NewfyScotian

NewfyScotian

Joined Member # 654083
0 Posts 0 Replies 406 Reputation

[quote]Do they freely hand over techs to anyone who asks, allowing them all to essentially collude against the human player? [/quote] No, the AI will not hand over techs to the human player unless you are meet some of the following conditions. Militarily you are huge, Economically you are huge, Diplomatically you are huge. Even then they may not hand over the tech depending on the type of tech you are asking for. [quote]especially in the early going, h

3 Replies 235 Views

[quote]I've also tried giving away my own freighters that are near my planets in the hope that other civs will use them to start trade routes with me.[/quote] I think that the AI first takes them back to their own planets then send the ships back out. I have seen this happen when giving offensive ships to the AI.

22 Replies 2,885 Views

[quote]Even when the minor has as many planets as a major, they seem to fall far behind.[/quote] You can help adjust that during a game by having several trade routes to the AI minors. I think that they tend to buy things then instead of build. This allows them to research more than normal.

3 Replies 2,208 Views

[quote] What is the benefit to being good when everyone else is evil? [/quote] I am not sure that there is much of a benefit to being good other than the techs. I have read that people feel that if your alignment is oposite of the AI majority you can get a higher score. I doubt that. [quote]Also, why buy freighters on a tiny map?[/quote] Money is crucial in my strategy and most strategies. The sooner I get trade routes going the better. It is cheaper for

11 Replies 3,330 Views

There are several strategies that can help. Here is a basic one. Pick a political party that has some social building. Some other picks include some diplo, more social building, maybe some research. Make the map medium\rare\tight. Play with all AI turned on and set them to the same intelligence. I find that more AI is actually easier than less. Set your spend to 100% and play with your tax rate so that your morale does not drop below 100%. You will have a negative income fo

28 Replies 5,636 Views

[quote] I tried boosting my speed bonus up to +2 from +1, it helped a little[/quote] I think that you would have a better time of it if you were at a speed of +1 and then put those extra points to diplomacy.

22 Replies 2,885 Views

[quote] If I am the power house in the quadrant, then I kick alien butt![/quote] The problem is that when playing MASO your strategies are more limited. In the early game you can't get strong enough to take on a MASO head to head. You have to wear them down by having them fight eachother first. Then you can strike and take them out.

8 Replies 2,541 Views

[quote]oh and i wouldn't recomend going if u don't plan on going back it becomes way to easy at the lower levels.[/quote] True if you play the easier levels the way you play MASO. Just the other day I set up a normal game and the played offensively the whole game. I never traded for techs. And my starting picks were geared to production and morale. I had no extra diplo or influence. That is good game. [Message Edited]

8 Replies 2,531 Views

I never bother trying to trade for military techs. If the AI offeres a trade that includes a military tech offering to me I will usually take it. My MASO games are not very militaristic (is that a word?) ;)

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Actually once I figured out how to beat the AI with diplomacy they are all fairly easy. The Dregin and the korx seem to be the most agressive in my games. I have found that the minor AI bargain almost as hard with the alexians being the easist traders. The AI never complain if you park offensive ships outside thier planets and they seem to avoid starting a war with anyone.

3 Replies 2,208 Views

Tyveil, you should submit your games to the Metaverse. There is plenty of information in the strategy forum to help you out with your money problem. Try this http://www.galciv.com/forum.asp?BID=GS&id=112754. Some info is a bit dated but still good.

6 Replies 230 Views

[quote]Sure, it's _possible_ to finish in 2-6 hours since there are people clearly doing that. However without some kind of idea of what to do differently than i'm doing now, it doesn't really help me much to know that.[/quote] You really need to search out some MASO strategies in this forum. The strategies are months old. So be patent when looking. I do not play MASO on anything bigger than small right now. Here are some tips that should help you with a new game on huge/giga

22 Replies 2,885 Views

[quote]And likewise, what flags could i trip that would give me an anomalous score?[/quote] Use only Stardock approved mods. Using unapproved mods or creating your own mods are risky. Mods need to be balanced an unbalanced mod will yeild flags that will give you a zero score.

22 Replies 2,885 Views

After you have reached advanced there is a chance that you might steal some technology from the AI. Of course for this to work they must have some technology that you do not possess. I usually do not use espionage because the cost does not balance the benefits.

4 Replies 344 Views

The AI has some flaws. You are right, the AI should never put its planets in jeopardy like that. At this point you can either exploit that cheese or not. I think that they will not fix it until Galciv 2.

2 Replies 2,287 Views

[quote]Another good strategy for keeping your morale high is to lower your tax rate. Be careful doing this because, of course, it lowers your overall income. You want to always strive to keep that number above zero. [/quote] Just to clarify, the number that Chipperoo is talking about (I think) is the surplus income you have left over during your turn. During the mid game, experienced players (depending on playing style) will find that even at 100% morale the tax rate can be se

8 Replies 2,531 Views