Bluewulf

Bluewulf

Joined Member # 641091
3 Posts 3 Replies 753 Reputation

I believe the battling in this game at the harder levels simply does not work the way the battling is supposed to work as stated in the manual. {or should I say stardock lies in the manual about how the battling works} Time and time again there will be one attacking ship that will take out multiple ships orbiting my planets when reason would dictate it would be almost impossible all things considered. Example -- an attacking ship with a max hitpoints of 31 and an attack/defense of 8/6 attacks m

18 Replies 599 Views

Cirrhosis!!! YES!!! The zone does still support it and I play all the time -- if you want to get back into it, join us. I'm on at night, usually starting between 10PM and 12 Midnight Pacific time. I'm in the Wrath clan -- I'm Wrath_BlueWolf. Stop by and say heyyyyy if ya want. As far the zone -- the place is probably more popular than ever. I just checked it now and there were over 87,000 players there. The TA "Bang for the Buck" you mentioned is totally true, especially since it's free t

10 Replies 203 Views

Ahhhhh -- ok -- Didn't know it had been discussed so much so I'll just accept it as is --- Main thing is, this is one great game! And although Total Annihilation is my all time favorite game and a ton of fun online, this has got to be the most sophisticated AI game I've ever had-- congrads to Stardock!

10 Replies 203 Views

I haven't sent any games to the metaverse yet but I was looking at it and noticed some extremely high ranked players who'd won a lot of games with difficulty settings that were almost all simple or beginner. As I've won on three of the four lower levels of difficulty {didnt play the easiest} and am experiencing a much tougher time at the harder levels it doesn't seem fair to me to have a point system that allows players who've never won on any of the higher levels of difficulty to be ranked exr

10 Replies 203 Views

No Fulgrymm I didn't conquer them from another race. I just researched the Tech - I think it was intersteller capitalism -- and then I looked for Stock Market to build in the Social area and it wasn't there. So I looked under archives and -- Yikes -- It was there. Oh well -- dunno if anyone else has had something like this -- generally the game seems to run trouble and bug free.

3 Replies 406 Views

Can someone tell me how it works when a ship survives battles and gains experience points and levels. I need something to relate it too ie. If a ship gets to a "Master" level, what is that worth in terms of battling -- does it give it the equivelant of more hit points, or stronger hulls, or what exactly does it do??? Any help would be appreciated.

2 Replies 217 Views

When I researched the tech that gave me the option of the Stock Market as a social project -- on about three or four of my planets, Stock Market was immediately built and I had to cancel it in the archives so I could get stock market on those planets legitimately.

3 Replies 406 Views

Wolfkin -- Anytime you're given the option of following more than one path eg. --> deciding wether you want to build techs to increase your attack/defense roll or --> deciding not to build those techs and just relying on the luck of the roll -- {which means of course you'll be using those turns to research diffent techs} is a strategic decision :)

5 Replies 235 Views

Although I still like this game I believe there's just too much luck involved in battle. A great improvement I believe would be a series of techs you could research, the first would raise your lowest attack/defense roll 10% above zero. Maybe five techs in all, so when you've researched the last, your attack/defense rolls would be at least 50% of the ships capability. I realise it's all relative and that the AI could do the same thing, but maybe the AI wouldn't see it as quite a high priority

5 Replies 235 Views

When I set my abilites before launching the game I used two of my points for loyalty. But when I looked at Domestic Policy/Stats, all my abilities are the except loyalty. It's set at the highest level 20% but no indication of it in the Stats menu. Do I still have it?? Why doesn't it show? ~SDC~

1 Replies 100 Views

When I set my abilites before launching the game I used two of my points for loyalty. But when I looked at Domestic Policy/Stats, all my abilities are the except loyalty. It's set at the highest level 20% but no indication of it in the Stats menu. Do I still have it?? Why doesn't it show?

1 Replies 100 Views

I just upgraded to the 1.5 ver and the locks that were underneath the Domestic policy/Income distribution levers {Military - Social - Research} are now gone. DOH!!!!! Now it's more time consuming to add a percentage to one of the aforementioned areas -- eg. if you want to add a percentage to research, when you do, it may take it from the military when you really wanted it to come from social. Can we get the locks back?!

1 Replies 128 Views

Does anyone know if there's a way to play the music loops in GalCiv in sequence rather than hearing the same loop over and over and overrrrrrrr again until, finally you get to a new loop??? :notsure:

2 Replies 109 Views

How bout this for a wierd bug -- after I play for awhile and get one of those questions that requires me to make one of three decisions that will show if I'm a good guy or a tryrant {or somewhere in between} sometimes when I come back to the main screen, the icons at the bottom and the find/next turn buttons are all white, and the icons have changed eg. the research icon is now a large test tube. Also the music which up to that point in the game has only played the first theme over and over aga

4 Replies 149 Views