crash. But when I loaded a old savegame from before the new exe. the following occurred: 1) The right hand side of the main screen was a palette of thin streaks of color - no objects, just streaks of color 2) The game moved in slow motion and responded to my input slowly. It was sort of funny, panels opened frame by frame, ships dragged across the screen. After a few minutes, it cleared up. Grifman
Another crash during ship movement with the new exe.: Stardock SmartException Logging Information ------------------------------------------- OS Version : Windows ME Video Card : NVIDIA GeForce2 MX 400 (Gateway - English) Application Exception code: C0000005 ACCESS_VIOLATION Crash Addr: 00406092 01:00005092 C:\PROGRAM FILES\DRENGIN.NET\GALCIV\GALCIV.EXE Processor Registers (x86): EAX:0086F968 EBX:84525CFC ECX:0000007A EDX:000002F6 E
Must be my night - here's another one: Stardock SmartException Logging Information ------------------------------------------- OS Version : Windows ME Video Card : NVIDIA GeForce2 MX 400 (Gateway - English) Application Exception code: C0000005 ACCESS_VIOLATION Crash Addr: 004B1BEE 01:000B0BEE C:\PROGRAM FILES\DRENGIN.NET\GALCIV\GALCIV.EXE Processor Registers (x86): EAX:00000002 EBX:8198E5A4 ECX:00000000 EDX:08616EA4 ESI:00000000
Another one, not during combat but movement. Looks to be the same: Stardock SmartException Logging Information ------------------------------------------- OS Version : Windows ME Video Card : NVIDIA GeForce2 MX 400 (Gateway - English) Application Exception code: C0000005 ACCESS_VIOLATION Crash Addr: 005804CC 01:0017F4CC C:\PROGRAM FILES\DRENGIN.NET\GALCIV\GALCIV.EXE Processor Registers (x86): EAX:7FFFFFFE EBX:8475CCD4 ECX:0000000F EDX:
North and South I agree, but East and West I think not. Turkey is facing backwards even if you put north where it should be - the Agean ends up being East of Asia Minor instead of West. Look again :) Grifman
Stardock SmartException Logging Information ------------------------------------------- OS Version : Windows ME Video Card : NVIDIA GeForce2 MX 400 (Gateway - English) Application Exception code: C0000005 ACCESS_VIOLATION Crash Addr: 005804CC 01:0017F4CC C:\PROGRAM FILES\DRENGIN.NET\GALCIV\GALCIV.EXE Processor Registers (x86): EAX:7FFFFFFE EBX:8427ACFC ECX:0000000F EDX:7FFFFFFF ESI:8427AC1C EDI:0000000F CS:EIP:019F:005804CC SS:ES
In two games I've had the United Planets vote on a ceasefire to all conflicts - then on the very next turn have an AI that was at war with me previous to the ceasefire attacked me. So what's the purpose of the ceasefire then - nothing. Either something is wrong here or they need to last x number of turns - as they are now, they are meaningless. Grifman
What techs do you guys rush to. The AIs always seem to be outteching me, and out economying me, which of course leads to me being outmilitaried :). I'd like to know what people think are crucial techs to get early on. Grifman
Another thing - we have social, research, on each planet page - can we add influence too? That would also be nice to add to the racial screens - we can see all crucial data there but influence. Grifman
Notice my first slowdown last night. Playing on the second largest galaxy, every empire has expanded, lots of ships moving around. Very jerky and slow watching everthing. Got an AMD 1400, with 128 RAM, Geoforce MMX card. Grifman