TheoLeo

TheoLeo

Joined Member # 386850
0 Posts 0 Replies 54 Reputation

I agreed w/Arturus. Lucky, I use repair bays and after 3 turns, my HP haven't improved on ships or starbases (the resume game HP bug). I got over 30 ships & transports around a starbase and their HP aint moving. I researched both repair tech and got microbots achievment. Stats show 111% repair. I am not a game programmer (me mainframe) but how hard would it be to implement docking bays? I also miss the 50% class improvement that terraforming used to give. If it has to stay at 20%,

11 Replies 555 Views

Can you shorten the message from 'has completed the' to 'built'? Alot of the messages takes 3 lines and the improvements are hard to read as there is no space between news items. The shortening should make the majority of messages 2 lines and the space will return.

0 Replies 83 Views

Steve's #2: making them brain-dead would do the same? #4: I second the motion! Also the ship re-name box need cursor. #6: why must the sector lines appear in mini-map. An on/off toggle would make ship ranges easier to see. #7: why not make mini-map with min/max buttons? I would like to sit back and look at it, full screen. It would also be nice if I could toggle mini-map with gal-news during planets screens. #8: Freighters have long range but are slow and have limited sensors

20 Replies 419 Views

Instead of a random event, why not make Ultra-drive a research item? Since it has the greatest impact in Gigantic galaxies, dont't eliminate it. Lets not forget Trans-warp drive either (the Borg have it). Master Lame is right. Make them both 'adds 10 to speed'. I like my Overlords with 22 moves. The old Excaliburs and Battlestars had a +20 base speed. BTW, where are the Battlestars? They outclassed the Excalibur/Overlord starship but cost 1g/100 shields. Bring back battles

22 Replies 804 Views

I usually do not colonize a 13/14 planet unless I need the range or there are better planets in system. I do colonize then with colony ships of 20. When 1st colonized, the 13/14 builds drones until soil and habitat, then constructors. The purpose of this post is the AI should do the same. Give the 13/14 class low priority but the AI should colonize them. How many games have you seen AI planets with colony ships in orbit and a class 14-14 system in same/nearby sector? In the 18x18 grid

11 Replies 555 Views

You are correct. It happenes to me too but didnt note it. Maybe the defenses are down message is not showing up. I've also seen the 'defenses are holding' for same planet message appears multiple times in gal news. Suggestion: 1)let it appear 1 time per turn and let it be the last 'defenses' msg; defenses holding or defenses are down. 2) Starships that were destroyed defending a planet are not mentioned in Gal News. They should be.

1 Replies 123 Views

I been having a different ship bugs: 1) temporarly lose the ability to click on AI ships. I can double-click to find out the 1 ship but can't single click unless I quit and reload game. I get a double-beep and my own 'next ship to move' gets highlighted. This doesnt always happen. 2) Brad fixed this one in the os/2 gold ver but it re-appeared here: after a ship finishes its move, the next ship to move gets highlighted. Problem: it usually not the ship in same sector. Its very

5 Replies 117 Views

Brad reads these posting. I just found a new bug but figured a way out: just after the UP meeting vote, I had a research and espionage screens come up together. The right side of the screen, where the mini-map is, had the UP meeting on it. The main part had the sector map. Nothing worked. When I hit the esc key, I briefly saw the espionage screen before the main menu screen appeared. I kept hitting esc, toggling between the sector map and the main menu, with brief glimces of the e

5 Replies 205 Views

1) I had 1 fleet attacked. My transport was destroyed and not my 2 escort battleships. 2) I'm 10 hours into 18/18 grid. excellent performance, no lag (yet). for beta 5, how about 24x24 grid? 3) are you planning to release a map editor similar to civ 2 editor (which is simpler/better than civ3). I would pay extra $10 just to create my own 36x36 map. 4) need option to soften/remove the grid lines on the mini-map. Hard to see ships/planets/resources. 5) need real-time clock showing

8 Replies 210 Views

Neuro, do you point ability points into influence? I found out that right after a planet rebels and joins me, if I put a ship there, the AI usually attacks and war begins. If I leave the planet unprotected for a few turns, the AI ships leave. I also had planets defect and traded them to AI for 3000 gold or lots of techs. (they usually defect again within 10 turns)

12 Replies 297 Views

I lost a huge galaxy game where I put 0 ability points into culture. fyi (as it was the best civ game ever played!): The good Torians had conquered most of the galaxy using warships and culture. Torian final: grid 3,0 - 3,7 to 7,0 - 7,7. They declared war on my evil empire (and the evil Dregins, my eventual allies) early in the game. The only reason I lasted 300 turns was the Dregins and I were adjacent sectors. Trade routes were between sector 0,0 and 0,7 (safe fromo the Torians

12 Replies 297 Views

when starting a new civilization, there are 10 bonus points for 10 attributes. 1) do all work? (speed doesnt seem to) 2) does more than 1 point make any difference? 3) during the game, do the points show up in my stats?

2 Replies 185 Views

I got the 'Dreadlord warning' screen late in game. I got the 2nd screen 'looking for orb'. By then I had lots of Avatars and 2 Overlords in game. Game ended before they appeared. Just wanted to see if they are as bad as you say. BTW: 1) I got the recessing warning every game but never got the 'enhanced economic activity'. nice touch! 2) The Ultra-drive is excellent. Makes the game much more dangerous. To do: 1) Get the AI to build up existing starbase in sector bef

22 Replies 804 Views