While this would be great in a simulator, it's unnecessary in a TBS like Galactic Civilizations where this is all abstracted or ignored. There's already a lot of stuff going already that can strain even the best player's abilities on larger maps, and adding this much 'minutiae' without much cause beyond 'just because' would break the game in my opinion. I'm all for depth and complexity, but it needs to serve a meaningful role and hot be a hassle.
ParagonRenegade
I NEED THIS ISSUE RESOLVED. This battle unleashed the beast inside me.
I can't place it, but they talked about this alongside play over email. If they're serious about the multiplayer aspects of the game, they'll probably implement one or both... well... hopefully. It's a great idea.
Hopefully you will continue the game we started next week, with or without me specifically. I had such a good starting spot :(
There is a tech tree coming, there' even a grayed-out button on the current screen that says 'coming soon'. Don't worry.
[quote who="DARCA1213" reply="35" id="3458550"] ltm. I am nearly in college. [/quote] [quote who="DARCA1213" reply="35" id="3458550"] nearly. [/quote] Keyword.
YES YES My steam name is ParagonRenegade as well, just in case.
[quote who="Hostile1972" reply="3" id="3458411"] Interesting, that is good news. It seemed like a no brainer but I'm not paying to play the alpha. Thanks for the info.[/quote] Anything for a guy/gal with a Planetary Deadlock forum handle :D
There are carriers and they can launch small ships from themselves, but we don't know what they're going to be like
Actually, throw me into the pot. The devs kicking my ass looks good on my resume' :3
I would volunteer, but I'm a leviathan of incompetence at Galactic Civilizations III
[quote who="Achronous" reply="44" id="3458056"] I suppose people will always like different things. And that's fine. [/quote] There you go again, being reasonable and non-confrontational! Damn you!
[quote who="Achronous" reply="41" id="3458051"] It's good UI design I'd say. Makes you focus on the important parts. [/quote] Sometimes, Form > Function This is one of those instances
Darwinistic doesn't imply aggression or malevolence, as often times more altruistic and selfless acts are more beneficial to survival. It would be suitable to replace pragmatic, but the naming isn't in line with the fiction in my opinion.
Good idea. The Altarians had this to some extent in GCII.
I cannot overstate how much I hate the monochromatic unusable tiles. I loathe them. While this isn't a deal breaker, this will piss me off to no end.
I actually disagree across the board; players should be encouraged to specialize as much as possible, to make individual planets and shipyards important targets, rather than having every planet be equally-valid as a target.
[quote who="Frogboy" reply="3" id="3457705"] The idea is that a shipyard could pump out multiple ships per turn. [/quote] Yes! :D
[quote who="parrottmath" reply="6" id="3457785"] I like the grayed out tiles. It provides a very nice contrast to the entire map. Good job there Stardock. The colored sections really point your eyes to the important tiles. I wonder if a rectangle planet view would be a better, look. Since you are graying out and using green hex tiles to represent important tiles. Currently, the jagged outlines are providing a visual distraction. --- Just read the other replies, gue
[quote who="EvilMaxWar" reply="3" id="3457776"] *btw please ignore DARCA.[/quote] LOL
I'm not a fan; 1. I really dislike how the unusable surface area is monochromatic. We're not retarded Stardock, we know what is usable and what isn't. 2. The picture of the Earth and Luna should be removed, it's just visual clutter and is in all but one case inaccurate 3. Continents shouldn't be outlined in teal, it makes it look cheap and it's unnecessary. 4. The borders of the screen should have half and quarter hexes to make the
[quote who="Lucky Jack" reply="4" id="3457511"] Are you talking about those special projects "Economic Stimulus", "Research Project", "Cultural Festival", and "Birthing Subsidies? These do not create buildings or ships. I have tried "Economic Stimulus" and it increases the empire's economy as long as any colony is working on that project, and the project has no production time limit -- which I would expect to be true of the other projects for their appropriate aids to your emp
Larger maps and civilizations actually require even more specialization to stay competitive. Smaller maps have too few planets to specialize to the same extent, as you don't have enough tiles, and you have fewer, more critical targets. On a big map, losing a manufacturing planet is "meh, whatever", as you have dozens to replace it. On a small map (like the one where you kicked my ass) losing a manufacturing planet is a crippling defeat, as it can effectively halve your ship output
I tried this is my game, and everything worked fine, and the project placed itself ahead on the cue perfectly.
[quote who="satoru1" reply="6" id="3457496"] My StarTrek mod for GalCiv3 will rename all planets to Ceti Alpha V, they will all be desert planets, and when you click on the only usable tile, it will make a squishy worm sound. [/quote] Do it. I dare you