dikdirk

dikdirk

Joined Member # 638697
0 Posts 0 Replies 14 Reputation

Euhmmm when i previously 'begged' (;p) for a 'break alliance' button. Actually I didn't mean a butten where you could break your own alliance, but more a trade 'thingy' where you could 'motivate' an AI player to break his alliance with an other AI player. This is because when an alliance between two AI players is being formed, there is nothing you can do about it anymore. It would be nice if you could somehow disrupt relations between the AI players. In the existing setup, this is only

529 Replies 28,070 Views

Euhmmm when i previously 'begged' (;p) for a 'break alliance' button. Actually I didn't mean a butten where you could break your own alliance, but more a trade 'thingy' where you could 'motivate' an AI player to break his alliance with an other AI player. This is because when an alliance between two AI players is being formed, there is nothing you can do about it anymore. It would be nice if you could somehow disrupt relations between the AI players. In the existing setup, this is only

238 Replies 9,770 Views

Crichton: you got some real good points here. The main problem imho is the fact that 'no lifers' (sorry guys ;p ) can flood the metaverse, and the fact that there is no seperate scoring for the different galaxy sizes. So what about: - Player ranking for different galaxy sizes (where you would get higher points for higher difficulties etc.) - Empire ranking for different galaxy sizes. So teams can pick a certain galaxy to rule. - monthly statistics: * Best play

84 Replies 2,486 Views

Thanks everyone for your answers! Is a 'diplomat' someone from within Stardock? If yes, I'll trust: "by Diplomat Solitair - 5/8/2003 3:30:54 AM" Tech costs scale with galaxy size! Go ahead and play largere galaxies. Things take longer to research to balance against the more planets you'll have. But I wouldn't mind seeing an even laaaaaaaaarrrrrrrrger tech tree ;)

7 Replies 420 Views

In my previous game on a 'large' map, I managed a 'beyond human' win, without too much trouble. I finished the tech tree before I defeated everyone. Not really a problem ofcourse, but it made me think. What happens on larger maps??? On these maps, you generally need more time to conquer everyone. I can imagine having reached a 'beyond human' win before even seeing the entire galaxy..... Or does the game slow down research on bigger maps?

7 Replies 420 Views

1. Not yet, but it will be there in an update. I am not sure when, but it will be *free* :) Check http://webpages.charter.net/trevorpowdrell/ For more info, or http://www.brimstonedragons.net/azakain/ For an updated manual including a nice tech tree 2. No. There is some discussion on the boards about this, but for now, it is not seen as a priority update. ---correct me if i'm wrong---

9 Replies 433 Views

This was also surprising: "When you play Galactic Civilizations and see flat-looking ships, you'll know the irony that every single one of those ships is fully rendered in three dimensions. This was my decision and I wish I could take it back now."

13 Replies 666 Views

Today I won my first game with all players on intelligent. The Arceans gave me a hell of a fight, but luckily I could keep them busy by sending both the Drengin and the Altarians after them. It was a close call, but once I rebuilt my military, none of the AI's dared to attack me (or gang up against me). Muhahahaha eat this you dirty Arceans! I'm now trying a higher dificulty level. Let's see who's your daddy now ;) Oh and btw: i wouldn't mind seeing the other races with the 'd

2 Replies 235 Views

Option of going to war is not always available in diplomacy screen (also when there aro no alliances). http://www.galciv.com/forum.asp?BID=GF&id=49357&MaxReplies= My last game I couldn't get the Altarians to declare war againsta the Arceans TILL I developed a trade route with the Altarians (or actually, they made a traderoute with me). Is this a bug or feature? PS. Would you PLEASE insert a 'break alliance' option?

112 Replies 4,055 Views