TJL1

TJL1

Joined Member # 326968
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I tried to attack a minor race (as a Republic) and despite controling the Senate and having 63% approval, I lost that vote. Stranger still, here's the voting: I (Federalist) got 37 votes. The other parties got 2, 5, 4, 1 and 0. I count this as 37-11. Am I losing my mind?

5 Replies 224 Views

Razgon, in case it's not clear, Master Lame doesn't speak for Stardock. That might not have been obvious. It's not 100% clear to me how one writes an effective reveiw with a game that's not finished. Nor is it clear who the intended audience is - would I make a purchase decision based on a review of an unfinished product. or would I instead wair for a review that was based on exactly what I was going to buy.

16 Replies 360 Views

Steve- That's exactly what it's there for. Suppose you were on the other end of it - the Yor are head and shoulders above everyone else technologically, and it's only a matter of time before they can crush you and everybody else like a bug. Now, the Drengins come whispering to you in the UP halls - "if we band together, we can outvote the Yor and make them give us a their technology. Then we'll have a fighting chance!" How would you vote? Now, reverse the position

15 Replies 343 Views

You can only ally with civilizations if a) your relations with then are "Cliose" and b) they also have Alliance tech. Often, if you are "Friendly", giving them Alliance tech will make them "Close".

1 Replies 140 Views

#1. I've seen that too. I've always assumed that it was real - the Torians are spending down their cash reserves and building something really big and expensive. Hence the huge production for a few turns. #9. Can't you leave the UP? Okay, you lose all your trade, but that seems to be just the sort of "penalty" you're aksing for.

15 Replies 343 Views

Captain, I think I agree. There is a big jump in difficulty between "Dumb" and "Average". Whether Dumb is too dumb or Average is too smart, I'll let other people decide, but I would like something in between a cakewalk and fighting for my life. I've managed to win a 4D game, but not by dominating the game. The Altairians really did that - particularly in their war with the Drengin. As soon as the war ended, I did whatever it took to ally myself with the surviving powers before I w

12 Replies 282 Views

Yup, I made a typo. That said, I think that the second best fix would be to round, not truncate. The best fix would be to select the planet class you'll end up with first (on events), and then calculate the percentages accordingly. That way, -19% really means -19%, not -25%.

24 Replies 576 Views

The dome event still has "interfear". There's weirdness in the Earthworms Event. I colonized a Class 16, got the worms, took the good choice at -19 %. (100% -19%) x 18 = 12.96, so I expected a Class 13, not a Class 12. So there's a rounding problem somewhere. (Actually, I'd do it the other way - figure out the planet class *first* and then display the appropriate percentage on the screen. Since nobody wants a Class 12, I then destroyed the colony. That turned the plane

24 Replies 576 Views

Some more "polish". Dreadnought is the more common spelling - sometimes you have Dreadnaught. How does one remove a governor from a planet and go back to "manual"? It's not obvious from the details screen. (The workaround is to have one governor have no projects and assign him - but that's kind of a kludge) Are Combat Transports (which also appear as Battle Transports) really supposed to have the highest defense of all ships? Trade techs very late in the game (like

55 Replies 1,427 Views

Magus, you're a better man than I if you can get a Tech win. I can't seem to do that without getting a Cultural win first. There used to be a discussion of a Trade win. Does that even still exist, or is it just impossible to get without winning some other way first.

16 Replies 369 Views

Red- I think the UP meets as often in turns, but late in the game, because you are managing so many more ships, planets, etc. it seems less often because each turn takes so much longer. Good civilizations have a white border.

55 Replies 1,427 Views

Two more polish comments: 1) If you invade a system that is on the verge of rebelling (showing the deaths head icon), the deaths head remains, even if morale is 100% and you have most of the influence in that sector. 2) "reasearch" should be "research" As far as performance, I just had a long war with the Drengins (who attacked me as soon as a Yor world defected - I believe the the Drengin and Yor were at war at the time), and even with hundreds of ships, things were p

55 Replies 1,427 Views

I think I agree with Jack. Any sort of "instant loss" on something that is peripheral to the game's main point will turn people away. The only change to elections that I think might improve game quality would be a more European system. If you don't have a clear majority (not just a plurality, which I believe GC does now), you need to form a coalition government with as many parties as it takes to get 50% plus one vote. That may have impications beyond losing bonuses. For example, th

11 Replies 329 Views

One thing that is a little odd is that the AIs declare war too early (in my opinion). If I have transports and defenders around my worlds, and they have a couple of starfighters, they'll gleefully send them to their destruction. They'll also attack me wherever and whenever they can, rather than pick a single world and try and take it. (AI set of Average)

11 Replies 260 Views

Master Lame, you are making a big assumption in your planning - that wars are only fought for territorial conquest. I just fought three wars with the Arceans, and not one was about territorial conquest. They were about resources. I amassed a fleet large enough to be intimidating, but not large enough to conquer their territory, moved it and a bunch of constructors to where they had a starbase built on a resource, took the starbase down, built my own on top of it, and sued for peace. Did tha

11 Replies 260 Views