[quote]It appeared in my improvement list for that planet, but it did not appear on any diplomatic screen, so either the minor I stomped had already traded it with everyone (unlikely), or a captured trade good can't be traded (probable but a pain).[/quote] I suppose you only capture the license. ;) Bill ~SDC~
Bill Ko
[quote]An old Dungeons & Dragons player, perhaps? In D&D, chaotic evil was always presented as being just slightly more evil than ordinary run-of-the-mill evil. [/quote] But I would think that demonic would equal "lawful evil" in D&D, and that is definitely more evil (and a lot more difficult to maintain) than chaotic evil. Bill ~SDC~
[quote]I had already looked there. I did not see anything in the thread the refered to what needed to be done before installing v1.19. Carielf did talk about all the changes and bugs fixed and there were short comments relating to that, but no information regarding pre-install changes.Thanks for the pointer though.[/quote] That's weird. I know that's where I read it, but I don't see it there now... Bill ~SDC~
[quote]BTW, this new penalty, does the cost still keep increasing if some of your old starbases get destroyed? Like is it based on the number you've built, or the number you have?[/quote] It's the number you have. :) Bill ~SDC~
[quote]That was frogboy's point, that the worst starbase abuse is lots of bases with one or two modules. The idea here is to have fewer starbases, with more development on each.I do like that this encourages us to be a little more concervative with our bases. I for example never built more than 1 defence module on any base that wasn't on a resource. I didn't care if a trade booster was destroyed -- the cost of 4 new constructors to replace it was less than the cost of the constructors it would t
[quote]Read the darn updates....Delete old saves first.. as 1.13 used multiply files in save... 1.19 doesn't.. it uses only 1.. the load routine sees multiple files in the save game and thinks it's trying to load a 1.13 game... so "DETELE" all old save games ... especialy autosaves... and prevous autosave... prior to saving.. [/quote] I just wanted to add a little bit of clarification: :) You can LOAD a 1.13 game, but as soon as you do, you'd be wise to delete that save and re
[quote]Obviously the people who want to just crank out 80+ starbaes with just 3 cultural addons on it don't like it.[/quote] I'm not against changing the way starbase costs are handled. This new way feels way too artificial and makes it not worthwhile playing with larger galaxies. Why not make each module have an exponential effect on starbase maintenance (it takes twice as much expenses to maintain two modules as one, but four times as much to maintain 3 modules, etc.)? Make each st
[quote]Auto-survey now stops working while there are still anomalies left.[/quote] Are you sure it stops working? In my game, it appeared that way superficially. Upon closer examination, however, I found that it is because I had more ships surveying than anomalies, and since the way auto-survey works was changed so that only one ship can go to one anomaly, all ships that don't have a corresponding anomaly go idle. Bill ~SDC~
[quote]I had absolutely no problem with the starbase fee! If you were used to build a base in every sector you got a planet in, well, that's your problem...[/quote] The only problemn I have with the fee is that it's so artificial. I liked the idea of starbase maintenance. Maybe tweak the numbers, like 200 bc to plant a base initially (a one time charge), 10 bc for infrastructure maintenance, plus 10 bc for every module. Maybe starbases located next to YOUR populated stars get hit for
[quote]I'm still in my first 1.19 game and it happened twice - AI declares war on me and I got no warning until first attack. There used to be a pop-up warning - what happened? [/quote] Great. Now they declare war in the same way you do... :) Bill ~SDC~
Hey, you didn't mention that your money is now updated correctly at the beginning of each turn. :) Bill ~SDC~
[quote]fixed embargo button appearing under break alliance button on foreign policy screen[/quote] Hey, I thought the company line on this was "it's supposed to be that way because you can't embargo a civ unless you first break the alliance." ;) Bill ~SDC~
OMG... Cari, I am speechless... That's all I can say... Bill ~SDC~
[quote]I want some Rabid resources... there's something for the scenario editor, custom resources.Rabid Resource:+5% speed -- Rabid go fast fast woot!-5% diplomacy -- foam in mouth, scares people[/quote] That's great! :) Bill ~SDC~
Sarcasto... don't you think we'd better have a recruitment thread in the empire forum? How can anyone know to join if we don't have one? :) Bill
[quote]Hmm, never heard them called dilithium before.[/quote] That's what they are called in the manual. They have names for the other resources, too, but I'm too lazy to look 'em up... Bill ~SDC~
[quote]I had a fundamentalist event which converted *ALL* of my planets. A simple reload of the autosave got me back on track, but that was astonishing. [/quote] Do they have a corresponding event for good civs? It would seem unfair to handicap an evil empire... or is it that evil empires already get a lot of breaks because consistently choosing evil choices put you way ahead of the game to begin with? Bill ~SDC~
Oh, yeah... with all those speed bonuses, the only thing that could outspeed them was my excalibur! And then it was only by two parsecs, I believe. Bill
[quote]Not totally off topic, I just saw a news report in my last game that said that the Altarians were well on their way to defeating the space shark. There was no hope for the space shark at this point.[/quote] I think I remember someone saying something about the space sharks surrendering to them. Something like that. Bill ~SDC~
[quote]Just curious, are you implying in some way that the most believed religion (with all of its offshoots) was due to say, Alpha Centauri?[/quote] Is it the most believed religion? I would've guessed that Buddhism was the most believed? I don't know. I'm curious to know if the above statement is a truth or a perception. Bill ~SDC~
[quote]I am going to e-maial him and see if I can get the raw files to the GalCiv writer and start working on it a little. I have very little programming experience but I am right now in a programming class and I might as well try actual programming.[/quote] I've had a peek at some of the code and it has some pretty advanced concepts. Not for the faint of heart, nor the uninitiated. :) [quote] Now that is one short post. Mind explaining? [/quote] He is probably angry
The underdog can win if he outworks the opposition! Let's go! Bill ~SDC~
Thanks! If we out-hustle the other guys, who know what will happen? Many a talented team was taken down by a less talented team with a better work ethic. :) Bill ~SDC~
[quote]The only music I really hate in this game is Drengin music, after all I like the other music very much Explanation: Sure it is a good tune BUT every time it starts playing, I need to quit it quickly or turn volume lower... Its volume level is far too big compared to the others... It just annoys me.[/quote] It's been that way ever since the old GalCiv/2 days... made me jump outta my skin the first time I heard it, it was so loud. :) Bill ~SDC~
Snow is fun... when it's somebody ELSE'S! (I hate shoveling my 200 feet of sidewalk in front of my house.) Bill ~SDC~