TJL1

TJL1

Joined Member # 326968
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I won a game through what GC reported as an Alliance Victory, but in fact it was because the last planet of the Yor (the last surviving major race) defected to me. So far, so good. So, I declined to submit to the metaverse, and clicked on "Continue Game". I was back in the game, just like I should be. The next turn, I won again. And the turn after that. It's as if the code checks the victory condition after the "Continue game", and doesn't see if it's the same one as triggered it l

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That's a good plan, Brad. Another alternative is to allow it to happen any time during the game, but have the Dread Lords ships be limited to the highest technology in the galaxy (perhaps a little greater). So if the rest of the galaxy has Battle Axes, the Dread Lords might have Battle Cruisers, but not Rangers. Conversely, if the rest of the universe has Avatars, the Dread Lords might have them too. That keeps them from being either too powerful or too weak.

22 Replies 787 Views

Magus, the same thing happened to me, even earlier in the game. I didn't even have Battle Axes to toss at them. Worse, I just went through a round of Pirates, who had ships far superior to any of the species. (It was like having the Barbary Pirates armed with Ticongeroga Cruisers and Nimitz Carriers). It was so early in the game and so overwhelming, it might as well have been "Random Event: You Lose".

22 Replies 787 Views

Clicking on "details" for any of my Class 16 planets causes a CTD. I have a 20 and a 26 as well, and both of those seem fine. Because I'm a W2K guy, Smart Exception isn't in the cards I'm afraid. (Although CDR Lucky Jack once volunteered to try and reproduce these and send in a report)

20 Replies 415 Views

Next Turn performance is really slow on a 700 MHz P3 with 128MB. On a 1.4Ghz Athlon with 512MB, it's acceptable. Judging from the disk noises, at 128MB, there's plenty of thrashing going on.

30 Replies 668 Views

Jack, yes, you do get some more battle worthiness per unit cost, but... Lets start with identical build costs. That's 4 cruisers vs. 3 frigates. As you point out, that's 50% more ability to receive damage, but it's also 50% more in maintanance cost, and 33% less in mobility (at least in being able to attack multiple targets). Maybe it's just me - I've always liked highly mobile Navies (which is why I miss the Excaliburs), but the only reason I could see going with a frigate is if I w

2 Replies 141 Views

Can anyone explain why they would want to use Frigates? It seems to me that given the choice between having 3 battle cruisers or 2 frigates, it's a no-brainer: take the cruisers.

2 Replies 141 Views

Gherardo, the premise of the game is that the AI's know where all the good planets are. So it's unlikely Brad will chnage that. However, what would be nice is the opportunity for an alien species to sell you a map of the galaxy. (I can't keep from thinking about Mr. Haney from Green Acres, though!)

9 Replies 294 Views

Perhaps a simple implementation is that once the game ends, the option to keep playing (perhaps with the score frozen at that point) is offered. Then after reaching a cultural or alliance victory, you can continue trying to reach a military or technological victory.

4 Replies 257 Views

Guard "wakes up" for enemy freighters. That's not unexpected, since you might want to shoot them. What I would like is the ability to sentry/guard constructors. Suppose there's some tasty resource that the Drengins have parked their starbase on, but they're at war with the Arceans. If the Arceans don't have a constructor nearby to grab the resource as soon as they've blown up the Drengin base, well, those sneeky Terrans will. Better still will be if the constructor wakes up if the r

9 Replies 284 Views