Itharus

Itharus

Joined Member # 3086872
9 Posts 229 Replies 708 Reputation

But the ships are a mobile extension of that network - added in by necessity due to the Vasari advance.

280 Replies 605,668 Views

IMO, the only thing scouts should rightly counter is Fog of War and Mines. It's never even struck my mind to use them in a combat role that doesn't involve mine-sweeping. Why the hell is a scout countering LRF when they are in theory sporting less armor and firepower than a regular Frigate? Something is wrong here.

33 Replies 19,026 Views

Instead of limiting starbases in solar grav wells, I suggest just fully enabling the AI (in the code, not in our options panel). As it stands, the AI never builds super weapons, and never seems to use the "ultimate" abilities of Star Bases. I have never seen the AI use the Advent's meteor swarm ability on their star base... or the TEC big red button - and the Orkulus? Sheesh, the AI only seems to use half of it's upgrades. For that matter, it seems the AI only rarely uses the

17 Replies 35,694 Views

Somehow I don't think the Vasari would have ever had females... I always sort of thought they reproduced asexually... probably consciously directing which traits to pass on to their young in the process somehow. Which could explain why cloning is such a successful tactic for them. It could also highly reinforce their apparently feudal nature... especially if they could choose to generate offspring that had certain traits, ie: docile servants, fighters, sterile drone types, etc. Vasari

268 Replies 708,839 Views

[quote]or Trader Nautical Defense Network.[/quote] Nah, nautical implies oceans are involved. For that matter, so does navy.

280 Replies 605,668 Views

Hhhm, I've never seen those orangey sky boxes before... is that a mod, or is that the "new" one released with this last patch? (Ue's close Hoshinko and the fleet pic a couple shots down from it).

50 Replies 158,460 Views

This would indeed be sick. I hope you either are, or know a good artist to make the art for it ^_^. I think they tried to put a dyson sphere or something like one in the end of the game Freelancer, it was pretty cool... Although it was extremely disorienting flying around seeing nothing but structure and trying to find the one little pinhole that leads out.

21 Replies 17,139 Views

"Such mighty contests arise from such trivial things." - some pope or the other. ^---- pretty much sums up this thread at this point. Trader Defense Network. -Itharus

280 Replies 605,668 Views

Don't get me wrong, I'm down with mods, I just think they should have their own thread :). I'll try to post a few screenies here... hopefully I can get it to work. My screenshots wont look as nice as some that have already been posted, because my machine is from 2004 - although I still think they look quite nice, which speaks volumes about the game engine! ...think I have it working this time around, only took about 8 attempts... lol. <img style="vertical-align: baseline;" src

50 Replies 158,460 Views

Niiiiiiice... Those are some prime shots, Numerarius! I wonder if IC would enjoy a thread that was a screenshot contest (stock Sins/Entrenchment, NO mods (they couldn't use the modded screenies for official stuff))... maybe get some new images for their front page. Anyone know a good site for picture hosting that's free? Or are the forums themselves willing to host them? If this has already been done, cool. -Itharus

50 Replies 158,460 Views

[quote]Officially the best dev team today, yesterday and most probably tomorrow too... (if they don't exchange their souls and passion for some stinky mega $$$) [/quote] You mean, if they don't Blizzard out? MjrK: You won't be disappointed! Entrenchment has added to SoaSE by leaps and bounds! Also, the next micro-expansion, Diplomacy, I am pretty sure requires Entrenchment to play. If you play Vasari, you should know the Kostura Cannon gets a HUGE bonus in Ent

45 Replies 82,869 Views

I think that's a bit of a large assumption, eon. Planets don't typically just get lost or destroyed. Turned into industrial wasteland and abandoned, sure... but I'm sure they'd remember where it was (it'd make a good site for dumping further waste on :-P).

280 Replies 605,668 Views

Vasari do genetic modification en masse... They don't terraform worlds, they change the population. They take normal humans (and I'm sure other species in other parts of space) and modify them to be able to withstand extreme heat, breathe toxic fumes, have layers of insulating blubber to withstand the cold, etc... Which really, when you think about it, is about as insulting as you can get to a species, to go inside of them and change their genetic makeup... The Vasari also make widesp

268 Replies 708,839 Views

Because these guys are merchants. They'd apply coroporate thinking to their defense plans. Instead of having a big navy, they'd have a gestalt defense network... very organized and beauracratic, everything assigned by dollar priority and blah blah blah... Which would explain why so many worlds have no TEC presence. They aren't worth properly defending, unless they totally submit to the authority of one of the major players within the TEC (ie: Haliburt--- ahem, Tondam Corporati

280 Replies 605,668 Views

Wouldn't that explain it then? Mitigation goes up the more damage you receive, right? If the advent is doing the dmg over time, it's coming in smaller increments, so wouldn't the mitigation increase on the target be smaller? Where as the Vasari chunk hits hard all at once, and so is subjected to a higher mitigation... no?

37 Replies 60,762 Views

Mmmm, chemistry. Volt: So what you're saying, is that they either need a little machine to make our atmosphere heavier (provide a compressed air pocket) for them, or a little machine to spike the mix w/ some chemicals to make it enriched, right? Weird question, we're operating on the assumption Vasari do have some means of drawing in atmosphere right (lungs)? A more passive system like gills doesn't seem very useful for anything that's land-based. If we're goi

268 Replies 708,839 Views