I am highly amused :)
vincible
What is this two-page mess to which you are referring? I've been rather busy and haven't been checking any empire threads other than this one.
I think there's universal agreement that the Yor are the weakest race. There's a lot of disagreement over which race is strongest, and it probably depends on your play style. For me I'd say its generally the Torians.
Okay, you've said your piece and no one has been convinced by you. You can either drop this and leave people here to what you apparently think is blissful ignorance, or you can go out and find proof of your claims. Or I suppose you could continue beating the dead horse. It's up to you.
You know, my first couple games I couldn't understand exactly what the computer was doing either. Then I played it some more and realized it was mainly that I was managing my empire inefficiently. I've never seen really convincing evidence of undocumented cheating on Intelligent, except for a couple bugs that were acknowledged as such.
My winning strategies would be the same as yours, except rearranged so that bribing AIs to war is first. By Alpha Strike, I presume you mean taking out all the AI's important planets and starbases in the first turn?
The website looks nice. Not much content yet--I'm not sure what we could add. Maybe we could put in some of the introductions? Ray's Friendly Wizard at the Inn, Mad Prophet's arrival, and so on.
The flip and 1% morale is not a bug. It's that when the AI thinks it's going to be impossible to keep that planet from rebelling, it will trash every improvement there. If you watch carefully, you will see that the planet will often go to 1% morale *before* the flip.
No, just masochistic.
You can add starbases with cultural modules in the relevant sector in order to gain influence there. Add enough starbases and you'll be flipping the aliens to you!
On maso, no one will give you money. Period. You can't trade for it, you can't demand it. (With the exception of a couple random late-game minors.) I have adopted a new strategy which I have high hopes for. It involves hitting control-N until I get a better start than this lonely corner I find myself in. [Message Edited]
Everyone else is stronger than me. It's a Masochistic game. My tribute demands would be met with derisive laughter. :notsure: Grr... I'll beat this eventually.
Wow, I've gotten way too used to one particular playing style. I'm playing my first gigantic map in a long time and I'm having serious money issues. I'm used to collecting a good chunk of my income from trade but that breaks down on gigantic. Gotta find new ways to win :)
Everyone's talking about Neil Gaiman, and no one has mentioned his Sandman series! It's probably what he's best known for. They're "graphic novels," ie comic books, which might make a lot of people think that they're probably for kids. I thought so too until my girlfriend badgered me into reading them. They're really excellent books--very dark, and very haunting. After reading them for the first time I found myself for the next couple days daydreaming about events in the story. I've read most of
I have no idea what I did to earn that, but hey, I won't complain :D
The survey ship might have gone through a wormhole and skipped over your territory. Or you might have simply missed it.
I don't know that this is necessarily what they are doing. But one thing I do to establish long trade routes in the early game is to trade for the AI's freighters soon after they get Trade technology. The freighters should still be near their home planets, so you can just turn them around and establish a nice long trade route without having to deal with actually sending your freighter all the way across the galaxy. They might be doing the same.
"Grammar," not "grammer."
I think dealing with uncertainty is very strategic.
I didn't receive the file. Sounds like you don't need any advice though =)
The real reason is that it's easier to code the AI to deal intelligently with the simple empire-wide resource allocation system than it would be to assign governor sliders or planetary sliders or whatever. We just have to deal with it.
I think Dragonlords in the sense that he's speaking of are unique to the one series by Ursula leGuin. "A Wizard of Earthsea" and it's various sequels.
I really don't think it cheats. I generally outpace the AI in almost all categories right from the start when I'm playing Crippling and below. It *does* manage its sliders more efficiently than a human would, which gives it a slight edge early on, but that's not "cheating." And of course it knows where the yellow stars are, which can be a pretty big advantage depending on the map. The simplest thing to check: did you adjust your spending levels to 100%?
The manual is incorrect. The part you put in bold is not valid. Sorry to disappoint you! The other two tips are correct.
Maybe it's because I generally play with fewer, clustered stars. So it's harder to flip enemy systems because of the large physical seperation. In my current maso/huge/rare I control 2/3 of the star systems and no one is even thinking about flipping. I usually don't flip things unless I am actively culture-bombing the area. I'll try an abundant/scattered game next time and see what happens.