Staffa

Staffa

Joined Member # 654941
0 Posts 0 Replies 60 Reputation

generally by the time your losing planets, its pretty much to late to stop the avalanche in that sector. In your other sectors, start building starbases with cultural improvements, this will prevent them from being converted. You can also build/buy world improvements that posses 'cultural resist' such as news center.

5 Replies 259 Views

No, if you have 0-3 apples Apple 0 is your first apple apple 1 is your 2nd apple apple 2 is your 3rd apple apple 3 is your 4th apple There is a sector 0,0 That is the first sector, sector 0,23 is the 24th sector in that row. There are actually 25 gridlines counting the outer ones

3,706 Replies 98,417 Views

Great idea, but for this to be 'interesting' you would have to allow people to pick their own racial makeup for this pregenerated map. This is currently not supported and I do not know how much work it would require, though it need not be impossible.

6 Replies 212 Views

Im curious how the AI is managing morale on some of its systems I culturally flip. I take a 16 pq planet with influence that has 30 billion people on it. Its morale is so god awful low that I have to unload half the pop and rush buy about 4 improvements before its not a threat to goto the I-league. Exactly how does the AI manage to get planets like this? My best guess is that one of the AI's does not have to deal with morale, perhaps the cyberneti

45 Replies 2,164 Views

The idea is to replace population count with PQ count the concept is that they measure the same thing, which is relative control over the current galaxy. If you want to look at it as a ratio of control and have it modify score that way(thus negating the bonus for using a more abudant universe) that would be fine. But no, your logic is flawed, lots of good planets does not mean its easier to win, they are just as good for the AI as well. A different game pe

12 Replies 293 Views

15 is considered habitable, techinically without racial bonuses or special events, any 10 pq world can get to 15 through normal world improvements. As a general rule I colonize everything 12+ and will colonize anything 9+ in an enemies sector if doing a cultural bomb.

3 Replies 279 Views

I used corveettes, military the opponants never mounted any type of defense, I destroyed mostly colony ships and after I simply declared war with all the computers at once to try to blackmail them into giving me systems(I had all their planets surrounded by corvettes) it was simply a matter of waiting literally 5 years for my pop to grow enough to load transports and drop them on the planets they wouldnt give me for 'peace' My mistake were 3 I can thin

116 Replies 8,832 Views

In general I don't like the idea for many reasons, though one simple one is as previously mentioned the frequency of habital planets is not accounted for properly. This system heavily favors using the lowest frequency which while its a different game, is not more difficult and thus shouldnt be worth more points. Basicily the formula needs to be different for different frequency settings or better yet just directly related to the AI's position.

17 Replies 575 Views

Uploaded a military victory, my first military victory ever, probably should have practiced a few games before but its all for fun. Result was Feb 2186, pretty crappy, seriously underestimated the pop I need for troop ships. Lost some troop fights towards the end by like 50 million :( cost me several turns.

116 Replies 8,832 Views

Im not saying PQ should be the biggest determinante in calculating score. Im only saying it should replace population. All the other factors that determine score can still be used but where population was in the formula, replace it with PQ. #5 soralis I like the idea of using PQ as a percentage of galactic max and think it has many great advantages for putting map size and abudancy on an equal footing, but im concerned that this might reward the 1 hour

12 Replies 293 Views

Yea Ellestar, I can see the merits in that, it would eliminate what little milking was possible. Would also eliminate racial PQ bonus towards scoring though currently they benefit from an inherent pop advantage due to the PQ and hence they would be slightly nerfed by that. I def dont think you can count the base PQ, as I dont want to encourage people to colonize pq 6 worlds with 1 million people just for a few points. Unless you meant something el

12 Replies 293 Views

He means he cant rememeber the last time he lost an election. He maintains his morale to such an extent that its never an issue for him. He likely maintains that morale because it improves his growth rate signifigantly and that can be vital to an empires success well beyond any bonus's that you gain from your government type, which btw would not include racial pick bonuses that got you to that 50% economics, those bonuses are quite safe.

14 Replies 347 Views

People who are milking pop already do this(the back rushing to fill all the planets). The difference is that at least people are doing 'SOMETHING' when they are backfilling their planets, also the way I set up the score, backfilling 20 worlds that will end at 16- 18 pq after improvements will be worth about 35 points, or about one 35 PQ world. Ie not very much. All the planets that will be worth good points will already be colonized by you or the computer and

12 Replies 293 Views