PaladinStorm

PaladinStorm

Joined Member # 2578594
0 Posts 5 Replies 4,176 Reputation

Maybe it's the fact that it says a specific number of bonus routes in the description, and yet it gives an option for how many routes to add?

17 Replies 5,645 Views

What if races want to build space stations the size of New York? Hell, I bet the Economic and Influence starbases could be quite capable of being floating cities. It'd make my tendency to find a system called Epsilon, build an Influence Starbase around its third planet and calling it Babylon 5 even more accurate, as the original station has a quarter of a million people living on it, and I'm fairly sure that is an accountable value.

11 Replies 8,889 Views

On the matter of crossing borders... I am reminded of the Rise of Nations series (I actually live kinda-sorta down the road from the guys who made that, and would love to work there), where, if you are within an opponent's territory, you suffer attrition. Units and buildings that fall within or moves into another nation's boundaries suffer what is called attrition damage. T

121 Replies 29,188 Views

?... too expensive? Once its built, it doesn't matter. It gives more points for a single improvement square, which means you can pump more research out of your planets. Unless you're talking about ' Maintenance ', then that's another matter... however, I can't check how much it is maintenance-wise right now.

8 Replies 3,070 Views

I recall playing a 1.2 game where I got allied with nearly everyone really quickly and easily, and could have allied with a race that 'nearly everyone' was going to war with, if I so wished.. but instead I decided to help crush them.

26 Replies 10,955 Views

I'd rather have an option to prevent farms from upgrading. That'd be nice, too... manual upgrading, or a rationing of food from the farms to restrict population size. Once you get up there in tech, there's a jump of 7 pop units per farm, with no inbetween.

8 Replies 3,070 Views

Galciv3 has been suggested to have Tac combat, MP, and at this rate I really wouldn't be surprised if it had carriers, if that's what you mean by a future game. That's a good few years off though, and in this case you would need to wait quite a while before it's finalised. I'm okay with that, then. I think I'm now with the 'shut the hell up about

118 Replies 34,004 Views

Oh, and not having the available time and not having the inclination are different things, just so you know. Did I say make it for GalCiv2 or DA? I did not. I said in a future GalCiv game. I know full well about them not having time due to DA and would not presume to think they have time to do anything but work on DA. But that doesn't mean they w

118 Replies 34,004 Views

Once you get them to 'close', however, they don't always agree to an Alliance. Not without either some serious money up-front, or the military power to be a worthwhile ally able to pull his own weight in defence of the Alliance.

26 Replies 10,955 Views

Well, see, some of these guys come from this little game created by this little company called Simtex, which found the time to code all those things into their little game. They just seem to expect other companies making similar games to be able to find time, as well. Not their fault Stardock has not the inclination where other companies did. And I'm not saying MP should be there, but I still think there should be a GalCiv game in the future with proper tactical battles with fi

118 Replies 34,004 Views

... I thought once a game was started, it doesn't read from the raceconfig file? All the race settings are stored in the savegame, if you are running from a savegame, as far as I know. Config files only matter during the game/galaxy generation phase, at which point you can modify the files. Unless you actually did see a change, then I am wrong and apologize for being an idiot. But I think I've tried editing a raceconfig file before and it didn't change anything in a game I had been play

34 Replies 9,369 Views

It is somewhat unpleasant when the Governors don't upgrade to the Neutrality Learning Center from the Discovery Sphere (or likely the Invention Matrix, as well, but I only know it happens with the Discovery Sphere). The Learning Center is far superior to any research facility, but it only upgrades to them if you have Research Academies already. That's the only instance I've seen where the Governors don't upgrade improvements. I suppose there are others, but... Yeah, it's kinda

8 Replies 3,070 Views

I just have a copy of WinRAR and use the quick right-click and right-button-drag menus for the zips, usually. If its on a system that doesn't have the paid-for version, it doesn't bug me about buying it when I do that.

4 Replies 3,329 Views

Wouldn't be all that many craft for a Galactica mod. Or a Space: Above and Beyond mod, either. I suppose you could use fan-made craft (I think the GunStar is not an official craft, unless I'm mistaken?) However, there's a few craft in the Wing Commander series to make use of, or Star Wars... But mostly Wing Commander, where the focus is on fighter combat and there's maybe three capship classes per side. First game only had Corvettes, Destroyers, and the Tiger's Claw for the Confeds, and

16 Replies 6,763 Views

Seppuku plx. Would you? That'd be real nice. I can even give you your own wakizashi for gutting yourself. I can stand by you with the katana to cut your head off. Me? I am neither Japanese or Kilrathi. Dieing for honor's not my way. I'm a proud Terran survivor with hundreds of the stinking cats on my killboard. For the TCS Tiger

38 Replies 22,894 Views

... he likes strategy games? From grammar and spelling alone, I question whether he has the brain power to even play them. EDIT: Note to some posters here: Try to keep your grammar and spelling decent, too. I'm trying not to be a grammar nazi, bit it is very tempting to ream some of you for using poor English. I can understand if you are from a non-English-speaking country, but I'm used to the idea that foreigners tend to be better at the language, while the average American is crap-tas

16 Replies 11,145 Views

Kind of funny, when Simtex found the time to code a decent combat system (including variable mount sizes for each weapon) back in '93, then added 'Fighters' (or 'Fighter bays', if you would rather) as a 'weapon' for the follow-up in '96.

38 Replies 22,894 Views

*laughs* ... Aye, this is quite good. And yes, you are very right about us not knowing everything and things we think are certain being proven wrong. I think even Einstein's not infallible? But, still... back to the subject that started this. The likelihood of sonics being all that effective in space is questionable. There's probably a way, I suppose, but I figure it's so inefficient that it'd probably be better just to forget it. I mean, it'd be travelling at the speed of sou

110 Replies 45,615 Views

The F-15's a marvel of engineering, really. It's actually classified as an Air Superiority Fighter . It is durable (two engines means you can lose an engine and still make it back home on the other), maneuverable, and packs a punch against air and ground targets. The F-14's a very similar craft, only designed and built for the US Navy to be deployed from carriers. A major difference is that the F-14 was designed to come

71 Replies 69,804 Views