vince: actually, I don't know that it -can't- handle punctuation. It obviously took your score once, so underscores seem to be OK. I made that suggestion so as to reduce things to the simplest possible case. ~SDC~
geoelectric
er, Metaverse section of galciv.com, even. ~SDC~
Kyle: go to the Metaverse section and re-register yourself. Later registrations overwrite earlier ones. The nickname you give in Metaverse registration corresponds to the alias you should supply when submitting your scores. ~SDC~
I'm sure you saw it, but I posted a proposal for a revamp of the Autopilot system. It's fallen into obscurity in the 6 hours ago mark though. :T ~SDC~
30 :) ~SDC~
To clarify II.B.4, "no further movement points will be expended". The idea isn't to cancel any movement that's already taken place, but just any movement to take place on the next Continue. ~SDC~
They work if you install from CD. For whatever reason, the downloaded version leaves those links broken. ~SDC~
I. The Problem The GalCiv autopilot behaves in a manner counterintuitive to the expectations of strategy game veterans. It determines implicitly when an autopilot order is to be executed, and the rules for that determination are not always apparent. Because almost all ships will be on autopilot all the time, the net result is that it can be difficult to dynamically react to gameplay situations as ships that may have otherwise been useful under unpredictable circumstances will have ex
you're patched up to current? ~SDC~
oh. damn. the forum ate my original direction. Press [Space] before doing anything else to automove everything. ~SDC~
(well, to correct, they'll happen at EOT if they haven't happened already, but it isn't consistent) I'd also like to be able to turn off automatically scheduled autopiloting entirely, while keeping stored paths and having a "continue move now" button for each ship, along with a "continue all moves" button so I can control it all if desired. ~SDC~
My problem is that they don't happen at the end of the turn either. They happen when the first non-automoved ship moves. FWIW, pressing before selecting -anything- at start of turn causes an all-automove-now event. ~SDC~
I'd give it an 8 and rising. It's a good game, and Brad's support is legendary. He essentially gave away massive (in game terms) Entrepreneur expansion packs as patches. ~SDC~
The second review's been up--it's probably the one you read. It's not much more favorable. I think the reviewer makes a couple of valid points (watching 75 corvettes wander around really isn't that much fun, for example). He hosed the overall objectivity of his review, though, when he implied the AI was cheating. I fail to see how the discussion could have become anything more than an argument at that point. I do agree that we're long past constructive at this point. <B
If you want to change the nick displayed in the forums and on the metaverse board, go to www.wincustomize.com and edit your account there. The "Nick" is what's displayed. If you want to change your metaverse submission name (which is currently not displayed anywhere), change it from the Metaverse section of galciv.com. ~SDC~
Not with a bang but a whisper? ~SDC~
vince: I see a score from 3/30 under your name. Is that the one you're referring to? Kyle: you somehow have an email addy as your metaverse addy. You might try using [email protected] as your submission alias (not just email). If that doesn't work, go to the Metaverse section and change it to something without punctuation in it; it may not handle special characters. juice99: no clue. Keep in mind that the metaverse was broken for some people until a few patches ag
Brad: I think the vast majority of the people are happy with the situation as it stands. You just have some issues to work out with SDC usability, but I think you know that already. Once a couple of standalones come out and people settle in a bit, there'll be less noise. ~SDC~
We should create the Knights of the Show-All Empire, whose quest is the function of the mysterious Show-All Button. ~SDC~
Speaking as someone who's done release engineering, building a Wyse installer isn't -that- bad. It's pretty much point and click, then stick on a website. The biggest problem with it in this situation is determining which patch deltas you're going to support. IOW, in order to release the 1.02 patch in a way that'll upgrade -any- version sitting on your system, it'd pretty much have to be the 84MB file everyone bitches about. IMO, the other concerns Brad raises could be fixed with bac
to amplify, hit turn after clicking in the middle of hte map, and it'll still say apr, then lag one month behind again. it's updating at the end of may, then changing the date to june, repeat. ~SDC~
it's the same bug, except that end of turn is one of the things that causes a screen update. ~SDC~
I've seen the bug you're referring to. Frogboy's fixed some screen update issues, but there are some still remaining. Report anything specific you find in the bug reports thread sticked at the top of the forums. In the meantime, download some of the minor patch fixes (and 1.02) from StardockCentral to get what fixes there are in (I believe the planet list is one of them). ~SDC~
The military cutscene has dialog specific to winning a military victory, so yeah. ~SDC~
Oh, and Ash, you've seen ships that won't and socials that will? In my experience, military -always- transfers and social -never- transfers over. It's actually rather confusing, and I bugged it. ~SDC~