Staffa

Staffa

Joined Member # 654941
0 Posts 0 Replies 60 Reputation

I think this idea bears repeating in its own thread. One issue with the current scoring system is that populations that grow exceedingly large give a score that is out of preportion with the difficulty in getting that pop. Essentialy if you win the game, but before completing a victory condition, just hit turn for awhile, your score will increase. Where it stops increasing seems only limited by your patience. This may only apply to larger, more abundant m

12 Replies 300 Views

Other then you blaming someone like me for causing the devs to edit the different victory conditions in a way that really annoyed you, I am not sure what ground we dont have in common. I know you disagree with me on the princaple that you hate me because of the previous point, but you have never really pointed out a reason that was relevent to the point. Making tradegoods unbuyable, bad idea because it would make the game harder for the players. Well duh, i

66 Replies 1,491 Views

For the control N issue, as the starting PQ has such a massive impact on early success, simply making it not random would take away alot of the desire to use control N. I would perfer making the starting world a base PQ of 20 + racial bonuses, but any static amount would work. I've never seen a computer get final frontier, but I would greatly perfer that if they got it, they win you lose, game over. As it stands right now once you get past a certain poi

11 Replies 379 Views

Laugh, the tactics I use to beat the computer, a human player would walk right over. Playing a computer vs a human is an entirely different affair. I can do either equally well, but when I do one, its to the exclusion of the other. It would be amusing to see how easily a human player can beat a computer simulation of my style.

97 Replies 3,286 Views

Ouch, it is abusable? By rounding error, I meant that its not a simple rounding difference given the number of signifigant digits. There may be a rounding error in the math logic, but the amount of pop missing is much larger then the signifigance of the smallest digit displayed. Anyway, probably easier to milk your population by hitting turn then trying to milk your population like this, but still should be fixed :)

9 Replies 469 Views

My one game where I went straight to tech victory without taking over the galaxy, it took me less then 4 hours. Im pretty sure I can do it now in about 3 hours. If im taking over the entire galaxy through cultural influence, its about 6-8 hours to finish. Through military, I imagine it would take about 10+ hours, but i havnt done it. All gigantic abundant tight cluster galaxies at masochistic level.

21 Replies 703 Views

CodeMonkey, for the millionth time, no one is saying in this thread that the fact that the different victory conditions are worth such bizare amounts makes sense. Most people, like you, favor the victory condition to be a non factor in determing score. Your making points 'against' no one.

66 Replies 1,491 Views

#47 Alexti While I think your scoring idea is a good one, especially trying to take into account the starting posistion, I still think that a victory that occurs after total galatic domination is > then a victory that occurs when you scrape by on a tech or alliance victory with owning very little of the galaxy and your scoring method would rate these as equal. I also think time should be a factor. If you could take these into acount(again I restate

66 Replies 1,491 Views

Well, difficulty of starting condition and time is one way to do it, but population does tell you something. It seperates a person who wins via any method after dominating the galaxy from end to end and those that squeek by with a tech or alliance victory while not even being the dominating power. I still perfer PQ instead of pop though, as it limits the time factor of growing pop, but it measures the same thing as your pop(or pq) will naturally be h

40 Replies 1,740 Views

So if going from 5.4 trillion pop to 23 trillion pop does not explain the change in score from 8k to 23k what does? I think you missed the point of the admitely long thread. I didnt claim to know how the score is calculated, only that how ever it is calculated when the pop is exploded to redicious levels, it starts to easily dominate the other factors that are used to determine the score. I am saddened that by the tone of your response, you will just be

40 Replies 1,740 Views

Best I have had is a 35 precurser bonus that ended up being a 52 like yours :) Without the 35 precurser, I have had a planet jump to 28 from a worm event(2 higher then the 26 that is the natural norm). It ended up being a 42 I have heard of some getting over 70 in earlier versions but I dont know what the max is now.

10 Replies 592 Views

#40 Cataletpic Very nice post. In a later post I mentioned an idea to deal with the population problem that I think works out very well. It involves using PQ instead of population as the measure of galatic ownership. I can think of several reasons its signifigantly superior and no signifigant problems, id apperciate your thoughts on it. I also abhore hard limits and have already discarded the idea of limiting the number of cultural flipping as

66 Replies 1,491 Views