Itharus

Itharus

Joined Member # 3086872
9 Posts 229 Replies 708 Reputation

I asked about Vasari mouths once, as they don't seem to actually have any. Craig Fraser replied with this : "The Vasari eat by inhalation. They have a complex membrane that filters and extracts nutrients from fine particles, vapours, gases. " German is only heavy and rough when spoken poorly or in anger. Think of the Vasari words: Skirantra, Jarasul,

268 Replies 708,837 Views

The Kostura Cannon does light damage to everything in the grav-well (excepting planets). It stabilizes phase space at the target grav-well (you can jump to, but not from), allowing fleets to deep strike from any other stabilized node. The shockwave it emits disables structures for three minutes , and ships (and starbases) for 15 seconds . Friendly ships that are in the target grav-well are not affected by the shockwave - as such

268 Replies 708,837 Views

Unfortunately, Allegiance86, starbases don't trigger mine field detonation anymore - which is completely and utterly ridiculous, imo. Or were you talking about the construction ship triggering them o_O. Also... to the OP: You do research extra fleet supply, right? You should be able to have well over 20 heavy cruisers. Lack of a properly sized fleet is probably the only thing that's giving you any grief as far as starbases are concerned. And if you REALLY want something to be

85 Replies 235,015 Views

No credit card. No bank card. No checks. Obvious child is obvious. The kid just doesn't have anything but cash, because his parents wont let him open a checking account until he's a little bit older and a bit more responsible. Mystery solved. Shepherd, if you ask your parents really nicely, they might order the game for you... heck, they might even pay for it if you keep your grades up! [e digicons]:thumbsup:[/e]

52 Replies 39,939 Views

SOASE has some really good art guys, I wish they would be let off of their leashes more often! Here's a link to a post by one of them when he was given a free hand to post some Entrenchment work. EDIT: The post has seemingly been nerfed, but if you click the 'external link' button at the top of his post, it will take you to his gallery, and there is

3 Replies 4,959 Views

[quote who="N3rull" reply="8" id="2388973"]That's a very short-term way of ensuring cooperation.[/quote] Hehe, tell it to our nuclear arsenal bro ;) M.A.D. - keeping the peace (well, mostly) since the 1960's.

20 Replies 11,349 Views

I've always thought that the conversion shouldn't be permanent, and that having enemy colony ships still able to colonize makes no sense at all. Ships should revert to their old alleigance at like 50% hit points or something, IMO. That or there should be a cap to the number of ships a Rapture can have controlled at any one time. Luckily, this isn't likely to happen in MP due to the logistics of getting 16 level six Rapture class battlecruisers. Still, it should be looked into, when ti

9 Replies 8,433 Views

You can continue to play after your victory and go in and mop them up. Just be aware that they wont be building anything new, and they won't leave their grav wells at all, so basically it's like kicking someone who's already on the ground and has ceased fighting. Kind of pathetic, really. But yes, I agree - having the game suddenly go POOF! and give you a victory screen when you thought there was something left to do can be a bit disappointing. My suggestion is crank the diffi

12 Replies 8,995 Views

To Eon: It was pointed out in the Diplomacy announcement :-P Frankly, the multiplayer crowd for this game is tiny anyway, I don't think Diplomacy will affect it. All of you who are MP-Whores (you know who you are) will cave in and buy Dimplomacy and all will be well. As for the other 80% of the people listed as online and playing games on ICO... those people are usually friends and what not who don't pug much anyway, and they will keep doing their own thing w/ whatever versions they l

9 Replies 8,584 Views

Just to tell you guys a fun trick: If you move a ship towards the center of a grav well, and then have it move up or down in a manner which causes the angle of ascent to skim the edge of the planet in question... ...the ship will move up (accelerate) VERY quickly to the top/bottom of the planet, you can have it do the same towards the opposite pole immeadiately after it reaches the zenith... which will basically make your ship move over and under the planet and exit the opposi

78 Replies 56,031 Views

What C.I. said. There's nothing stopping them from making a $30 expansion as opposed to a $10 expansion. To be perfectly honest, Entrenchment was a steal for $10, and I'm sure Diplomacy will be as well. IC puts out quality product, and I'm sure that if they put out a full size expansion it would be worth every penny and probably more. Besides, for something as major as a campaign, wouldn't you prefer a full fledged expansion's worth? Have faith in IC. -Itharus<

16 Replies 282,050 Views

[quote who="Tkins" reply="211" id="2388879"]Orkys should get a penalty to damage while moving.[/quote] Vetoed. In this very day and age we have tanks rolling along at 40mph through rough terrain lobbing shells at targets a mile away with pin point precision. We have ships bobbing on the ocean launching missiles that can land on a top hat from half-way across the world. We can launch space shuttles through a field of thousands of pieces of debris while going over 17,000 mph and have it

376 Replies 759,178 Views

Vasari mirror matches in general are a glorious pain in the ass. But Orkulus vs Orkulus? Whew... I don't want to touch that topic with a 10 foot pole. I can't really think of a single genuinely good idea to fix that line up. As for the Starbase Upgrades being built faster as well with Assault Deployment... I didn't know that. It still takes it's sweet time. Hell, maybe it would just be easier if you could pop an Orky into phase space and fly it over to the next system ready to

376 Replies 759,178 Views

Pbhead, you miss the point. Tordeo Cruisers et al > Orky for starbase killing. The Orkulus is supposed to be the Vasari starbase killer. No one is disputing the need for support ships to keep it alive. We're annoyed that the support fleet is what keeps it alive and does the vast majority of the work against other star bases. That and the Orkulus takes a huge time investment to be able to successfully assault other starbases, and then the battle drags on forever even if the opposing base ha

376 Replies 759,178 Views

It's useless against another starbase if you've already cleared out the opposing fleet. As near as I can tell, debris is only generated when a vessel explodes - by all means, correct me if I'm wrong on that observation (as it would largely invalidate my earlier assertion). Also, I rarely have my Orkulus engage a fleet by itself in a hostile well (as such there are overseers handy), and in a friendly well it has repair bays supporting it... with some exceptions... (space junk and othe

376 Replies 759,178 Views

What irks me about the Orkulus is that it takes a good 10-12 minutes to upgrade to a point where it can actually take on an enemy starbase... and after that, have you seen starbases fight? I've had a fully upgraded Orkulus take 25 minutes to kill a fully upgraded Transcensia... it's ridiculous. For being the Vasari anti-starbase tool, it's not very good at it. In truth, the Transcensia would have won if the AI ever actually used it's meteor swarms (why does the AI (Unfair in this case) not fu

376 Replies 759,178 Views

Perish the thought! There had better be a sequel (or at least more expansions)! Back in the middle ages in the 'Holy Land', you could get your hand chopped off for being a thieving bastard... ...food for thought. -Itharus

156 Replies 274,523 Views

I hate STEAM. I'm hostile to anything even remotely similar to STEAM. Stardock won me over with Impulse, though. It's easy to use, streamlined, has a few nice features, and for the love of all that is holy - you can actually turn the damned thing OFF. It doesn't need to run to do anything more than update your games, once that's done you can turn it off and be free of it. In addition, Stardock seems to be an excellent company - and they consistently provide great customer serv

9 Replies 6,538 Views

I boycott STEAM and any product that requires me to use STEAM. STEAM is nothing more that dressed up malware. The fact that games such as Dawn of War 2 and Empire: Total War require STEAM enrages me beyond belief. Death to STEAM. All hail Impulse... the only digital distribution software I currently trust. Grr. -Itharus

6 Replies 7,295 Views

Try reinstalling the game and patching it up... the saves in question will most likely still be invalid, but it might fix the problem and allow your future saves to work. If that doesn't fix the problem you might want to try reposting this in the Technical forum, or contacting Technical Support at: [email protected] Good luck!

3 Replies 15,876 Views