Hi, This one has been mentioned before I just want to make sure its fixed. If you add an item to the governors list and then try to remove it you can't do so directly. Double click the last item in the list and the second to last item is removed. This has been around a really long time now but it does need to be fixed. Sure you can work around it by re-ordering the list and then remove it but its not the way it should work. Thanks,
Dominic Breeze
Hello, There appears to be a problem with the fleet movement of constructors. If you move a fleet of constructors on to a resource and say no you don't want to build a starbase, the fleet is incorrectly positioned on the grid. It's between spaces. Also when you use one constructor from teh fleet to create or upgrade a starbase, focus changes from the fleet to another ship with turns left. How annoying when its the terrorstar it switches to. You can't sentry the terrorstar so yo
This happened in the last marathon game as well. I'm going for a win by culture conquest. I swarm in with a fleet of constructors and build a starbase loaded with culture upgrades, the planets all end up surrendering but the game keeps crashing during the turn sequence. its not repeatable. I save each turn one before hitting the turn button and when i reload it goes through the turn sequence without issue. I'm wondering if it has something to do with which planet is switching sides. i.e
Hi, There needs to be a way to tell the home planet of a freighter. I build lots of them and send them out into the galaxy. When they all arrive at the destinations, I've no idea where they started, i.e. an 18 planet or a 26 planet. When you only have so many trade routes you can make a really bad choice and kill a profitable trade route to have it replaced with a 1 credit per route. How about amending the popup box that says you've reached your trade route capacity with inform
I finally made it to the end through all the 10-15min restarts after each crash. I conquered every single planet, except 1 :-( a minor race refused to surrender before the last major race planet gave in despite spending most of the game at 8% approval rating. Anyway, the final winning score summary, the Overall Score = Military Score and not the actual Overall score. The game crashed one final time while trying to post my score to the metaverse. (wouldn't set any records at 450
Hi Again! 1) Save game screen, the scroll bar appears in the middle of the game names once you have more saved games than fit on one screen. 2) No save game progess, the game just hangs while saving a game...is it really doing something?? Yes it is but there is no indication it is 3) Trade Screen, it would be neat if when you click on a trade route the corresponding line on the chart would highlight or change color or something. 4) Overlay issues big time duri
Hi, It's been a while since I stopped by, WOW fantastic progress. Sorry Xbox and Age Of Mythology took me away. Anyway here are a list of points from the revised build (one that corrected the Governor issue) 1) During Turn sequence if you are asked a question, upgrade starbase or colonize planet, the dialog box remains on the screen with no real indication that it accepted your answer, until either the turn sequence finishes or you are asked another question.
i have turned off as many options as i can and it still takes forever. I'll send you the game Cari. Cheers,
I think you should be able to keep adding, say limit it to 5 addons initially until you develop Large Scale Buildings research item or something then you can add as many as there are addons in the game If you limit the approach so a starbase once you add an economic addon you can't add Military items you would need to be able to build mulitple starbases per sector. How about being able to remove add-ons? i.e. i don't want a starbase there anymore i want to move it, so you break
I played a game on the plane over the weekend, long trip, and the game became unplayable. Each turn was taking 2-3 minutes just for the AIs to make all their moves. There were so many ships floating around I couldn't keep track of my own ships much less the ships everyone else had so I'm not surprised the turn sequence took so long. Perhaps there should be a limit to the number of ships you can build? A number of games out there set a limit allowing users to stress their machines if the
This would be a real neat idea. Not sure where you would set the focus though.
I can repeat this every turn. it's just the display on the right hand side above the event box. happens all the time using the space bar to leave ships alone. I guess this is the stacked ship list.
Once you add the Agenta Center to the list of accomplishments to build for the Govenor you can't remove it. You can move it up and down the list but you can't remove it from the list. You can also move an object below the last item in the list so say you have 19 items to build and you move an improvement down you can actually move it to slot 23 leaving slots 19,20,21 and 22 empty. if you then leave the govenor screen and come back, you can no longer see improvement 23. No scrol
If you have a number of ships that you want to skip using the space bar and you cycle through 2-3 ships with the space bar in a row, the mini-ship view displays double the number of ships for all subsequent 'auto-next ship' selections for that turn.
I have the option to build two Galactic Exhibitions. Which option am I really missing?
As you collect more anomolies, soldier bonuses, research items etc, the list of Abilities in the Stats page gets longer especially once you cross 100% on some items. There are no scroll bars so you lose the ability to see the abilities that are no longer displayed. (own race stats page not the Diplomacy Stats page.)
Also if a ship is docked with a starbase it should be in a permanent 'sentry' style mode. At present if another ship comes within range of the vessel it immediately comes out of 'sentry' style.
Cari, Arceans weren't limited by range. They had plants in the same sector and around them they could have gone to. They just never built new colony ships from what i could tell. the research issue seemed to happen all the time however it could be that at some point i had used an anomoly to move research forward but then finished it normally. If you are adding more UP issues, beta 3, perhaps UP should meet more than once every 4 years. Agreed some items should be able
Issues with Beta 2B - Researching eye of Universe causes Fog of War to not be lifted. Ships disappear under the Fog rather than the Fog disappearing. You have to save the game, exit and relaunch the game for the proper effects of Eye of Universe to appear - You can build two starbases on top of each other. Have two constructors arrive at the same point and in the same turn build both into starbases. You get two icons, two bases etc - Constructors Auto-Pilot doesn't wor
Well I can only post it would appear if I remove the box so I don't know what is going on. I've finished several games but my score never seems to update yet I know my machine has an internet connection. :-(
As you're all busily working away on the other items I posted in my 'Top 3' here is another one: Submitting scores to the Metaverse must work from behind Linksys Cable/DSL routers! I can play all sorts of games from behind the router but submitting to the Metaverse at the end of a long game just doesn't work. What is happening in the submit code I don't know. Is it using some weird port number to talk to the backend server? If so perhaps it should be sent via HTTP rather than s
Hello, Heres my top 3 must fix items: 1) The Turn sequence. In case my little diatribe in another post didn't clue you in :-). Returning focus before the turn sequence is complete is really really annoying especially in the larger maps when the turns take longer. I've lost movement points because a ship started to move when it wasn't the one I wanted or its gone to the wrong place because the focus changed while I was doing something. (Sure you could say its user error, have to
when focus is returned to the user but the game is still working on various different things and it gets confused with what it is doing and the user is doing. For instance the next Turn sequence kept throwing me for a loop yesterday. Control was returned to me and I started to do things, like check research or tell a ship that was displayed on the screen, (that hadn't been the focus before the turn button was pressed) to go somewhere. Only belated did I realize that the turn processing
I've noticed in Beta2A when you look at another races planets that the minature picture of battleships don't appear. All you get is an empty square. If you click on it, the details come up telling you its a battleship. Is this a failure to display the battleship picture, is it cloaked and so an error in telling you its a battleship? Cheers, Dominic
Could it be the influence from neighboring sectors? Brad mentioned that ultimately influence, the color of the sector was dictated by the race with the most influence on the sector. Just because you colonize the sector doesn't mean you necessarily wield the most influence on the region. Just a thought Cheers, Dominic