I checked and there's no .CRA files in their. I will try reinstalling smart exception.
uglycow
Hello, I'm an idiot! the Reply number is the reply for this post, not how many times I've posted. I'm crazy in the face. Let us all pause for a moment of laughter at uglycow.
I am always running smart exception and it has not yet generated a report for DA on my computer.
I had something similar to that, when I attacked a star base. After fiddling around with the options dealing with the battle settings ckeck boxes I discovered that if I unchecked the box labeled "always watch players ships in full battles" then the game doesn't freeze and battles work like they're supposed to, but every time I have that checked the game freezes. That topic I made has for some reason disappeared.
I was able to do that with no spies available for deployment. I just click on a planet and then click on the "spy" button. I can see everything.
I got a random event in the game, I assume it was a mega event, where a plauge strikes everyone. I was told the only hope for each civilization is to research "cure plauge" or "plauge cure". I went into the research screen and it didn't show up on the list. I then looked on the tech tree link window on the same screen but at the bottom. I was able to find it and click on it and research it that way. I already had the prerequiste for it.
I think a game play improvement needed is the ability to attack mining bases. I tried to do that but nothing happened. It would be cool to reak havoc on the enemies production that way.
When I have a ship fighting a star base the weapon graphics are different for my ship than when it is fighting enemy ships. The weapon graphics fighting starbases are way cooler too. Also, why are my forum posts disappearing?
My reply # was at 39. My last post was #16. Have I been disciplined? Not that I don't deserve it. I've been a real @$#%! in the past. Just wondering.
I thought I posted a problem and a debug file in this topic? Did I get erased from time...? Or am I crazy and I didn't click the post comment button when I thought I did.
I am able to build custom ships. Are you creating your own template of a ship, you know, selecting a block of a certain size and building a ship from scratch? I havn't done that yet.
I think I might have found the problem. Good thing the autosave saved the game on the turn I attacked the starbase. It seems that if I have the "always watch players ships in full battles" selected the combat always freezes. I tried with a variation of things regarding battles checked and unchecked and every time that option is checked and I do that battle it always freezes. All the times that option is not checked the battle works like it should. Here is another debug file, this one is after th
Umm... smart exception created a file when interenet explorer crashed and when a game made by lucasarts crashed. Is it supposed to do that? Could it not be creating a file for DA because it is somehow monitoring the wrong programs? I looked in the file that tells what's installed and only stardock stuff is in there, including the directory and .exe name for DA.
You guys call this an expansion pack? This is more than an expansion pack. I'm so wowed that I don't care that it froze on me! Ok I was having a battle with two of my fighters against a dread lords starbase that didn't have any weapons or defense. My fighters were just firing and after a few combat rounds everything froze. I could still move the mouse and the music was playing but nothing else. Nothing would respond. This was my first combat. I had smart exception running but becuase my computer
Maybe a new type of treaty option could be created in which no ships can come within 10 movements points, (or however many movement points you want), of the other empire's planets? If they do after that treaty has been accepted it's a declaration of war. And what if it could only affect ships, so starbases already built won't be affected. The influence wouldn't need to be moddified and new starbases couldn't be constructed within 10 movement points of the opposing empire's planets. Does this sou
According to spaceempires5.com forums stores are giving refunds for SEV. Of course the poor people who bought the game from eb or gamestop are not going to be given refunds.
Space Empires 5 was released without even fixing ANY bugs and problems that existed in the demo. They have a post on their forum detailing the 1.07 patch, (as thought it has already come out), but no patch has been released. What a waste of time and money for whoever made SEV. Glad I already pre-ordered the expansion to GalCiv2. I know I had doubts about GalCiv2 when I found out there wouldn't be tactical combat like the space empires series; but after seeing the bugs and untested game of SEV I'
Thanks for helping me to understand
A while back a moderator said miniturization would be fixed. He said the component size would stay the same but the mini techs would increase the space on each ship. I was lead to beleive that would be in effect in the 1.31 version, but it is not. The same components take up more space on a large hull than a small hull. So are we going to have to wait for the expansion pack for that to get fixed or do I just have something wrong with my copy of the game?
Personnally it sounds to me like your exagerating a bit and may need to work on your opening strategy. And you would know because you watch me play, right? Or do you think you have ESP? I don't see another person around me and I doubt your stupid enough to think you have ESP so you REALY don't know what your talking about do you. Another
I have to agree with the OP on this one. It's not the version though, its been that way since... well... uh GC1. Make the hugest galaxy ever, even with few opponents, some fartknocker alien civ will be in the next system over. Ctrl-N is definitely your friend. I still wish to be able to somehow add/edit the init routines and fix it for good. like a simple if/the
Well... I start a new game for the 8th time in a row and suddenly I'm placed closer to the middle and no one is by me. However, that probably means the rest of the races are cramed in some corner. I guess I'll find out.
I never mess with the xml code for this reason. Can't mess something up by 'randomly' coding, and then blame the developers. I have this problem very rarely. I HAVE NOT messed with the coding on this game. When i said I have done A LOT of random coding I was talking about ME doing MY own programming NOT related to this game. I have not
I already stated that I had planets and stars set to abundant. I will also add that habitable planets are set to common. The problem is, (every single game, yes it realy is every single game), on a HUGE map all of the civilizations are cramed into a stupid corner. And then one civilization, different every time, is on the outside of this corner cramming crap and colonizes the rest of the map while I have to plow my way through a bunch of stone age races, (there is not enought room to colonize pl
Does anyone else have this problem. I am using version 1.2. Every time I start a new game on a large, and upwards in size map, I always get placed in a corner with all the other civilizations placed in a semi-circle around me. What the heck!? Basically one civilization is placed outside this circle and they always dominate the map. I'm placed so close to other civilizations that I can see them on my first turn of the game. I just have to move my survey ship one movement point. The only way I can