TJL1

TJL1

Joined Member # 326968
0 Posts 0 Replies 27 Reputation

I don't mind if the name changes. What I miss is the concept. Up through Avatars, ships get more and more expensive. When the Excalibur comes along, you get a very fast ship for 3/4 the price of an Avatar. That meant that one strategy was to try and hold off a serious war until you had Excaliburs but your opponent didn't. You could then outbuild him 4:3, and have a substantially more dangerous vessel to boot. An Overlord is too expensive and too slow to be used in this wa

22 Replies 821 Views

Probably the easiest way to do this is to burn yourself a CD ROM that has a bootable OS/2 and a copy of the original GC on it. Then put it in the drive and power up. I suspect Technician's right - if it were easy to port, we'd have had it years ago.

8 Replies 255 Views

The other problem with Ultradrive is "what if the Drengins get it"? Then it changes from "Random Event: You win" to "Random Event: You Lose". 3x completely changes the game balance. +50% would probably be towards the top; it would still change the game balance, but it would still be possible to lose with ultradrive (or win if an alien has it) Did anyone check - is it a Trade Good as well?

22 Replies 821 Views

I suggested to Brad that after a system defects, nearby systems should be (at least for a few years) more resistant to defections. People (and aliens) move from planet to planet, and you'd expect those who weren't pleased with the defection to move away. That said, I strongly disagree with the point of view of some that the only kind of victory that "counts" is military conquest. One of the strengths of GC is that there are ways to win *other than* military conquest. As for point #2

12 Replies 309 Views

The Arceans sent me a message - "String Not Found". They were apparently declaring war, because the music changed, and a check on the foreign policy screen showed that we were at war. This is the second time we have been at war, if that helps. (Now, on to teach them a lesson!)

0 Replies 52 Views

A few more comments on spelling. "wrested control", not "rested control" (governments sleeping on the job?) "interfere" not "interfear". "computers" not "comuters".

0 Replies 54 Views

Early in the game, I don't know how I plan to win, so the most useful feature is mobility. Fast ships help me outcolonize or outfight the aliens. Also, Impulse Drive lets me build transports, which I can use as early-game cheap Defenders. Then I go for Defenders and place them on my planets. By then I have an idea of how the game is shaping up, so I can start making plans on how I might win this thing.

8 Replies 233 Views

Ted, I saw the same thing. I was in mid-war with the Torians, and discovered my ships couldn't attack them. However, for me, a turn later I was back in business. I also lost my hit point bonuses, but starting with the next turn, the shops started repairing again.

28 Replies 526 Views