SirBruce

SirBruce

Joined Member # 651737
0 Posts 0 Replies 24 Reputation

1. Don't lease. 2. Put a frieghter on every trade route you have (2 at first, more with tech). Even fairly short routes can make a lot of money if they are to highly populated alien planets. 3. Set your tax rate at 39% and leave it there. 4. Send additional constructors to a starbase to expand it with economic and other bonus modules. Actually for resources you probably want to concentrate on mining only... production bonus modules only effect the sector they are in, and a lot of t

10 Replies 352 Views

Okay, after playing some smaller maps to learn the ropes, I started a game with the default AI alignments, normal intelligence, gigantic 24x24 galaxy, scattered (I don't like clustered), common habital worlds. I disabled alliance and cultural victory (cultural is so easy to get) and went straight for research. The game played mostly under 1.03A but towards the end I upgraded to 1.04. I played straight up Good... I select the A choice every event. My main goal early was expansion. I

0 Replies 143 Views

Yes, it just dumps me back to the main menu. I have DSL up. It sounds like you're doing something fancy to try and tell if the network is up, and it fails on a lot of systems. Why not simply present the the submit option and let Windows try to deliver the packet one way or another? Bruce

6 Replies 262 Views

Hehe, I found the following easter egg in the galciv binary... apparrently if you try to use an invalid serial number the game catches you: "And so %s, leader of the human race ultimately was brought down after reports of internal corruption surfaced. Apparently, %s had become leader the %s illegally through software piracy. As a result, the authorities hauled him away. He and his cell mate, 'Bubba' would live happily ever after. Greetz warez doodz!" Bruce

0 Replies 434 Views

I was browsing through the 1.03 Galciv.exe file and found it contained a whole bunch of strings relating to some other game where you produce products and market them and try to create a monopoly. Is there some hidden mini-game in the code or is this some module that should never have been compiled in? :)

2 Replies 237 Views

Isn't Virus Elimination a good-only tech? Perhaps this is related to the bug where I saw the Saintly Altarians research a bad tech... perhaps the AI doesn't follow pre-requisites for them at all. Bruce

9 Replies 470 Views

I'm wondering if maybe this should be changed in the future? Just seems like an unintended consequence of making terror stars out of space stations... maybe terror stars should be their own creation with only their planet-destroying capabilities and defenses. Bruce

10 Replies 1,018 Views

I know the AI is programmed to go after yellow stars for colonization. However, I've never seen it colonize a PQ 14 or less world. Is there any reason for this? Soil Enhancement and Habitat Improvement are cheap, and can make PQ 14 worlds very productive (and even PQ 13 if you don't get hit with a bad event). Yet I've never seen it colonize them. For that matter, I've *never* found a PQ 15 world outside of a yellow (or perhaps purple) star. Can natural PQ 15+ planets exist around o

6 Replies 477 Views

PQ 14 planets look cold and icy, yet seem fairly livable for some reason. PQ 15-17 are Earth-like with increasing size. PQ 18 is strangely out-of-place, being all green and yellow, like some-sort of junle world. PQ 19-20 are Earth-like again, increasing in size. PQ 26 or better planets are those glowing purple huge ones. They are very rare naturally, but you'll probably make some yourself once you have Terraforming technology. They are Eden-like worlds with higher production va

7 Replies 721 Views

Again, I don't know if these are fixed in 1.04, but I've noticed some annoying problems with Research spending that I hope could be addressed: 1. Clicking one notch on the research spending slider to move the weight by 1% doesn't update the display or the numeric totals, making it seem like there is no change. If you leave the screen and come back, you'll see the change. Otherwise it takes two clicks and you move it 2%. Very annoying and can be misleading if you think you have suffic

0 Replies 104 Views

I'm trying to complete my old 1.03 game before upgrading, and I just noticed a bug -- The Altarians, who show up as Saintly, managed the research (not trade for, I saw them researching it and no one else has it) Xeno Intimidation, which is restricted to evil races. Shouldn't the AI have the same limitations on tech research as human players? Bruce

10 Replies 487 Views

So far, this game hasn't really surprised me. In fact, almost the opposite... I've been disappointed. But I'm still playing it until Stars! Supernova Genesis comes out. However, this game is nothing like Stars!. It's more like MOO than anything else. Bruce

12 Replies 683 Views

The number of people I use to start a colony depends on how many people I have available for colonization. Early on in the game, I may start colonies with only 250 million; later in the game, it is not unusualy to load up colony ships with 750 million or even 1 billion. Bruce

7 Replies 325 Views