I get a weird "Debug Assertion Failed" error Expression: vector iterator not incrementable But ignoring the error twice seems to work. Just odd. Its on an Asus ultrabook running an HD4400 though so god knows.
satoru1
[quote who="parrottmath" reply="25" id="3464677"] I suspect that the soonest this patch will be out is this Thursday. But that is if all goes well from now until then... They might push it to next week which qualifies as soon. But I wouldn't suspect that it would not be more than 2.5 weeks from now.[/quote] Well this week they've been updating the depots online. So definitely a sign that 'something' is up 'soon'. Take that for what
I keep restarting Steam thinking the beta will be there...... In the mean time I'm refreshign SteamDB trying to find any indication of the patch.
[quote who="smeagolheart" reply="14" id="3463880"] It seems like the title is missing a word. Dungeon of the Endless What?[/quote] The "Endless" is part of Amplitude Studio's world building universe for thier games. The "Endless" are their precursor race that ruled teh universe but then 'mysterioulsy died out'.
Yeah that game is pretty damn solid even for an alpha.
Odd that laptop has an HD4000 which should be at least 'capable' of playing the game. I have an HD4400 on my Asus ultrabook and it runs fine. Are you sure you've downloaded the latest video drivers from HP for your laptop?
I kinda thought setting up an expectation of a dev stream every week wasn't a great idea. It takes a lot of time and coordination to do each stream and that's time maybe better spent elsewhere. Maybe every other week is ok? I'm not saying stop it all together, but just more resource allocation wise, and also having to provide new ocntent every week may setup bad expectations. Every other week or even like once a month (like Prison Architect does) for a web stream is ok. We
I played the alpha at PAX East. It looks pretty good even in alpha. Combat is tactical but it's interesting in that you combat on the actual strategic map itself. Though I couldn't figure out the game determines 'which' starting tiles you basically begin combat on. It was still kinda simplistic in its implemenation. not sure if they'll advance that more. I felt it addressed one of the issues with Endless Space in that that world feels more 'alive and vibrant
[quote who="Lord Xia" reply="24" id="3459998"] I don't really think it's going to me a new SMAC. I think they intend it to be, but I really doubt that they will recreate that games true sci-fi world. I imagine I will still greatly enjoy it, but I don't think I will set my hopes for this to be a true new SMAC.[/quote] Yeah not sure how uber excited I should be... though it's hard not to just HOPE it's SMAC2..... I'm more or less scratch
@ Xerberus86 Complicated != complex
Well guess I'll know what I'll be doing in Fall.... Monitor 1 - GalCiv3 game Monitor 2 - Civ Beyond Earth So it'll be like... Well just one more turn... Oh you did NOT just take over my planet! Once I get my death fleet up and running... What? Did those Purist bastard just settle near my outpost?! You aer SO dead... You Dregngin scum how dare you reject my uttterly one sided diplomatic trade...
Couldnt you just do that on 'low' AI difficulty?
[quote who="Alstein" reply="244" id="3459103"] I've always wondered why Steam tolerates the 3rd party sellers like GMG who make their living on undercutting Steam, or the Bundle sites where I've gotten some crazy deals (like 87% off the latest EU expansion a couple days ago)[/quote] Because that's looking at the short term and not long term goals. The goal is to get more people on Steam. They do this via one thing. Steamworks. If you get people, you get revenue
[quote who="MaximumBunny" reply="241" id="3459035"] Just because a game is on Steam doesn't mean that it has to use Steamworks AFAIK. Some games activate there but can run straight from the folder without having to launch the client. But I don't know all of the details regarding it and what it means for devs/publishers. [/quote] While true you willl lose out on a lot of features like * Integrated matchmaking * NAT punching (which reduces th
Create a transport Put pepole into them (similar to how you do with colony ship) Move transport to target planet invade
Its PAX East for god sakes. Stop making me choose!!! [e digicons]X([/e] Maybe the BCEC has a decent WiFi so I can watch the stream... Note I can't make any MP session so don't roll a critical miss on my post [e digicons]>_>[/e]
[quote who="EvilMaxWar" reply="3" id="3457780"] -Regarding ParagonRenagade comment on the background, unless the background is personalized to reflect each planet, I would tend to agree. -Edit: Also, as Paragon said, I also think the separate box for projects is useless. It already has its own tab and would be found at the end of the ALL list. [/quote] I'd also agree there. Visually projects look different than improvments so the demarcation isn't re
I dont really like the visual representation of manufacturing/research/wealth. It's almost impossible to, at a glance, convert the visual representation to the numeric one. You also would have a problem where something like 49 would look really long visually (4x10, 5x1, 1x4), but 51 would be shorter (1x50, 1x1). This gives a really odd visual where 'less is more' in terms of length. I do like the representation of other items in that bottom bar though very clean and makes sense.</
[quote who="perigrine23" reply="8" id="3457628"] I really don't like the wide vs. tall dichotomy. In Civ it was introduced to temper the dominant strategy at the time, which was to get 5 or 6 cities as soon as possible. Then in Civ V I think they went way too far in making it difficult to play wide.[/quote] I don't see how this was a problem in Civ5. They got rid of Corruption, by far the largest 'rubber banding' mechanism in Civ4 to penalize wide empires. The on
[quote who="ParagonRenegade" reply="4" id="3457461"] I remember watching that when I was little, and having nightmares about being stuck on Ceti Alpha V and getting a parasite to lobotomize me. Truly the stuff of the darkest pits of hell. [/quote] My StarTrek mod for GalCiv3 will rename all planets to Ceti Alpha V, they will all be desert planets, and when you click on the only usable tile, it will make a squishy worm sound. [e digicons]}:)[/e]
The problem is that it's hard to have a game that has both wide and tall empire building that doesn't fundamentally favor one or the other. 4X games are, as Sid says, filling buckets. And you fill those buckets faster by having more stuff. And you get more stuff by having more cities/planets/etc. Civ5 had the Culture mechanic that gave you massive penalties for more than a handful of cities. This meant the culture victory was only possibel by making tall empires, not wide ones
I had this once but it as more that all the ships/buildings/project costs showed up as NA. So nothing would progress. I had to claer out the entire queue to fix it. and it was with the Research Project one. Maybe the same issue?
[quote who="econundrum1" reply="58" id="3457305"] I am wondering when or if we can expect more, don't know about you but I'm really hyped about this and can't wait to get more info. I'm a GalCiv3 junky and the game isn't even out yet and won't be for a year.[/quote] Definitely. It looks like we're getting all the 'making of the sausage' details of specific gameplay elements. If we refer back to the "Tentative Schedule" thread. We see t
I'll have to see how the rendering wroks in-game. Right now I'm probably one of the last few people on the planet that hates wide screen monitors so I' keep buying 4:3 monitors on ebay. I wonder if all the games movies will look 'squished' when they're rendered in game. Have to wait n see I guess. The only benefit of using Bink movies is that if you make your own custom race, then it 'might' be easier for you to create these kinds of idle animations by
Right now as far as I can tell all the animations of races are basically just Bink movie files. There currently 3 states (happy/neutral/mad) with a transisition animation. The same applies to the 'small' animated faces you see for each race on the race selection screen, its just a Bink movie file referenced in the XML If you wanted to create a race specific announcer for each one, you'd have to render and create a movie for each one. That's not impossible, its just mor