doktorstick

doktorstick

Joined Member # 607107
0 Posts 0 Replies 100 Reputation

I agree with Horatio. We know you still have the code around. Version control, baby. Slap it back in, add an "Advanced AI" setting (heck, it could even be SO-PHIS-TI-CAT-ED and have multiple levels from Celeron 600 Mhz to P4 2.4 Ghz to P4 4.2 Ghz Hyperthread, water-cooled, overclocked mad machine). :) /ds

38 Replies 2,501 Views

Awesome. Nice to see that you posted your game to the metaverse. That gets past the initial "Yeah, yeah. Where's the score?" FWIW, though I'm still "mastering" normal before I move on to bright, I use culture as a tool to control the opposition. I research the "culture bomb" path (cultural palace) as directly as possible, keeping planets with a good supply of defenders in orbit and many constructors in route to maintain the military ranking. It does work too well. With the

38 Replies 2,501 Views

Transport and Combat Transport Graphics Disappear: 1.02 (SDC). Built my first (combat) transport with auto-launch enabled. The ship graphic is "invisible" (the blue hilight circle is present). Also, the graphics in the planet view for both transport types are gone. /ds

684 Replies 29,967 Views

Howdy. I have just received a dialog from the Yor that says our mutual friend, the Drengin are too powerful and that we must work covertly. What am I supposed to do if I agree? If I disagree? My dialog is presently "Perhaps, but they are also our friends." Does N-1 want goods and services? Was this just a "heads up"? Thanks. /ds

1 Replies 143 Views

Auto-Launch Isn't Reliable: 1.02 (SDC). Occassionally the auto-launch does not auto-launch the ships. I haven't determined if there is a pattern, yet. /ds

684 Replies 29,967 Views

Hitting TAB/Find Does Not Center Minimap On Ship When Zoomed: When zoomed on the minimap, the tab/find key does not take you directly to the view of the ship on the minimap. Instead, you must hit tab several times (presuming it is the only ship left in the movement queue). It will eventually move the yellow box to the correct location on the minimap. /ds P.S. Is Stardock really keeping up with all of these messages? I mean, wow, if they aren't diligent about keeping

684 Replies 29,967 Views

Malformed Planet Name on Galaxy Map: 1.02 (SDC). I named a planet "13^2" (without the quotes). On the planet list and system view, it displays correctly. In the galaxy map, however, it displays as "13^ 2" (the "13^" is outside the highlighting circle on the left whereas the "2" is outside the circle on the right). /ds

684 Replies 29,967 Views

Auto-pilot Ships Do Not Get Movement Increases: 1.02 (SDC). UP resolution increased speed of Constructors to 7 parsecs per turn. All constructors on auto-pilot continued to putt-putt at 1 parsec/turn. Turning off auto-pilot and then back on resolved the issue. /ds

684 Replies 29,967 Views

Domestic Policy: Trade In the minimap that shows trade routes, highlight/backlight the sectores that have trade routes going through them. This helps especially on larger maps as well as identifies those "really close" lines. A second feature is to add information on clicking or fly-over. Particulary, the number of routes through the sector, your trade bonus (% and $) in that sector, as well as the sector coordinates. Cheers, /ds

689 Replies 30,174 Views

Build Order Queue Deletion: When you remove an item from the build queue, it always removes item[onScreenIndex]. For example, Foobage is number 25 in my build queue, however, it is the 18th item list because the top items have scrolled up. Removing Foobage removes item 18. This is with 1.02 (SDC update). /ds

684 Replies 29,967 Views

Auto-Colonize Once you have established your main area of control, you want to expand but not necessarily control the tedium of doing it. Enter auto-colonize. Auto-colonize works as such: 1. Colony ships have an "Auto-Colonize" button much like auto-survey for survey ships. 2. As a global setting, you can specify the minimum level of planet you want to colonize. For example, if you have a PQ +15%, Soil Enhancement, and Habitat Control (?) then you may choose

689 Replies 30,174 Views

BUG: Planet Events Repeat in Series REV: 1.02 (1.01a38?) I have observed that planet events happen in series. In my particular game, I have the following events happen 2+ times in a row (on newly colongized planets): pods for research, underwater squids, precursor technology, space pirates, and pre-industrial civilization. /ds

684 Replies 29,967 Views

Assuming that it did mean United States Starship: If you have a problem with it, you need to be more tolerant. In this multi-cultural world, you need to respect other cultures. It is in the designers' culture to like and promote their country through their game(s). Saying otherwise means your an intolerant pig and you need to take a class or get social therapy. /ds

39 Replies 1,719 Views