AILST

AILST

Joined Member # 642503
0 Posts 6 Replies 8,500 Reputation

to 1) I think the AI is written to colonize every 15+ PQ planet as fast as possible. Normally this results in no planets beeing left after a certain amount of time. In the beginning you also won't think about culture when colonizing and later on it's victim of it's code... However, I think that issue has to be looked at for the upcoming expansion set and the bombers that will be there and probably capable of freeing a planet from pop anyways... 3) I agree! 4) That could be made

5 Replies 274 Views

There's another issue that I think was in all versions from the beginning on. It's about the minor races... How is their intelligence determined? I think it's always set to the same, regardless too what difficulty-level you are playing on. That way especially for less experienced players they put up a reasonable problem on the lower levels and especially in smaller galaxies, since they are quite likely to be more powerful than the majors. I think this should be changed. Make th

363 Replies 14,045 Views

What difficulty setting are you plaing on? As you may have noticed you can only set the intelligence for the major races and so the minors will always run on the same level, which I think is intelligent. That can easyly make em more powerful than the majors, if those are not quite smart. I'd sugest to the designers that the IQ of the minors is determined by the average of the IQ of the majors! Otherwise easy games are screwed up by too powerful minors!

3 Replies 227 Views

In my 2 submitted games I don't see map size as an important factor at all and that was under 1.03! On a huge map I got a score of slightly more than on a medium one. However I did much better in the Huge one (i could win in any way I wanted but did so by aliance) in the medium one i was only 3rd in power but could somehow convince all survivers to ally with me. I'll try to win a 1.04 game now and see how scoring has changed... Or did it also changed for older games? (

14 Replies 315 Views

My last 3 victories all were Alliance victories. But they all were in 1.03. Beeing good helped me a lot. I was pure good in the first some and only chaotic good in the latter because I thought every pick has the same value but it seems that the positive alignment shifts for taking good things reduce when you've chosen bad things.

23 Replies 507 Views

I think the thing with the cultural victory is not a bug... You can look at your Overall-Culture. If it drops to 89% the month is not counted. If it later goes over 90% again it proceeds counting the months. When there were 12 moth with you having more than 90% you win. Do you really mean YEARS??? Don't think so, 30 years are a damn lot of turns (360) in GC! The thing with the buildque is also not a new thing... However, I think aswell, that after finishing/purchasing

4 Replies 185 Views

I have the same problem... As much as I like the game to be updated as often as possible but I was not even able to finish my 1st 1.04 game. For me the most important thing was the fix of the Crashbug with the ... erm whatever they call the Death-Stars in Galciv... ;p

3 Replies 232 Views

I created a very similar Thread yesterday but nobody posted in it. So now I am going to quote myself here: "I am really uncertain about what I shall select in the "In general I find GalCiv's computer players to be.."-poll I have not yet played Genius or Increadible, so I cannot select option 1. I also do not feel it to be right. For that it should be a bit harder on Intelligent. I shall lose 4/5th of my games on intelligent for it to feel right but it's only 1

10 Replies 312 Views

I just started a Thread about the very same thing! Nice to see, that I am not the only one who did not feel the right answer is there... That's just like the Zombie-Sodiers-Event, where usually none of the given answers fits my morality! LOL

1 Replies 44 Views

I am really uncertain about what I shall select in the "In general I find GalCiv's computer players to be.."-poll I have not yet played Genius or Increadible, so I cannot select option 1. I also do not feel it to be right. For that it should be a bit harder on Intelligent. I shall lose 4/5th of my games on intelligent for it to feel right but it's only 1/2... But I definetly do not feel it to bee too hard! That would only be so, if I would also loose on the easie

3 Replies 135 Views

#13, What AI-IQ Level are you talking about? From normal on upwards I've no longer seen the AI making totally senseless attacks, where they'd lose their ships in a 20:1 ratio... On Sub-Normal they however really seemed to love doing so!

23 Replies 765 Views