ParagonRenegade

ParagonRenegade

Joined Member # 4933384
22 Posts 390 Replies 765 Reputation

While this would be great in a simulator, it's unnecessary in a TBS like Galactic Civilizations where this is all abstracted or ignored. There's already a lot of stuff going already that can strain even the best player's abilities on larger maps, and adding this much 'minutiae' without much cause beyond 'just because' would break the game in my opinion. I'm all for depth and complexity, but it needs to serve a meaningful role and hot be a hassle.

9 Replies 46,581 Views

[quote who="Hostile1972" reply="3" id="3458411"] Interesting, that is good news. It seemed like a no brainer but I'm not paying to play the alpha. Thanks for the info.[/quote] Anything for a guy/gal with a Planetary Deadlock forum handle :D

41 Replies 173,575 Views

Darwinistic doesn't imply aggression or malevolence, as often times more altruistic and selfless acts are more beneficial to survival. It would be suitable to replace pragmatic, but the naming isn't in line with the fiction in my opinion.

25 Replies 28,865 Views

[quote who="parrottmath" reply="6" id="3457785"] I like the grayed out tiles. It provides a very nice contrast to the entire map. Good job there Stardock. The colored sections really point your eyes to the important tiles. I wonder if a rectangle planet view would be a better, look. Since you are graying out and using green hex tiles to represent important tiles. Currently, the jagged outlines are providing a visual distraction. --- Just read the other replies, gue

60 Replies 167,785 Views

I'm not a fan; 1. I really dislike how the unusable surface area is monochromatic. We're not retarded Stardock, we know what is usable and what isn't. 2. The picture of the Earth and Luna should be removed, it's just visual clutter and is in all but one case inaccurate 3. Continents shouldn't be outlined in teal, it makes it look cheap and it's unnecessary. 4. The borders of the screen should have half and quarter hexes to make the

60 Replies 167,785 Views

[quote who="Lucky Jack" reply="4" id="3457511"] Are you talking about those special projects "Economic Stimulus", "Research Project", "Cultural Festival", and "Birthing Subsidies? These do not create buildings or ships. I have tried "Economic Stimulus" and it increases the empire's economy as long as any colony is working on that project, and the project has no production time limit -- which I would expect to be true of the other projects for their appropriate aids to your emp

6 Replies 7,621 Views

Larger maps and civilizations actually require even more specialization to stay competitive. Smaller maps have too few planets to specialize to the same extent, as you don't have enough tiles, and you have fewer, more critical targets. On a big map, losing a manufacturing planet is "meh, whatever", as you have dozens to replace it. On a small map (like the one where you kicked my ass) losing a manufacturing planet is a crippling defeat, as it can effectively halve your ship output

29 Replies 83,301 Views

[quote who="satoru1" reply="6" id="3457496"] My StarTrek mod for GalCiv3 will rename all planets to Ceti Alpha V, they will all be desert planets, and when you click on the only usable tile, it will make a squishy worm sound. [/quote] Do it. I dare you

14 Replies 41,063 Views