[quote who="Nesrie" reply="34" id="2691028"] Quoting TCores, reply 31 Steam is nessesary for any true gamer these days, tis the nature of things. I'm not a "true" gamer anymore? Er, sorry? I'll just hang out with the "fake" gamers over here. : ) Yeah that was a BS statement. Glad someone pointed it out. I am speaking as a gamer who uses steam... sometimes. True gamers, to me, is anyone who plays a game and enjoys it and would like to play more
Aractain
I use lols instead of smilies. Just like I do in real life (as in I say "lol"). I hope I never get overheard by a non-werido...
I think the numbers are from an online survey?
Yeah, good point. I kept thinking "OVERWATCH!" when playing and pointing my laser down a corridor while others do stuff.
Expand on what? Verts: you can have 500 polys on 1000 verts or 100 verts, the polys arn't really used in code much, the vertex positions are moved around to translate (move/rotate/scale) meshes thus the more verts the 'slower' that is (but that hasn't been slow since 1990). non-tris: polys are polygons, as in multiple sided shapes, if that shape has 10 sides its still only 1 poly. If you convert it to triangles (the most common 3D game mesh format for speed I think - not a 3d
[quote who="coreimpulse" reply="16" id="2690349"] Quoting Aractain, reply 15 If you refuse each companies 'platform' (whatever the specifcs) you lose out but with Steam you lose BIG TIME. Isnt that a monopoly?[/quote] No. Thats just superior business, Steam don't have ALL the games, they don't have the cheapest games. They simply have the BEST games (As in most succsesful, most desired by large population not score/quality wise). Impulse
Verts are more important anyway (and don't lie to you if you use non tri polys).
coreimpulse said "WhatEVER, I was like thats SOOO steam and she was like I KNOW!" (near enough) No seriously. I mean Ubi has some very good games but nothing ultra special, mostly just sequels. Battlenet is for Wowers, koreans and Diablo fans. Impulse is for Sins and Elemental. Steam on the other hand has killer game after killer game. If you refuse each companies 'platform' (whatever the specifcs) you lose out but with Steam you lose BIG TIME.</
Im going to buy this but only because of the deal they did with playboy.* *This might be a joke. Steam is nessesary for any true gamer these days, tis the nature of things.
This free game pus to shame 'titles' like Space Seige and Greed. And why does this remind me of Space Hulk so much?
[quote who="Bodyless" reply="213" id="2689938"]In fact, +x% hit chance can be more confusing. for example: your chance to hit is 80% and you recieve a bonus of +20%. is you total hit chance 100%(80+20) or 96%(80*1.20) or 84% (1-20*0.8)? [/quote] Only a dumbass would use anything but the first when useing direct percentages (this is ment as an insult to a lot of badly designed MMOs of the past). Thats used when it makes sense "This spell gives you +20% criti
If they released a game called DarkChina where you play a man (or woman) whos only prospect in life is to farm gold all day and night to make some goverment backed criminals richer I would be slightly more excited. And if they released a game called "Being Insulted by Attractive Women" I would be more interested still. Which is not even as fun as all the not fun things that happen in MMOs together. For eternity.
Mechanics? Are you talking about the horrid DnD raw math system which you plonk your dice numbers into? I have a friend who loves stuff like Diablo/WoW but the DnD maths just confuse him. (Recive a +2 initiative bonus to attack is not very intuative, + 1% hit rating is very easy to understand). Tp him its like theres a ceremonial magician at work trying to make the game as unplayable as possible. Other than that the game itself was very good with some challanging tactical batt
[quote who="Nesrie" reply="120" id="2688526"]Your still stuck on size. Size doesn't matter. It really doesn't matter if it's BK, Wendy's or Al's Burger Shop, none of them should be selling McDonald's burgers for them. Happy, I big a larger one for you since you're so stuck on the issue. None of them should be selling Big Mac EVEN IF they could turn a profit doing it.[/quote] Okay first, I can't help but see an alternative meaning here... And D2D isn't a buger place, they are a
Do you think that is was significant enough not to make money from steam games?
How far back into acient history do we have to go before some local would shout out "rip off!"?
While I edited that post to indicate it was a 'joke' (imagine a smiley face after all of my sentences or something), "The Witcher" is based on the books and that is about the male character so it would be strange to tell a story about 'the witcher' as a female... ya know?
But the Witcher is a male, that just wouldn't work. Thats not serious btw, I usually play females (and no, they arn't all lesbians) so I appreciate that feature. I actually liked NWN2, but it was happered by the DnD setting which is too... tech fantasy, at this point.
Are you serious? The spreadsheet goes: Monomyth (normal life) Monomyth (start of adventure) Monomyth (help in your adventure) Monomyth (gaining power) Biowares strucutre (4 major side stories) Basic threat to mission stuff, I think thats part of the myth too. Its in all films/games. Dreams are something every human knows and a great place to do werid/strange stuff. Very common and cool. Ancient civilisaiton? Again very co
[quote]In my personal opinion, excusing your laziness with a combination of pseudo-intellectual bluster ("HAVE YOU NEVER HEARD OF A HERO WITH A THOUSAND FACES OR CAMPBELLIAN ARCHETYPES YOU RETARD?") and a comment that basically means viewers are idiots ("PLAYERS GET CONFUSED AND ANGRY") is not an excuse for anything.[/quote] I wouldn't say its an excuse, more like a "If you arn't on the same page as us, please STFU and GTFO, we love what we do - stop trying to change us
It was sort of sarcasm, they need to build it to maximise profits, and that means no obscure or silly structures, but that dosn't mean its not a great game or experience just because it has the "solve these areas then end the game" forumula. Basically, I like the forumula. I enjoy the characters more than the indavidual area's stories anyway. I would play a totaly combatless area about a valley of flowers (with obligitory love-making-in-flowers scene) if it had great character dialoge
Its a pretty simple forumla. First start with your monomyth, or as I call it exaggerated human experince. Second get your self a structure which offers the illusion of choice and scope while being manageable by lowest common denomintor human (without whom, there would be no Dragon Age at all). Third ??? (Something about good gameplay). Fourth Profit. Really looking foward to ToR (*hopes it dosn't suck*). Why? Because Biowar
[quote who="WhiteElk" reply="121" id="2684190"] quoting postI am pleased to say that tactical battles are pretty decent, though visually buggy (it’s very difficult to choreograph all the animations and strikes in an interesting way). We can do idle animations great and we have a lot of great animations. It’s the fighting choreographing that we’re sucking at. We want battles to look good but believe it or not, this turns out to be very very hard if you
Even if they were all the same, how would that matter if each one was better with a different setting, characters and more stuff to do?
For me these kinds of games are fun because of the synergy (tee hee) of the 3 elements of gameplay. The logistical (economy, getting a good supply of resoruces), the stratergic (controling important resoruces, deploying your forces so they have maximum influence) and tactical (using the right unit in the right place at the right time). To take out one of those three for multiplayer seems like half the game will be gone and there is little meaning to your military past stacking it up h