Oh... sorry, didn't read your last line and cannot edit :( There's no copyprotection on the cd so that can't be the problem. Do you have another drive (burner perhaps) to try the game? Checked the cd for scratches?
LordTheRon
Hmmm sounds more like a hardware (perhaps memory) problem to me or is it just only GalCiv that doesn't work anymore?
Nothing wrong with SDC if you know how to use it. That's the most lame reason I've heard for stopping to recommend a brilliant game like this. ~SDC~
Man could I have used that in my last 'bright' game where the Drengins wiped the floor with us goodies :( ~SDC~
I don't have any problems with this feature. When I'm building transports I just switch the autolaunch off. Easy as pie.
Problem still exists in 1.02.036. Happened to my also, lots and lots of tradegoods were created.
Yep, but try to get the maximum out of it by putting some extra stuff in the deal. If you trade techs there's always a way to squeeze money out of the AI too. Just up the amount and number of months till the colour switches to yellow and you can find out where the break-even point is.
Patch the game to the latest version and you won't have that problem. Sure you can still trade techs but not for ludricous amounts anymore.
I partly agree here. I'm being outplayed by the Drengins and Yor in my current game on a huge map, but my defenses are holding pretty easily. I guess a military conquest will be hard, but I'm going for the research victory, which is faily easy to get, since the AI cannot go 'beyond Drengin' or 'beyond Yor' anyways.
Not a very good idea IMHO. I had troubles with morale too at first, but in my last two games I've had it fully under control. Besides lowering taxes, there's research to be done and the odd morale resource to mine. There's propaganda and there are social projects. All in all very direct ways to control morale yourself.
Longer than 20 months is possible, but you have to lower the amount of money you want to make for a month a lot. I think trading works like it should now. ~SDC~
Oh how nice, he always wanted to have his own thread and now he has it. A dream has come true! ~SDC~
Great I woke up this morning and blam!... another update :) Thanks Stardockians. And now it's back to the game where me and the other evil bastards are currently wiping out the goodies of the galaxy! ~SDC~
This is just hilarious: "AI designer beaten by own AI" And we thought that was science fiction... ;p ~SDC~
True, but if they give the AI a fair shot, it should score at least 4,5 stars. That should up the total score to AT LEAST 4 stars. I can live with 4 stars but not with 3,5 stars because of a crumby AI. ~SDC~
I like that 'transcendance' idea. This gives the AI (or the player) a target to aim for. Currently the tech victory is the most easy victory (for an experienced player). The metaverse stats show it. The only painful victories I can track on the Metaverse have been 'beyond human' wins. Though there are probably too few games to draw big conclusions like this, I DO think that the AI needs a fighting chance here. If they win by techvictory they outplayed the player, so they deserve to win
You have got the be kidding here. The Heroes IV was known to be one of the biggest AI disasters in gaming history. When the game came out the AI hardly knew how to even move. Goes to show how reviews are 'bought' or written by reviewers who didn't play the game properly these days. The MOO3 AI rated higher? Not bad for an AI that doesn't know how to invade planets. That same AI was easily beatable at the highest difficulty level where it cheated like hell too! ~SDC~
You are right Iskabis, but I have never seen cheating AI (CIV3, MOO2, AOK you name them) mentioned as a problem in a review. And for the first time in years we have a BRILLIANT non-cheating AI and bam... they mention that it cheats >:(
Was posting when Boogiebac posted, so I hadn't read that post yet. Mostly I'll stick to my earlier post though. A sudden "game over" is cheesy, but if you get a fair warning there's still time to attack that AI and thus preventing its techvictory. Most important though is how the other AI's react to this. They should at least try to hinder the human and other AI players for reaching that 'research victory' goal. Something they obviously don't do at the moment.
I think the AI should be able to win thru the techrace also. Some topplayers on the metaverse have won the game on a very high difficulty level, but mostly because of a research victory. So either the AI should try to hinder a Human research victory more or the AI should be able to win like that too, although the tech should be called different for them.
Hamster why don't you post your games to the metaverse. Looks to me you should get high up if you beat the AI on intelligent at a regular basis.
I think you're correct. When the little freighter passes thru the sector with the starbase you get the bonus during that turn. It should be visible in the tradescreen. The money you make on one route should change.
I think you're correct. When the little freighter passes thru the sector with the starbase you get the bonus during that turn. It should be visible in the tradescreen. The money you make on one route should change.
With notepad. But you should really try to download the latest update via SDC, cause that one is more recent.
You HAVE to build up your military. When you do that, you don't have to use them, but the AI won't declare war on you so easily. The AI players look at easy prey before the declare war. If you have nice, healthy planets but no military, the AI will pick you. You don't have to be military power number 1, but you need to own enough military to scare the AI from declaring war on you.