Whoops my bad.
rowanlad
As long as that trade disrupt duration isnt too long, I believe the Novalith is pretty in line with the Kostura now (which can still freeze star bases and allow for travel to any planet in a star system).
"The fact your inferrior mind refuse to accept something doesnt mean it dont exist." lulz But yea all super weapons need boosting and I have said recently that I would be ok with a kostura revert if the other two weapons were made equally powerful. However, ill never agree that scuttling a planet is a viable strategy. While we be trollin' lets say we can scuttle caps to avoid the long painful process of seeing a fleet frozen for indefinite amounts of tim
Its ok, im pretty sure Ironclad won't endeavor to decrease detail in order to increase performance. Sins is already pretty old and so a lot of the market will have upgraded their machine in the intervening years anyway. If anything it would be as Myfist has stated and just polishing up the code and removing unused textures.
Hey fella... you don't need to install the Sins Optimization Project if you don't want to. If you have no probs with lag then why even bother with it yourself? So you have nothing to worry about.
... ...scuttle a planet??? lol
Anyone noticed an odd situation where the TEC AI has all lvl 6 Caps late game? Been playing a LONG game was started as TEC>Advent>Vas Free-For-All that has now gone on for over 8 hours. Vas are now dead and its just me (Advent) against Cruel TEC. The odd thing is... every Cap he owns is lvl 6. I have killed over 40 now since the game began and he always comes back with more lvl 6 Caps o.O This isn't Distant Stars so its not the AI training up his caps... and he cer
Ill second SageWon's experience. Im not sure if im missing something but it feels like FB is doing little to the SC in its range.
Interesting indeed... however the Skirantra and Halycon have better fleet support abilities and scale better than the Sova. So while 1v1 gives a good indication of DPS and ability strength, it doesn't show which Cap is better in FleetVsFleet. Missile batteries is indeed a beefy ability however and the Sova should never be underestimated. AND your test has proven the incredible power of the Sova for clearing militia.
Oh and huge part of this problem is bombers are OP atm. If bombers suddenly went to average or UP then Carrier Caps would take the back seat again.
I recently posted a similar sentiment in the last 2 months. Make Battleships, BATTLESHIPS!!!! Please? [e digicons]:blush:[/e]
Ahh enjoying the Advent changes... loving the new Radiance and having fun combining it with the Rapture. Gotta love putting Vengeance on a structure that all the Ogrovs are hitting :D Pop goes the Ogrovs! haha
Well, either way the current (beta) GRG isnt much better than the old one. Could the devs give us some feedback on this? [e digicons]O:)[/e]
Yes. This ^ This is why TEC are not the most OP faction atm despite the fact I saw someone complaining on the patch feedback thread.
Yea the pirate system feels pretty good to me at the moment. I have been able to defeat them with fleets of decent size with out too much problems in the early game and was tempted enough by their strength in the late game to build Novaliths to end the bastards lol The only thing I feel is slightly out is the pirate fleet levels (i.e. Elevated, Guarded, etc) seem to rise pretty swiftly even on a 1v1. But generally they have been much easier to deal with early game and still tough l
Yea, idk if its possible coding-wise but certainly fits well with the lore and is a genuinely new ability that could give some spice to this ship. Makes sense for a high tier tech too. But the Domina still needs fixes to its targeting to lower the crazy micro with it.
Ahh thanks, yea its Magnetize not EMP. My bad. Oh and yes I don't want to take away from Magnetize and Ion Bolt. I would like to see GRG become a long-term disabler or dampener of Cap abilities like DA and DS, not a Cap freezer like Phase Out Hull or Ion Bolt. Perhaps lore-wise, the weapon could target Antimatter infrastructure inside the target causing a leak or somehow increasing the AM cost of its abilities for some time. We already see a smack to cooldown
Since we are talking about fixing some of the weaker abilities in this patch and seeing as GRG has already had a buff (but is still considered very weak by the majority of the community) I though I might voice a simple idea to help this ability. For starters, the buff is in the right direction. GRG is now not a complete waste of antimatter (though still quite bad), however when used on something without shields (pirates or structures outside the range of an advent hanger) it does r
I pretty much agree with the above statement but only because the recent buff made the TEC Super weapon an actual super weapon. Before that it was a joke (pretty much the same as the Advent one but perhaps even lamer with star bases present). However, I do like the nerf to the Kostura as before it was a ridiculous super weapon. One with such power that nothing in the game could compare. And that would be fine if the other two super weapo
Oh yea, I just played a game where ALL MY HOSHIS WERE ABLE TO DISABLE AN ENTIRE FLEET ALMOST INDEFINITELY. But yea despite the above sentence they do have the best repair and certainly qualify as the best "repair" support cruiser. Have nothing on subs when it comes to disable but as a package they are one of the best ships around. The loading times are wonderful, really enjoying that. And also I see now almost all TEC caps are p
Played a good 3 hour game with 7 AIs and didn't notice much lag at all. So that seems pretty good. Also found the Dunov to be a more respectable ship. Im pretty happy bout the changes iv seen.
Iv paid 300,000 credits before just for the lulz :P
Idk.... the Dunov and the Kol are kinda late-ish game caps. Iv heard of dunov's being used well early on but I haven't seen it personally and the Kol is only useful past lvl 6. The Marza, Sova and Akkan are different stories.
Phasic Trap = OP Kostura = OP Those are the biggy's though most will agree Scramble Bombers definitely needs work (not nerfed into the floor mind you). I'm actually happy the way phase missiles are at the moment, as long as Advent gets some way to combat against them. Oh and I can see even Subs being left pretty much the way they are too as long as the other stuff gets done. Every race seems to have an 'ace in the hole' and this seems to be a good one for Vasa
Cheers mate! [e digicons]\o/[/e]