alien13c

alien13c

Joined Member # 311094
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#1- I had a frigate and a transpot grouped in a fleet and sent them to an enemy planet (clicked on the planet to move). When they got there the ships were stacked on top of the planet and the transport did not invade. There was no AI ships orbiting the planet so no combat occured before. I have a save game file showing the ships stacked on the planet if needed. #2- On a gigantic map, the Yor home planet is on the very bottom left corner. You can not see the name because the tool b

0 Replies 111 Views

I'm bumping this becuase it happend again in two more games and I haven't really seen it addressed. (I apologize if it has!) It's not that the AI doesn't expand past 5 planets. But it seems to take them too long to do it. In the 3 games on Gigantic maps I have played, I have been able to expand across the map before the AI can get more than 5 planets. (Average AI)

3 Replies 249 Views

When watching the ships move on the map, I notice that sometimes they move smoothly across the screen, then other times they move space to space with pauses. I really like the look of them moving smoothly without pauses. As I recall it seems to be the ships that are focused on that do the stuttering movement. Is it possible for all movement to be smooth? Thanks!

0 Replies 80 Views

Stardock SmartException Logging Information ------------------------------------------- OS Version : Windows XP Video Card : NVIDIA GeForce4 Ti 4200 Application Exception code: C0000005 ACCESS_VIOLATION Crash Addr: 77F51D24 01:00000D24 C:\WINDOWS\System32\ntdll.dll Processor Registers (x86): EAX:30303831 EBX:00F50000 ECX:36303346 EDX:00F54E90 ESI:00F546B8 EDI:00F54E90 CS:EIP:001B:77F51D24 SS:ESP:0023:00C2F618 EBP:00C2F624 DS

1 Replies 174 Views

Brad, I emailed you two saved games about this on Saturday. I initially thought it was a bug and the AI couldn't expand past 5 colonies. Later in the game they did expand a LITTLE. But I was able to expand all the way across the map in that time. Later

8 Replies 281 Views

The game crashed to desktop after clicking the "turn" button. This was the first turn after I had just loaded a save game. Stardock SmartException Logging Information ------------------------------------------- OS Version : Windows XP Video Card : NVIDIA GeForce4 Ti 4200 Application Exception code: C0000005 ACCESS_VIOLATION Crash Addr: 004E737B 01:000E637B C:\PROGRA~1\DRENGIN.NET\galciv\galciv.exe Processor Registers (x86): EAX:12E08D40 EBX:7F

0 Replies 85 Views

I have a save game if you would like to see it. Using beta 3Z1, I am playing on a Gigantic Map with Average AI. The AI seems to have stopped expanding after colonizing 5 planets. I have been able to spread across the galaxy uncontested. Give me a link to email if you would like a copy of the save game. Later.

3 Replies 249 Views

Just wondering how's it looking for friday? That's ok if you have more things to do before it's ready. But I'm trying to plan my Friday evening. Right now I'm intend to go out with the wife. But if you are able to release it tomorrow, then the wife can wait! ;p LOL Later

29 Replies 784 Views

Can we at least get an update that fixes the stacking bug by Friday? It would sure help in making suggestions or comments on game balance. Right now I don't think any balance issues can be looked at too seriously without combat as a viable option in the game. This is the main reason I haven't been playing the beta too much lately (that and I seem to be busier than hell right now). The bug just takes the "fun" out of it. Thanks.

29 Replies 784 Views

Just checking to see in SD has noticed this??? Will it be "fixed" with the next update? Problems- 1. Arrows dissapear after selecting random AI. There is no way to unselect "random" besides restarting the game. 2. I would prefer not to know what AI I will be playing against if I choose random. Right now you can look in the race description box and determine what the AI will be after selecting random. Thanks!

9 Replies 280 Views

But what about a new person just trying the game. Isn't this something that would be very helpful? I have been playing the game for some time now also, my wife would say too much LOL , and I do not know the specific bonuses that each improvement brings. I think the above ideas would be very helpful to not only me but others as well. Lucky- JavaScout has indeed done some nice work. But it is much more handy if it is available during the game when and where I am trying to ma

5 Replies 142 Views

In regards to some of my above posts, I was also trying to figure out is this was an isolated problem or if this was happening to everyone all the time. Because it is just me, and if it isn't happening to everyone, maybe there is something I can do to prevent it. Still not sure on this....

18 Replies 453 Views

I wasn't trying to rush them. Just wondering if this is something that will be fixed in a "minor" update, or if this will wait till they release Beta 3F. One reason I'm kinda hoping it's soon is there was some good stuff released in 3E, but it is hard to tell what effects it has on the game, when a major portion such as space combat doesn't work. And, there were a couple posts by Brad asking what we thought of 3E, but it's hard to say with this bug. Again, sorry if

18 Replies 453 Views

Right now when you select a different area of research the main screen shows you what improvements you can make once you finish the research. It would be nice to be able to see the different bonuses each improvement would get. How about being able to click on the text describing the improvement and a dialoge box pops up showing what the bonus would be? Or a pop-up box on mouse over? I know this could possible mean a lot more work, but it would make the selection of re

5 Replies 142 Views

What is supposed to happen when you select the Random AI. I see that the selection box shows "Random", but the dialogue in the race description box shows a paragraph from one of the specifice AI's. I assume this is the AI I will end up playing against. I hope the purpose of the random AI button is to make it so I don't know how "intelligent" the opposing races will be. If this is how it's supposed to work then something needs to be done about the dialogue in the description boxes w

0 Replies 68 Views

What is supposed to happen when you select the Random AI. I see that the selection box shows "Random", but the dialogue in the race description box shows a paragraph from one of the specifice AI's. I assume this is the AI I will end up playing against. I hope the purpose of the random AI button is to make it so I don't know how "intelligent" the opposing races will be. If this is how it's supposed to work then something needs to be done about the dialogue in the description boxes w

9 Replies 280 Views

I don't think I am able to get a true feel for 3E because space combat is not possible so far in every game I've tried. (see - Ships Occupy Same Space Bug - thread) I do like the additions that I've seen so far. I do feel though that more should/could/can happen on United Planet front. I am curious as to why you do not have the AI go after transport ships? It only seems reasonable that if you are trying to protect your planet you'd do everything possible to stop it from being

28 Replies 743 Views

Has ANYONE been able to attack AI Warships? Besides colony and transports? Every game I have played since 3E does not allow me to attack! It just stacks mine and the enemy ship. When can we expect a fix for this? It kinda makes playing the game useless right now for me. Thanks.

18 Replies 453 Views

The following is from Rantz Hoseley about MOO3 release date. Taken from http://apolyton.net/forums/showthread.php?s=367970d29ef6c7bf2cf2f77ded5a2a12&threadid=68677&perpage=20&pagenumber=2 To comment briefly. I was as surprised as anyone when we didn't go gold on Friday. We had accepted that was pretty much a set deal and while there were a couple of lingering bugs, they were smallish ones, and ones that everyone felt we could ship with. You never want to ship with bugs, b

18 Replies 367 Views