Jinx

Jinx

Joined Member # 3047597
2 Posts 92 Replies 766 Reputation

Frogboy, just to be clear, I don't think anyone is saying the game will be a disaster, etc, etc. Just because it's not a game for competitive players doesn't mean it'll fail. It will likely do even better, at least in the short term, if it's geared to the casual. I for one, think the game will be a success - at least financially. The main gripes 'our camp' complain about are more apparent at the competitive level. For me, my main concerns are <

212 Replies 409,149 Views

Disclaimer: I used to work as an engineer at EA. I'm now working at another game company on a AAA title as an engineer (and do design on the side [e digicons]:grin:[/e] ) Crunch time is a fact of the industry, more or less. Basically it just means that to complete a game, you need more hours than initially scheduled. "Crunch time" refers to people making up for that discrepancy in the way of doing overtime. From my experience, here's the mai

14 Replies 13,050 Views

In project planning there are things called capacity plans. Basically they're an estimation of the cost of resources needed to do something. You can have a cap plan for a game as well as smaller cap plans for features. When they state the cost of a demigod, it's the cost of paying those artists, programmers, etc to do their job for that time, plus other costs of operation (essentially a cap plan). This is the same reason games cost millions to make and not $0.00. &nb

212 Replies 409,149 Views

[quote who="siksikiisoi" reply="18" id="2006198"]Things I like: Demigods are for the most part balanced. Each character has its own unique feel and play style. The creep spawns are well balanced. Citadel upgrades parallel character progression. Fog of War provides unlimited ganking oppurtunities. Things I dont like: The Prison Map is far too small; especially when playing against a team of Regulus' who camp at

31 Replies 16,932 Views

Other than some games against the AI, I haven't had the chance to play any MP games (don't have time for the scheduled games). From a design point of view, in terms of competitiveness, pacing, fun, ui, art, etc, how do you all feel this game is doing? From reading various posts on the forums, it looks like most people (or at least the ones who frequent these boards) are pretty happy. For me, I can see some promise, but I feel a little underwhelmed by what

31 Replies 16,932 Views

Hey Cykur - how've you been? I think the instability is on their end currently. I've heard their cloud isn't working as it should right now. Once it's fixed, connection problems should go away... hopefully. I haven't had a multiplayer game yet either, although I've managed to connect (and create) lobbies with other people in it.

9 Replies 7,274 Views

[quote who="kithoo" reply="18" id="1982869"] As for you talking about intellectual inbreeding - that's just fallacy. There's a reason that people who post guides, post a lot, and present cogent opinions get to be "forum kings". People who spend more time studying a game are just going to be better at it. People who spend more time playing a game are going to be better at it, people who collect and compile information outside of the game environment are going to be bette

26 Replies 83,256 Views

[quote who="Wahngrok" reply="12" id="1981028"] Quoting Stilbine, reply 2The older forum members that I've spoken to have been helpful and polite, and I've only been on here since last thursday. "I'm only thirty-seven ... I'm not old." Gosh, it's been three months now and I haven't used that line until now... +1 Karma for the first to correctly state where that quote is from.[/quote] Monty Python and the holy grai

26 Replies 83,256 Views

[quote who="Heavenfall" reply="4" id="1980643"]Oh snap... brb popcorn. Cause it's ON! [/quote] I don't think it's "on", Legerdemain is right - I should have been more cordial, or at the very least, less hostile. Still, it's much easier to do so when all parties show mutual respect from the get-go.

26 Replies 83,256 Views

The DoTA community is one that I quite despise. It came to be like that partly as self defense against leavers and other poor etiquette players. However, elitism was also a very strong factor. Because of this, I kept my distance from it when I could. I see the pattern repeat all the time. Members of the community who are more active, or post long guides that later become sticked often become self-appointed kings of the forums and behave as though their words be

26 Replies 83,256 Views

[quote who="Sigol" reply="13" id="1980227"] What's the point of discussing the skill ceilling of a game no one's played yet? After BETA2 comes out and a few hundred games are played and the OP combos start showing up over and over, then you can realistically discuss skill ceiling. Hell who knows, the generals might have a lower skill ceiling because their pets control themselves, are powerful and don't give much gold when killed. Or they might not. Or they might give just enough. W

51 Replies 97,320 Views

[quote who="Ke5trel" reply="10" id="1980003"] So we sorta talked about this on your other thread, F-I, but persistents should look like COD4 or TF2, different and viable, but not any stronger than normal items.[/quote] I agree with this, but I'm pretty sure they're going to be incrementally powerful. Since, AFAIK, you start with no items and get items later on, they won't be like you described unless they all come with a large weakness (high attack but lose significant heal

51 Replies 97,320 Views

[quote who="Sigol" reply="5" id="1979693"] A character doesn't need to be powerful in combat to have a high impact on the match. That's true even in DotA, where a hero built as a lane pusher and played by someone who knows how to avoid ganks can be a much bigger deciding factor than the beefiest of hero killers. And the reverse can also be true, a well played hero killer can have more impact on the game than a lane pusher / team fighter if he knows wher

51 Replies 97,320 Views

[quote who="astonerbum" reply="3" id="1979598"]DotA biggest flaws: Last Hitter Gets The Gold -- Yea so you are stuck micro clicking ensuring you get that last hit. Its just not fun and annoying. [/quote] you don't like it because you're bad at it. It's a mechanism which allows skilled players to outperform less skilled players. [quote] Best player destroys all oposition -- The best player simply cannot be defeated since he knows when to die, how to get th

51 Replies 97,320 Views

[quote who="Orkimond" reply="22" id="1979016"]OK, i love DotA, allways have, but Demigod is different enough to hold my attention. The one thing that im not convinced it has that DotA does is a high enough skill roof for high level tournament play. I'll wait to decide after Beta 2.[/quote] I think the generals-type of units will be the ones who they hope appeal to the hardcore apm folk with high skill levels. However, if that's the case, that would suggest an

51 Replies 97,320 Views

[quote who="TheBigOne" reply="20" id="1978949"]the problem with denying (the amount of denying which is already in Demigod is too much already imo) is that it is so horribly illogic to kill own units that could still damage the enemy just because of the Dota game rules. I prefer games where I must keep my units alive, not where I have to destroy them. And I prefer games where I need to prevent overkill instead of dealing 150 on a creep with 5 hp left just because I need to do that to get the

51 Replies 97,320 Views

[quote]Horrible Analogy - Last hitting is not the "headshots" of the game, unless CS had a mechanic that would deny the TEAM points if a single member of said team was getting a headshot.[/quote] Alright, you're clearly neither a fan or DoTA and I doubt you're very good at it either. If you were, you'd know how central last hits and creep denies are. Last hits and creep deny is so integreal to the game that the advantage you get from being godly at it is similar to the adv

51 Replies 97,320 Views

[quote who="JuicyFruits" reply="13" id="1978368"] So last hits arent in.. what about denies? Is it possible to deny a creep/grunt ? Is it possible to kill a demigod from your own team to prevent the ennemy team from getting gold /xp ?[/quote] When people talk about last hits, they are generally implying both last hits as well as denies. Stardock /GPG hasn't made any official stance on the subject as far as I can tell so let

51 Replies 97,320 Views

[quote who="DatonKallandor" reply="8" id="1978312"] Oh I love that one. That's precisely the "bu...but it's a FEATURE!" reply that I've come to expect. [/quote] Again, strawman argument. Starcraft's concept of micro was born from the engine and ui limitations. It's become the defining attribute of starcraft and from what I've seen, the foundation for starcraft 2. Other games also try to copy this, but they haven't been as successful as starcraft. S

51 Replies 97,320 Views

[quote who="OrleanKnight" reply="4" id="1978131"] Quoting JuicyFruits, reply 3 But after reading a few posts here, I'm not sure anymore Allow me t ostress that we've recently hada large influc of new people who haven't even played the game yet. I imagine a lot of us who have played, are spreading the word and it is paying off. But, keep in mind that even those of us who have played the game - haven't really played the full game, or even a fraction of what the game really

51 Replies 97,320 Views

[quote who="Soccer194" reply="17" id="1976761"]Yah Thats why maybe tournaments for noobs not to be offensive have non money prizes like your icon can change. This way people won't try to get in them because why lose to get a differnt icon.[/quote] Still, I'm not a misanthrope, but you have to assume the worst in people. Unless the tourny is completely free and only good for bragging rights, people will always exploit. Even just for bragging rights, they'd exploit.

212 Replies 409,149 Views

[quote who="C.C" reply="12" id="1976733"]One of my ideas to seperate people for tournaments so that everyone has a chance to win. Maybe they should have different bracketed tournaments based on win/loss ratios for example 10%-20%, 30%-40% and so on. With each bracket having a different reward for the winner. Also having the people in the higher bracket getting something better then the people in the lower brackets. I'm sure having a bracketed system like that has its flaws in ways, but i thin

212 Replies 409,149 Views

[quote who="OrleanKnight" reply="5" id="1974603"] [other post regarding competition in games] Note, this is bad in any and every form. Would be nice to put a plug on the gaming form of it at least. .... My Focus: Before I mentioned my father, he is a person who loves to game but he feels that he just can't keep up anymore. I'd very much love to enjoy this game with him, but I wouldn't want him to be completely put of

212 Replies 409,149 Views