Reproducible: Yes Description: If the Quanta is high enough to allow for two or more purchases of any given upgrade at one time, I have noticed if I click fast enough, I can get an "extra" two to three purchases in. While this does drop the Quanta into a negative, it does allow for people to purchase upgrades they can't afford, and shouldn't have too early in the game. I tested this successfully from Slowest game speed up to Fastest.
zychrias
I have been following this but feel the need to jump in now. I took notice of how the Radar situation currently works, and how units react to it. If I order my units to do a Attack Move they will shoot at anything the Radar puts in range. Not all of it hits, but it does at least allow them to shoot towards the "signature" of the red blob in the non-visible range. I like the current setup, perhaps a little adjustment to the coloring (pe
Thoughts for customized Army Profiles: In the main menu, Players select Army Profiles option In this new menu, Players can create an unlimited number of Army Profiles Each profile contains how many of each specific unit is allowed into the Army. Out of those created profiles the top 10 favorites are highlighted/selected Each of these profiles can have an icon attached to it for quick reference A selection of icons available</
Select your group of units, hit "V" on the keyboard, or "Form Army" button in the commands area of your units at the bottom left of center.
0.63 notes on first play: * Strategic Map button on the lower right needs to move. It's blocking some of the Minimap (at least at 1080p, haven't tested 1440p with this build yet) * Ground battle/scorch marks removed the amber glow from a metal resource node (was just black like the rest of the scorched ground nearby) * I had about 8,000 in logistics unlocked. About 4.5k in use, and then clicked on the minimap to view roughly 3k of my
Opt in...OF COURSE! Thank you!
[quote who="Kazzerigian" reply="7" id="3598008"] Technically, it's 0.61 now. But I thought I'd post an interesting observation about benchmarking with AoTS. Rig: [email protected], 12GB triple-channel memory, GTX 670 FTW LE, Dual boot Win7/64 & Win10/64 DX11@Win7/64 = 37fps DX11@Win10/64 = 29fps That seems odd to me! [/quote] I'm assuming so, but just to ask... Are you utilizi
[quote who="dray67" reply="2" id="3597709"] That article was why I got AOTS, serves me right for diving in and just looking at the benchmark results and not reading the article fully, though I guess its only a matter before theres a build released with it implemented, thanks for the reply. [/quote] Even now with a 980ti you should be able to enjoy a major portion of what is available currently.
[quote who="chrisbhammond" reply="2" id="3597185"] Hi Thanks aka_titan , that seems to have fixed my problem. Everything was stock but the GPU, I had that overclocked. So I reset it back to the default factory overclock and the game isnt crashing. I managed to play for a 30 solid mins [e digicons]:)[/e] Strange tho I have had that overclock for
[quote quoting="post"] i've been trying to play the game but i keep getting "low memory error". sometimes just starting the games other times in the middle of a match. now i have 8gb of ram and checking task manager and afterburner ram usage does not go pass 4gb but pagefile is around 8gb. i have windows 10 x64. it feels like the game is not running at x64 though. system specs: athlon 860k 4.5ghz r9 285 2gb 8gb ram 840 evo 1tb<br
[quote quoting="post"] I recently upgraded from a 670 to a 980ti and was curious as to wether it would be worth trying or would the disparity in card performance make it a pointless endeavour? Has anyone else been doing similar, and if so what have the results been like? Thanks for any replies. [/quote] This is probably what you want to read. *** The release of Ashes used in the review, is not equal to the one you a
SLI and Crossfire isn't enabled in DX12 currently. In DX12 Multi GPU is a new beast. It's not SLI/Crossfire anymore in the sense you are used to it. Read this great article that came out on the topic, specifically on Ashes: http://www.anandtech.com/show/9740/directx-12-geforce-plus-radeon-mgpu-preview
Crossfire and SLI are not supported by DX12 at this time. The below article will help explain: http://www.anandtech.com/show/9740/directx-12-geforce-plus-radeon-mgpu-preview
just to throw this in there, yes I agree notepad++ is great, so is paint.net versus paint. search it, install it, love it!
Can't wait! I have two eager brothers that want to verify they can kick my butt!
Hmm...I also just noticed you are benchmarking on a slightly newer version of 0.60 than I have.
Frogboy you beat me to a weekend with some time to get some of these done. :) Below is my current 1440p DX12 Full Test (Crazy): <img src="https://scontent-sea1-1.xx.fbcdn.net/hphotos-xfp1/t31.0-
For the kiddos in here... [e digicons]:cylon:[/e] I do not feel leveling up of minor units to be a feature the game should have. I do like the leveling up feature that exists for the Dreadnoughts in the game. You want to protect them, and the minor units are created so fast that it doesn't really matter if you lose some. <a id="ctl00_ctl00__Content__Content__RepeaterReplies_ctl05__LinkUser" class="hand" title="Click user nam
Lots of great pieces of information!
[quote who="z3k0n15" reply="15" id="3596099"] I have to agree with @Wagnard, I also hope we can see some performance boosts soon, since the game itself is hitting early access very soon now. Now I know its EA but everyone knows by now how the steam community is. [/quote] There was a significant performance boost for some just tw
[quote who="tatsujb" reply="1" id="3595705"] would you kindly extend this to all units (not abilities just tiny packages such as total HP augmentation / current health augmentation / dps augmentation / penetration augmentation / armour ect... [/quote] I rather enjoy it solely on the Dreadnoughts.
Hurrah for the larger map, and ice to boot!
[quote who="The_Gear" reply="105" id="3595825"] Verify game cache? [/quote] Yes I did that and uninstalled, then reinstalled. The bug is hit or miss. I'm playing now with OBS Broadcaster running replay recording in the background like a DVR for 3 minutes in the past in case something like this pops up. This bug was happening before I started using OBS.
Another bug I'm running into at the moment. I'm using a 1080p monitor, while utilizing AMD's VSR to utilize 1440p that is scaled into the 1080p. When I run Ashes on the current patch (0.60) if I set the game resolution to 1080p, it actually runs at 1440p, matching my desktop resolution, instead of my chosen resolution.
BUG: Getting a missing file error on Initialization. This is on 0.60.13596 Unlisted Youtube link below: [video]https://www.youtube.com/watch?v=E_-IyeskSe8[/video] Error: E:\Ashes_BuildEarlyAccess\Main\Libs_Ashes_EarlyAccess\MVC\Common\MVC_Library.cpp Line 178 Failed to read texture file ./Assets/Buildings/PHC/Seed/Seed_Color.dds and <bl