TheoLeo

TheoLeo

Joined Member # 386850
0 Posts 0 Replies 54 Reputation

I saved a bmp and game showing my spacestation with a pirate cruiser and my corvette stacked. Cant attack the pirate. Pirate ship hasnt moved for last 10 turns, but the AIs have over 30 ships surrounding my station.

1 Replies 122 Views

When I reloaded from a saved game I 1) lost my speed improvements 2) lost my range improvements (colony ship entered sector but now cant colonized. Was told to power down and hibernate. 3) game crashes to desktop alot

28 Replies 505 Views

This just happened to me, twice. Its seem my starbase had a mini-freighter on it and I was unable up dock my constructor. 2nd time, I had my BattleCruiser guarding a new base. When the constructor arrived, it was unable to dock until I moved the Cruiser off the base. BTW, what ever happened to the ship docking feature at the starbase (it was shown in beta 2). It would be nice to use bases as off planet protection for my transports. A base has 5 spokes, 1 for each transport that docks.

1 Replies 109 Views

How about a SpaceStation upgrade that allows the station to collect fees from every ship that passes thru its sector (assuming the station controls the sector)? This could be the 4th economic upgrade for a station: 1g /ship/turn in its sector. The starbase menu could have Klaus's advanced options. There are 2 more types of sectors: 3) just a starbase, no planets 4) no planets or bases, just influence.

43 Replies 702 Views

This happened to me before, but wasnt sure til the 3rd time it happened. I have auto next turn and skip ship moves set to off. At the beginning of some turns, after GalNews and last planet screen, I end up at the sector screen with the next turn button already pressed. A few seconds later, the planet screens appear for the 2nd time. Anyone else notice this bug?

0 Replies 107 Views

I'm running GalCiv on a P4 1.8GHz with 512MB PC800 RAM and having performance lag in mid game with AI battles and moving the cursor around the mini-map. Will GC take advantage of the new Intel P4 HT ?

30 Replies 669 Views

I dont think this subject has come up. When you colonize a star located on the bottom most grid (not sector) of the map, the star name is not displayable. Ships leaving orbit appear on the side of the star, instead of bottom, which works fine. I suggest that the random map generator not place any stars on the outter most grid locations of the map.

2 Replies 118 Views

Steeveo, I am confused. Are you saying if I build a space station in the same sector as a Dregen star system, the sector color will stay red but I get free trade? What happens if the Dregens and Yor builds huge stations next to Earth, will my sector turn color and I lose income? What if there are 5 stations in deep space and no one race has over 50% influence in that sector, who owns it or will it stay netural? Is it possible to have an influence indicator on the sector map, showi

43 Replies 702 Views

I would say performance. I watch the Yor move 200 BattleHammers against 12 Alterian Avatars. the moves were sluggish, the explosions were out of sync with the sound. You also need an indicator when ships on autopilot are moving. Exposure need improvement. Your WindowBlinds got a good mention in PCGamer. Nowhere is GalCiv mentioned. Not even a line in the 'Games due in Jan/Feb 03' chart in this month's issue.

30 Replies 669 Views

I went to use my Terror Star against an colonized star. Target practice. Game crashes to desktop. Debug Message: ******* Starting Game Shell ******* Debug Message: Going Fullscreen Debug Message: RGB in format 5:6:5, Masks reported as f800:7e0:1f Debug Message: Now Fullscreen Debug Message: Shell initialization complete Debug Message: ***** Initializing Game ***** Debug Message: Timer Frequency is 0 369e99 Debug Message: Added fonts: VerdanaWhite11 V

4 Replies 328 Views

I agree with Kyle. I just built my first TStar (though I saved my gold first). Looks cool but movement of 1? That's way too slow. It does have a defense of 33 but with attack of zero, it can't attack any ships. Since they come so late in the game, an Overlord, with speed of 13, should be able to easily overtake and destroy a Terror Star. It's attack should be 99 and more defense upgrades are needed.

13 Replies 364 Views

How about a robot contructor? These could be sent to class 1 - 9 planets (no water) and mine them. Robot miners. Since these 'rocks' were colonized by robots, their social projects could be for metal, not organic life forms. ie: Oil vats, repair shops, ect. They could build specialized spaceships (ore transports) that boost the ecomony of our civilization. This idea is not without precedent. In the origional GalCiv, these uninhabited worlds were added to the resources of their inhabite

4 Replies 134 Views

Should multiple starbases in the same sector compliment each other? By mid game, most of my sectors with planets had starbases maxed on def/production/trade. Over 3 turns, I sent 15 constructors to a nearby planet. I then built a 2nd starbase in 1 turn. My class 28 planet stats before: 27+27, 22+22, 59+163. There is a penalty for starting a 2nd starbase. After my constructor became an unimproved starbase, planetary production dropped to: 19+7, 15+6, 59+163. After building starbase with +90

2 Replies 162 Views

I've been playing Civ since ver 1.0 for os/2. Best game on the market. Just afraid borders will ruin it. Perhaps a game option, borders on/off. After all, Brad said it could be minutes between turns with borders on, and I have no idead how long each turn could be.

43 Replies 702 Views

I havent finished my terror star. I had 18k of the 25,000 and didnt need the star, just wanted to see it. (2 turns later, the galaxy got hit with a recession! cost: 3,000 gold per turn loss in revenue!) 1 question: after the Avatar killer defense upgrade, is their a 10 point terror defense upgrade? [In the Star Wars movie Return of the Jedi, the final battle was a whole fleet of rebel battleships and they couldnt destroy 1 Terror Star.] My suggestions for constructor upgrades for terro

13 Replies 364 Views

I have a class 36 planet with the following production stats: Military (115+329), Social (193+548), Research (96+413).(if I could sent you the bmp, i would.) The screen look awful. The social and research icons are on 3 rows (bad) and the math is wrong. For Harmony Generator, it says 5 months. 1000/741 = 1.5 or 2 turns. You need to create 100 shield indicators and show the totals: Social 741 (193+548) This math problem is also in your Research screen. It said 4 turns for 4D-en

1 Replies 97 Views