Okay, but i'm not talking about leting them know through a military buildup along their border. Besides, that doesn't always mean war. It could mean that you are just threatening them. In any case, I just feel dishonorable if I can't formaly declare war. :(
Ancient Warrior
My first impression was good. I'm still in the process of playing my first game so I haven't figured out all of the gameplay elements, but thus far the game has been good enough to make me want to learn everything. The graphics are probably the best I've seen in a 4x game, so I'd have to say they are good. One thing that helps is that the interface seems sleek and high-tech. The sound is what I would expect from a space based 4x game, but i think I will utilize the mp3 player option in the long
The only reason I would like to declare war befor I attack is to satisfy my own honor. I don't like to sneak attack all the time. :)
Personaly I like the old orchestral music from the early star trek movies. "Battle in the Mutara Nebula" is a good one. KHAAAAAAAAAAAAN!!! :) One question though: Do all these songs have to be in mp3 format? If so, where do you get them? I'm kind of ignorant on this mp3 stuff.
I tried downloading the bonus pack yesterday at 8:00pm central time using sdc and it was only ver 1.0, not 1.01. I had to download it through the galciv website to get the full bonus pack. Can anyone tell me why this happened?
Just lease a bunch of colony ships until you are drowning in a sea of debt, then hope that those colonies will be prosperous enough to make up for all the debt. ;) Note: I haven't actually tried this, but I will utilize this theory in my next game.
So am I to understand that you can't directly declare war through the diplomacy screen? You either have to attack first or use it in the trade screen? ~SDC~
Actually I remember the 25th as the ship date. Usually that means it won't be on the shelf until the 26th, but my eb has it already too.
Woohoo, my EB is holding a copy for me that I'll pick up after work. I wasn't expecting them to be in till the 26th :CONGRAT: ~SDC~
I agree SithUK, but even if it wasn't "ground breaking or revolutionary" there are a lot of good games released every year that aren't all that original. ~SDC~
I thought the review was partly objective but still childish in a few ways. The thing that I noticed that was totally absurd was listed in the Cons section. "Nothing truly ground breaking or revolutionary" is listed as a con. That is the dumbest statement I've every heard in a review. Are all of the thousands of games released each year supposed to be, "ground breaking and revolutionary", and if not, then that counts against them as a con. You've got to be kidding! >:( ~SDC~
good lord you guys are old ;p I'm only 24. :CONGRAT:
to each their own...I love to cheat sometimes, but not all the time :p ~SDC~
I think you have the wrong idea cause what i've read suggests that gov expeditures have nothing to do with total income. Read post #4 and #5. They got it right I think. ~SDC~
Thanx, I still don't see the big picture but that did help, I guess the only way to truly understand it is to play around with the game and I'll be doing that wednesday :D ~SDC~
where are those links, are you sure their not just previews. I've kept up to date with everything and the things i've read seem more like previews. I'm looking for reviews with opinions and ratings. ;) ~SDC~
The spend rate is different and I think I understand that one. It has nothing to do with your income. The 53% spend rate has to do with production capacity. If it's set to 100% then you're running all of your facilities that produce military, social, and research points. The total cost to run all these is 100%, but you don't always have enough income to cover the cost so you have to adjust spending downward which means some of you production ability is just sitting there wasting away, but that's
But the number displayed for military expense is less than the percentage distribution would indicate. 41% of total active spending(1190 bc) is 488 yet military expense is 420 which makes it looks like your 41% is really 36%. In effect it just the opposite of what you said. Where is the other 68bc (488-460) or 5% that should show up for military expenses if it is truly 41% of gov expenditures?
Regarding this link http://www.galciv.com/examples/5/new-58.jpg Gov expenditures are set to 53%. Is this 53% of your production ability? Also the Military, Social and Research are set to 41%, 18% and $41%. What I can't figure out is how they get the actual number from these percentages. For example, miltary is 41% and the military expenses are listed as 420 bc. As far as I can tell, 420 bc doesn't seem to be 41% of the government expenses. So how coes 41% in this example eq
Is there anywhere in the game interface where I can check what my alignment is, other than the interface changing colors when evil? If not it would be nice to know whether you are neutral or good and to what degree. I know someone might say to just pay attention to the decisions you make but if you've gone through 10 or 20 events and have chosen different alignment outcomes it might get hard to remember where your alignment is.
The feel and the depth along with a strong AI, after that it was nice looking graphics and cutscenes. From reading the info I just got the impression that this game would have an epic feel to it.
Don't you just love it when unreasonable people say they can't argue with you cause you're unreasonable. The first post by Sencho was the unprofessional one. Ahh, they are the fools, let them wonder around in their proverbial backwater of stupidity. ;)
I'm not sure if i'm following this well so I'll ask this. Say you are spending x amount on military. If you have 10 planets building warships is this x amount distributed equally among those planets? Likewise, if you only have 5 planets building warships and the money is distributed equally wouldn't you complete those warships twice as fast? ~SDC~
This happens whenever I try to run sdcentral. SDCENTRAL caused a stack fault in module KERNEL32.DLL at 0187:bff7429f. Registers: EAX=81742fcc CS=0187 EIP=bff7429f EFLGS=00000287 EBX=0000ffff SS=018f ESP=005c9cb0 EBP=005c9cf4 ECX=c1575fc0 DS=018f ESI=00020270 FS=0ee7 EDX=00014d24 ES=018f EDI=81740002 GS=0000 Bytes at CS:EIP: eb 95 8b 54 24 04 50 e8 04 00 00 00 58 c2 04 00 Stack dump: bff728a2 005ca244 00000304 005c9cec 6c3732fe 000003fe 004eff98 005c9
About the post above, for some reason the Wincustomize discussion forum updates fine, so why not the GalCiv forum?